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Damage: 1.6*<mana> (outside combat); 1.3*<mana> (during combat)
The monk uses their own mana to damage their opponent. This skill can be used while fighting but it will be harder to accomplish. The monk cannot be wielding a weapon to use this skill and it will delay the monk for 2 rounds. The target will be killed instantly on a successful strike if the monk's mana is more than the target's current hitpoints.