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Cost: 10 mana
Castable on: player/mob
Damage: see below
Save: vs. spell for <level>d2 damage
By use of this spell, the caster attempts to banish the target to the netherplane of Dis (where, presumably, the banished soul will languish for eternity). The call of hell is particulary strong versus undead entities, and does <caster level>d6 damage against them. Living souls with a tie to this world are more resistant to this spell, taking only <caster level>d3 damage.
cast 'call of dis' <target>