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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-The Kallisti News =-=-=-=-=-=-=-=-=-=-=-=-=-=- January 22, 2019 - You can optinally specify a lower rank when casting a spell by entering the rank number at the end of your cast command. Example: 'barkskin bruiser 2' would cast barkskin on Bruiser as if you had rank 2 instead of your current max rank - SYPHON delay when cast outside combat is shorter, when cast during combat it's longer - Meta gold costs reduced above level 50 - WRAITHFORM is a little more effective vs bash type skills - Two handed weapons will trigger special abilities more often - HASTE spell increases attack speed more dramatically and also adds to reflex saving throw - SLOW, ENTANGLE, BLOODLUST, and FEEBLEMIND all have a more dramatic effect on attack speed - Duration of STATIC FIELD is longer (and based on casting level) - Experience division based on level is capped at 75. A group member that is level 98 will get the same share as someone that is level 75 (but more than someone that is less than level 75). - PC corpes will take a lot longer to decay - VAMPIRIC DRAIN, ENERGY DRAIN, BIND SOUL, SACRIFICE spells cannot be cast on player corpses unless you are Outlaw - Help updated for shops and repair shops January 16, 2019 - Slowed swallow rate down and avoidance is based on dexterity - Mindblown social added January 15, 2019 - If you have less than 10% stamina, you'll regen stamina twice as fast until you get above 10% January 14, 2019 - HOME command works in the Wizard Astral Lounge - New sounds added for CREEPING DEATH, SUMMON MOUNT, CALL MOUNT, and gnome and kender death [ Tux ] - Fixed a bug with object ownership and casting spells like FOULBLADE, BLESS, INVISBILITY, etc. on items that were owned by your account. January 9, 2019 - New proficiency area is in and includes training. Follow directions to the Refinery or use the new portal from Wasat. January 8, 2019 - You have a better chance to GRAPPLE mobs higher than level 70. You have a chance to grapple mobs above level 80. Your chance to grapple a foe is reduced a bit by how well they know the skill grapple. - DEFEND uses your stamina correctly (instead of the person you're defending!) - Werewolves can change at will at level 50+, but when changing manually it uses stamina. The command to change is WEREWOLF. - Shapechange spell shows what form you are in on AFFECTS January 5, 2019 - MORTIFY Lich form will allow for more undead follower levels - Harvesting and refining materials has a higher chance of success and food items when refined will have a chance of providing HMS when eaten - Identify and LORE work on material forges and smelters to let you know their quality and what materials they operate on - Crafted items will have better condition to start with - Scribed scrolls and books, and brewed potions have a higher cast level (based on person creating the items and quality of the materials used) - Crafted holy symbols with phylactery work correctly January 2, 2019 - Fixed issues with object ownership. If you purchase "mediate size" or insurance for an item, then the item will be owned by your account so any character on your account can use the item. If you purchase anything else, the item will be owned by the specific character that purchased it. - You need RIDE rank 3 to ride flying mounts - DISGUISE updated to allow you to mimic the name of an NPC of your same race - "display all" won't turn on "display percent" - Timepiece affect added to allow certain timekeeping objects to alert you on ticks if there is no bell within earshot. Timepieces must be in inventory - MORTIFY forms changed to be more themeatic with undead rather that demonic. Ghoul replaces hellspawn and Wight replaces demon. Lich improved. - Damage dice on DEATHKNELL improved - Fixed issue with RESISTANCE spell when specifying fire resistance December 28, 2018 - Animal Friendship updated to work on higher level mobs at higher caster levels December 26, 2018 - +10% experience through New Years Day! December 25, 2018 - +50% experience all day! - Containers in player houses or your inventory will indicate when (closed) or (locked) - It's harder for anyone to make a mental save in wild magic rooms - If your Luck is better than your Constitution or Dexterity after modifications for physical and reflexive saves, you have a high chance of using Luck instead - You can't use non-piercing two-handed weapons in crawlways - MSSP support added - GLORY will work on neutral aligned foes at rank 4+ and can also dispel innate protections (like sanctuary, haste, etc.) at rank 5+ - SMITE can be used on slightly higher alignment victims December 23, 2018 - ANIMAL FRIENDSHIP fixed for fishes - Modifying an item in the Adventurer's Guild will make it usable on anyone on your account (not just the player modifying it) - Villaggio Del Centaur updated (level 25-63 zone) December 21, 2018 - CHARM MONSTER/PERSON, ANIMAL FRIENDSHIP, and new spell POSSESSION (for Demoniacs) all charm fewer numbers of levels than previously but can charm higher level creatures. - RENAME works to rename your followers for convenience - GROUP command shows keyword name of NPC followers - VIVIFY has a spell wear-off message - You can use the RECOMMEND command while sleeping (it's magic, huh?) - TERROR, DEADCRY, NETHERVOICE won't affect fellow group members - Fixed TUMBLE to put out acid - Stamina costs on a variety of skills lowered December 17, 2018 - If you "toggle accountnames" on, you'll see them in (most) channels - High level NPC's have more reasonable stamina values - Regeneration rates on high level NPC's is same as players - Tarusk zone updated (levels 60-80) December 15, 2018 - Killing Santa causes a shard to load - NPC's with specialized dispositions are worth more exp - Stamina cost for RETREAT lowered - Fixed color bleed on LOCATE OBJECT - Removed extra "fades into view" message during combat when you weren't invisible - new zone Grand Palace of Midgaard December 13, 2018 - TOP10 defeaters and explorers updated to show a percentage rather than absolute values - Colors for low health have been updated: 0 - 19% = near death = bright red 20 - 49% = severeley hurt = yellow 50 - 80% = moderately hurt = dark green 81 - 100% = perfect = bright green December 11, 2018 - Max total follower levels controllable has been reduced. Followers are easier to manage and they are more powerful than previous eras so this is implemented as a nerf to maintain balance in favor of all PC groups - Flaming, Freezing, Acid, Shocking weapon types added They do extra damage and their total damage is half from the special damage type (fire, etc.) and half from the base weapon type (blunt, etc.) - Extra messages on ABJURE removed - HUNT and BLOCK take a lot less stamina to use - You lose way less gold on death December 8, 2018 - Happpy Hollidays! The North Pole is back in! - GUILD command works like the DIRS command - Current automated quests with a little info listed in HELP QUEST - Rate of NPC's yelling for help at higher levels reduced December 6, 2018 - DIRS (aka "directions") command added to help folks find their way. Use the number on the areas command in dirs for directions to that area if there are any. - Gaining levels 60 and beyond gain more HMS per level than lower levels (and this accelerates at higher levels) - Mounts will rest if you rest or sleep (and stand if you stand) - If you end up in a falling room, but your mount can fly, you'll stop falling - You won't drift in water when riding a flying mount December 4, 2018 - Fixed a crash bug - Beta testing: DIRS command December 1, 2018 - SPIRIT OF BUSHIDO increases attack rates even more - New display for PRACTICE and SKILLS for known skills. You can now see stamina costs on all skills. You can also see pre-requisite skills, if any. The display is color coded: green means you meet the requirements and yellow means you don't. - Wizards are just wizards; Fire, Ice, and Mordent are merged and there's a lot of spell pre-requisites that emulate those specializations but you are now free to mix and match to create the arch-wizard of your dreams. Existing characters are unaffected, they keep all the skills they have now. - NPC's won't have higher ranks in skills than PC's of the same level couldn't get and also have some variation in their skill ranks from load to load - NPC's now get a number of attacks based on their disposition rather than just level Mage/prophet mobs will generally attack less and fighter/monastic types will attack a bit more (but not hugely more than currently). Also HASTE and SLOW and ENTANGLE have a larger impact on attack rates at higher levels. - RECOMMEND command respects stat and skill rank restrictions - PROMPT display option "percent" is available to show a percent of maxhms rather than absolute values - Druids can't heal "group" - that's reserved soley for Templar and Prophet - Druid SHAPECHANGE forms have higher attack rates overall - DEATHGRIP drains a lot more hp than before - GRAPPLE - delay generally reduced if you are stronger/bigger than opponent - ASSASSINATE revamped: you must be hiding to attempt. Upon success after rank 3, frequently, combat will end and the assassin will attempt to hide. Higher ranks increase the chances of this happening. Also, less stamina is consumed now and damage is increased more based on rank. - QUIVERING PALM: uses more mana per rank which increases damage outside of combat though damage is reduced by 10% if target is in combat; victim loses more attacks upon success. - Group versions of spells are still cheaper than individual casting at group sizes 4+ but the cost increases with group size rather than staying at the cost of a group size 4. At group size 9, it's like casting the spell 6 times. - MIRACLE "group" doesn't transport the caster (behavior like K4). But "miracle" alone still does - this ensures you get your group out safely before you leave the room. The spell also doesn't fail due to combat distraction on a per group member basis - instead either the entire casting fails or it works on everyone. It also transports the group to the caster's recall point instead of individual recall points unless the groupmates can't enter the caster's recall point in which case the groupmates go to the temple. - ANIMAL FRIENDSHIP doesn't work on animals that have dispositions but it does now work on insects. Also, if you befriend a tame animal that is at least two sizes bigger than you that has a strength of at least 18, then you can mount it. - CURE and COUNTERSPELL work on a much higher level of affections. For example, if you are blinded by a spell 25 spell levels higher than your casting level of cure, you can still cure/counterspell it. (same for curse, disease, etc.) to make it easier to survive fighting things higher level than yourself - Prophets get SPIRITUAL GUARDIAN at level 39 - All the melee skills like PARRY, RIPOSTE, SHIELD BLOCK, etc. work more frequently - Fixed a crash with NPC followers defending PC masters and dying - Fixed messaging when followers wield weapons so you can see it - Sounds added for crystal eyes, stone blast, more racial death sounds, assassinate, and quivering palm [ Tux ] - Paragon level gains up to level 50 don't announce on INFO if they've previously gained that level - GROUPGIVE: You can "groupgive
- " to give to a random group member including the giver but not including NPC followers or mounts - Fixed group heal weapon ability when target has more than maxhit - Fixed NPC follower class abbreviations on group display - Slowed down rate of involuntary socials when character is drunk - CALL MOUNT for Paladins will normally summon pagasus or griffons affected by Sanctuary at rank 5+ (higher rank and level increase odds)November 26, 2018 - INVISIBILITY TO UNDEAD confers protection to your mount if you have one. The effect is also more certain if your casting level * 1.7 is greater than the level of the undead foe - Same for PROTECTION FROM GOOD and PROTECTION FROM EVIL November 25, 2018 - HEAL and REFRESH spells indicate the percent of max that your target is healed as part of the success message - Group and prompt colors are consistent in terms of threshold to show red/yellow/green/magenta to indicate HMS levels when DISPLAY 'color' is turned on - If you are over max mana or stamina, you will gradually lower back to max rather than all at once (just like hp) - Added sounds for wielding certain types of weapons, death sounds for fish/birds/snakes, special combat sound for "that really did HURT" and CALL OF DIS [ Tux ] - The rules for wielding really heavy one-handed items have been adjusted from 2x Strength to 1x Strength + your size + 2x your relevant weapon rank - Looking at an item will give more info such as weather a shield is a buckler or a weapon is two-handed, etc. - Samurai can learn BARGE November 22, 2018 - CALL MOUNT fixed in Tavenen Forest November 21, 2018 - Happy Thanksgiving! - Casting 'group' versions of spells will work on your groupmate's mounts - Group healer weapon power is more effective at higher ranks and when used by higher level characters - Item special powers (smite, bonebreakers, etc.) do more damage - INTERVENTION fixed and has a higher hp threshold at higher ranks November 20, 2018 - LAYHANDS delay reduced to 2 out of combat or in combat if rank is 7+ - ROOM TOSS works more logically now in a variety of situations (with mounts, followers, into water, etc.) November 19, 2018 - GRIM WARD can be cast when any range of "evil" November 16, 2018 - Aggressive NPC's won't initiate combat as frequently if they are injured and not at all below 30% health. Druids and Rangers have natural immunity to aggressive animals which gets better at higher levels, really evil or charmed animals excepted. - Followers that are alert can still be ordered to fight - Abandoned mounts in houses won't attack anyone November 15, 2018 - If you have "account names" turned on, then you will see account names when telling and being told - Regeneration rate of alert mobs has been reduced - Fixed a crash issue with the IDEA command November 14, 2018 - HISTORY command added to show your last 20 commands. You can repeat specific commands in your history with !# where # is which command number you want to execute (i.e. #4 will re-execute the 4th command in your command history) You can also "!
" whereNovember 9, 2018 - You can mount an "alert" mount, and at RIDE rank 2+, you can mount something that is currently in combat. - SEARCH in containers works for any wear location, i.e. search chest wield, search chest arms, etc. (but not "light") November 6, 2018 - Really small sized things don't have to "crawl" to move around in "crawlway" rooms. - You will see your BASH status (along with a few other alerts on your prompt if you have "display affects" turned on. FYI, "L#" means the number of lost attacks you suffer from - NPC's will be alert after combat for a bit until they relax They will also gradually assume their default position rather immediately - Trying to stand while already standing won't delay you even the slightest - Fixed several crash bugs November 4, 2018 - If you give an item to an NPC follower in your group, they will try to wield or wear the item - The cost for characters level 15 and under to REGRESS skills is greatly reduced - You can display "experience tnl" on your prompt. Several display issues cleaned up on prompt display in unusual circumstances November 1, 2018 - You can "color mobs" whatever color you want them to be. The default is bright white. October 31, 2018 - Happy Halloween! - Congrats to Dajjal as the victor for Hell Night 2018! ---- HELL NIGHT: - There's special mobs and unique gear loaded and the mud is open pkill. HELP HELLNIGHT for more info. HELL NIGHT rewards: 1st place = 20 Quest Points 2nd place = 10 Quest Points 3rd place = 5 Quest Points Anyone else on "top10 Hellkillers" with a positive score will receive 2 quest points (that didn't already place in the top 3 with a different character) ---- October 28, 2018 - Polymorph attacks (from shapechange, mortify, werewolf, etc.) work even if delayed (though they work more frequently when not delayed) Also, breath weapon polymorph attacks work when in ranged combat October 27, 2018 - Charmed mobs don't count against the number of a particular type of mob loaded so those mobs will reload when their zone resets October 26, 2018 - HOLY GATE transports your followers if you have any - CHIRURGY fixed for skeletons, liches, and mummies - Clearer messaging added for failed SKIN attempts October 25, 2018 - Player house owners can now LOCK and UNLOCK containers in their vault - TOP10 charts have been added for "Explorers" and "Defeaters" to track who has explored the most parts of Kallisti and defeated the most unique mobs October 23, 2018 - Your total unique rooms explored and unique mobs defeated are tracked on your account and visible with WHOIS or showing account details from the login menu. - Only K4.x characters can learn the SATIATE spell October 17, 2018 - Assassins can learn BIND October 15, 2018 - New Spell: "holy gate" for Prophets - Follower updates - You must GROUP followers in order for them to obey commands - Followers will automatically group with you when following - NPC followers will take a much smaller portion of exp than typical for PC followers - Follower targeting is more accurate when joining or perform actions in rooms with multiple targets of the same name - Followers are designated (your follower) in rooms and actions - ORDER gives better feedback on who you are ordering - Followers will AUTOJOIN you in combat and you can order them to speak - You can "AFFECTS is an abbreviation of a prior command in your history - Objects for events are less likely to get looted by scavenger NPC's - ANIMAL FRIENDSHIP works on snakes, birds, and fish " to show their affects (and SCORE them) - Fixed several issues where followers could potentially attack masters - Followers will stay on their mounts - ANIMAL FRIENDSHIP will make tame animals mountable - ANIMAL FRIENDSHIP, CONTROL UNDEAD, and CHARM MONSTER can all renew duration on your follower by using "group" as the target - You get a one time exp bonus when you learn a skill to max rank - SCAN has a shorter delay - DEATHFOG haste removal fixed - UNHOLY AURA will dispel SANCTUARY and vice versa - You can PORTAL out of houses - Fixed Bank indicator on rooms to show when color is toggled off - You can donate items to your personal manor with "donate item manor" (house, home, vault, castle, all work as keywords as well) - You will see when people drift out of the room you are in - SEARCH command changed to look for items by wear location i.e. search sack arms (to show all gear wearable on arms in the sack) If you still want to search by name keyword: search chest name sword - When you cast "group" versions of spells, they affect your mount and your groupmate's mountsOctober 10, 2018 - You can't target group member's mounts in aoe attacks October 7, 2018 - You can now purchase "stamina drain" powers for items at the Adventurer's Guild - You can also purchase practice sessions - And a lot of new bow weapon powers as well - Fixed an issue where you couldn't move in a direction requiring fly when riding a flying mount - Mounts that can swim can enter water rooms without fly - Fixed monk glove "Flurry of the currents" special strike - All monk glove special strikes will happen more frequently - Fixed an issue with recall room in player houses not saving - NPC followers of PC's will obey PK rules when attacking NPC's following other PC's. Similarly when they are victims of an attack. - CONSTRUCT RoomDescription and exit options fixed October 5, 2018 - You will no longer automatically target sleeping/paralyzed foes in a group after you kill the last non-sleeping target - You can hold or wield items when using a buckler without first removing the buckler - Prophets average slightly more mana per meta and slightly less stamina - Many more utility commands can be used even while delayed in combat (i.e. score, affects, who, eq, group, formation, i, look, etc.) - WARPAINT duration increased at higher ranks - Purchasing hardcore or pthief pardon from Adventurer's Guild fixed - Meta costs discounted slightly at levels 25-29 October 1, 2018 - Failure message on RETREAT is clearer September 26, 2018 - Account names show on GWHO when toggled on September 25, 2018 - Prayer room will cure dragon breath acid correctly now - Added MSDP variables for group condition - MSDP position var updates more frequently and whenever exp or gold changes - You can CONSTRUCT an additional room in your house - Player house numbers have changed. If you camped in yours, or someone else's house, you will load in the temple. If you use your house for a recall point, you are going to need to reset your recall point. See HELP SETRECALL. All guest lists and items transferred with the change. September 24, 2018 - Public channels always show names instead of "someone" if you can't see due to invis - You can "toggle accountnames" to see account names displayed on WHO - You can hold and remove shields when shapechanged - Werewolves can BITE with the command rather than waiting for auto-bite September 19, 2018 - Werewolf race added as Paragon 54 reward - You have a chance to ASSASSINATE a foe that is at ranged distance even if you aren't ranged September 16, 2018 - Owned items will always go to your inventory instead of the ground when DISARMed. September 11, 2018 - REQUIEM damage increased - Fixed an issue with troll mobs and resistance to fire - ! or * for wearable gear show before the item name instead of after on equipment lists using INV or SEARCH commands September 10, 2018 - RECOMMEND will include items that give bonuses to skills via "+1 Dodge" along with items that give ranks explicitly ("+1 rank to dodge") - Bug with HUNT and bell tick distance fixed - You can get higher critical hit chance (cap removed) - Fixed a crash when reconnecting from a rare bad state - POSE works (for non-monastics) - EARTHQUAKE will only cause an avalanche if you are in a mountain/arctic sector (instead of all arctic sectors) September 6, 2018 - Fixed major bugs in REROLL for Pixies and Giants and other races with +4 or more in a stat bonus. Also, the threshold of what a really bad roll is has been increased so that you won't see really bad rolls. - Fixed a major bug when you're carrying the corpse of a deceased hardcore player and would lose gear if the mud crashed - You can chop tails and wings off dragons (and other races with those appendages) with vorpal effects to stop them from using special attacks with those body parts (like wing bash). The REGENERATE spell will regrow those body parts. - Snakes and fish and other creatures with no legs won't "work their way to their feet" - We now support multiple sectors on rooms so you can have "Arctic Forested Mountains" instead of just a single sector type. Sector type shows up on normal room display when the compass is turned on. - You can CONSTRUCT "beach", "mountain", and "arctic" sector in houses and construction cost to change sector type is greatly reduced - GEYSER will extinguish flames if you are on fire and hit with the spell - DISARM will default to disarming "wield" weapons rather than sometimes randomly trying "held" weapons. You can specify with "disarm mob held" - Fixed an issue when you could sometimes be "standing" while "swimming" - Typing "auction bid" when nobody has bid yet, will enter a bid at minimum asking price for you - Drain abilities on weapons show amount drained accurately - Hidden people that are in your group show up on WHERE even if you can't see them - Fixed errors in how blue item keywords display - Fixed IGNORE to work for all chars on a target account and all channels August 22, 2018 - The world is changing. Abraham has generously agreed to revamp our beloved world and imbue it with a richer theme, consistency, and an overall better experience. He's our Head Builder (again). The first zone to receive treatment is the initial zone TOWERS OF TRAINING. Check it out! And thank you, Abraham! - Targets with no legs cannot be victims of TRIP, SWEEP, or BASH - Fixed EXAMINE for containers August 20, 2018 - LOOK improved. LOOK will target items in inventory first, then room, then worn. You can also force LOOK to target worn, inv, or room by using "look armor worn" or "look armor inv" or "look armor room." - Fixed a case where prayer room wouldn't cure being on fire - Corpses can be manipulated (except sacrifice) by any other character on your account by default - Mounts won't attack mobs that you've paralyzed/slept or otherwise incapacitated unless you do - Fixed messaging when mounts received an "exhausted" message so riders see it - Charmed blocker mobs won't block - Fixed an issue with CHARM and CHARM MONSTER that was checking max follower levels twice with different messaging - Fixed a bug where in rare situations, followers would join in combat against their master - REQUIEM and TURNUNDEAD have damage indicators for the attacker - If you have BRIEF COMBAT turned on, you won't see "utters" spellcasting messages during combat. - Commonwealth friendly: armourcraft works for armorcraft. colour works for color and showcolour works for showcolour - Messaging fixed on ENCHANT WEAPON when trying to enchant something that's already enchanted - Snowshoe objects updated (anything can give +snowshoe to walk in snow) August 16, 2018 - If you cast FIRESHIELD, ICESHIELD, or SHOCKSHIELD on yourself with it already active, it will simply reset the duration rather than fail - When looking at items, keyword search priority is given to objects in inventory first, then what's in your room, then what you are wearing August 14, 2018 - MGSE now only charges a tax on gains when selling and the tax is lowered to just 2% (from 5%). - Stablemaster in Midgaard is a real shop - you can IDENTIFY and buy by number and the HAGGLE skill will work (automatically) - Purchased mounts are stronger - Fixed "score " so you can see your mount's score display - COUNTERSPELL has messages when it works and can be cast in combat - Armor abilities that drain mana show you how much drained - Shield and armor crafting commands are "shieldcraft" and "armorcraft" respectively which makes the DUERGAR CAVES crafting routine work again - Fixed an issue where mounts wouldn't trigger their rider's autoloot if the rider had become dismounted when combat ended. Similarly, fixed an issue with quests where mounts would kill the target after their rider was dismounted and rider wasn't given credit. - STASIS has an explicit message when it wears offAugust 11, 2018 - New sounds added for dragonstrike, nervestrike, spinkick, hellstream, grim ward, fireshield, blade barrier, and true seeing - Fixed an issue where charmed followers would sometimes still loot gold August 10, 2018 - HUNGER command added (aka THIRST) will show you how hungry you are - Fixed a reroll issue for bloodlines not boosting HMS August 9, 2018 - Creatures summoned with spells (animate dead, summon mount, etc.) will increase in level based on your relevant casting level (or the power level of the staff, rod, or wand used) - BLOODLUST - "group" option added similar to other spells - "eq ac" will show you armor class detail - Paragon bonus at 53 to boost stats will also boost HMS if selected using REROLL (i.e. 'reroll hp') doubles the normal boost August 8, 2018 - In addition to wielding, you can also hold and remove held items while shapechanged - You won't lose HMS when dying when below 3k hero points August 7, 2018 - You can WIELD while shapechanged or in mortify form - Fixed an issue with Heropoint under-calculation, it's correct now - The character menu (before entering game) shows HMS and is generally prettier - Archer fire rates slowed greatly - Druids can ANIMAL FRIENDSHIP evil wild animals - ZOMBIEFORM boosts SOUL SYPHON gains - SOULTAP stops working when a target's mana reaches 0 - You can BOOK a PASSAGE on the Midgaard Caravan (4n of Temple) to exotic places such as the City of Boring and the seedy town of Darkport - You will reliably re-enter the game where you last camped August 5, 2018 - MSDP position will show "Menu" when at the login menu - CHANGE STAFF spell fixed. You can wield or hold a wooden rod or staff to create a tree. The level of the tree is based on your castlevel and the spell casting level of the rod or staff used (which is destroyed). - HEAL and POWER HEAL won't send you to negative mana, won't charge mana when used from an item and will do a "last ditch" heal if you don't have enough mana to cast normally. - When a mob has targeted someone, they are more likely to get hit than they normally would by formation rules had your group initated combat. You'll need to rescue that person in order to have targeting based strictly on formation rules. - If you cast ANIMATE DEAD and can't control the follower, then the follower will either crumble to dust or attack you - Duration of paralysis from VITALS PUNCH on players is greatly reduced - REVERBERATE will cure deafness from the BLAST skill - When deafness from BLAST wears off, you get a message - More sounds! Bless, faerie fire, sunray, deathtwirl, more death sounds for different races and arena/hero channels - Fixed messaging on armor abilities - Fixed a bunch of cases where sleeping mobs would still use their special routines in certain circumstances - Anyone can see anyone else's GROUPNAME - Market channel plays an MSP sound when anyone talks on it - Druidwell updated August 2, 2018 - You can name your groups now with the GROUPNAME command and it shows on GWHO and FORMSTAT - Shards will more reliably give you some reward on redemption - The EQUIPMENT command accepts parameters "condition" (or "damage"), "weight" (or "wt"), or "all" to show item condition, weight, and all slots There is no DEQ command anymore. August 1, 2018 - Trolls and Salamanders have a chance every tick to regrow severed body parts (Trolls SHAPECHANGED into Salamanders have the highest rate) - You can give CLP (corpse loot protection) to an account of characters rather than specific players. The deceased character has to be online for this to work currently (more coming on this soon). July 31, 2018 - You cannot area attack your mount after dismounting - Mounts purchased at the Midgaard stables will have mount bond protection - Blind mode will also suppress "channel confirm" setting (unless nobody sees your communication) July 30, 2018 - Who likes MLR? Nobody! It's gone. You get hero points for task wins and shards found - Fixed a bug where you'd get hero points from gear or skills that boosted hp, mp, or sp - Rules for CAMP are greatly relaxed. You can camp most anywhere - Charmed NPC followers will not autoloot gold anymore - Using the REROLL command, you can specify to boost hp, mp, or sp instead of a stat - LEVELS command no longer accepts a class since all classes have the same experience requirements for gaining - Sounds added for market trading and more death sounds for other races July 28, 2018 - CURE spell will cure more than one affliction at a time based on rank (2 afflictions at rank 2, 3 at rank 3, etc.) - Mobs can only try to advance on you once per round (instead of once per attack) - You can specify a direction with STONEWALL or "all" to block all directions - All Wizard specialties can learn FRACTURE (to dispel a STONEWALL) - Wands of KNOCK spell work correctly - In new account creation, you are asked if using a screen reader for blind mode. Answering yes will trigger settings to suppress color and formatting text. July 27, 2018 - The trade wars are over and MGSE has reopened! - Barehand damage updated (increased at higher levels) - The GROUP command will show your ungrouped charmed followers - You can use SCORE on your charmed followers (i.e. score wolf) and mount - "followers" is an alias for "group" command - CURE works against affections a little higher than your cast level - Mob special attacks respect ranged rules strictly (razor claws, beak attacks, undead bites, etc. won't target you if you're RANGED) - Casting a group spell doesn't charge you any mana if you can't cast it due to insufficient mana - DEFEND messages corrected so you know when attacks are defended for you - If you PARALYZE someone, they will automatically lose ranged distance - Rods and wands with the SLEEP spell work again - Prone victims (sleeping, paralyzed, grappled, mortally wounded, etc.) no longer get a bonus to avoid being hit if affected by haste - FUBAR spell lowers dexterity and sometimes intelligence of victim - Delay on successful BARGE reduced and if you BARGE a door that's already open you won't be delayed at all - Templar and Rogues with SHIELD USE can now block melee attacks (but not as effectively as Fighters) - You can't BACKSTAB anyone else while someone is beating on you - FEAR will award a portion of experience when it kills someone - GARROTE messaging fixed - You can't give a task item to the wrong task mob, you'll get a message instead - RAISE DEAD brings the deceased to their corpse and heals them a bit. Also, prophets can use this spell on anyone - REVERBERATE has an alias "reverberate " - Since SATIATE is no longer a spell, upon login any character that had learned the spell will forget it and be automatically reimbursed the skillpointsJuly 22, 2018 - SCARE improved - it will take longer to check pants after being scared - Valley of Surgaard updated July 19, 2018 - You no longer need an unholy symbol to use DEATHKNELL - Delay on KICK skill has a much higher chance of shorter delay based on rank (about 10% greater chance per rank) - CHARM MONSTER, ANIMAL FRIENDSHIP, and CONTROL UNDEAD will wipe a creature's memory when the spell takes effect - Failed DISINTIGRATION will initiate combat - Fixed an issue with creeping death and unintended arm severing - If an arm or hand is lost in combat, the attack speed for that hand goes to 0 - Failing an IMPALE is less likely to dismount you based on rank July 18, 2018 - MSDP Damroll and Hitroll value includes bonus/penalty from stats July 17, 2018 - New command, SEARCH, will show brief item stats in containers ("search chest") and you can also do this for your inventory with "inv detail" - Gold cost to gain levels 60 and above reduced - NPC followers automatically go along with you when booking passage on a ship or via caravan - Booking passage now shows accurate pricing when traveling with mounts (and/or followers) - Fixed an issue when buying mounts from the stables when you had NPC followers and getting an invalid message about already having a mount. - Fixed an issue where an outlaw could attack another grouped outlaw's mount - Gold cost to gain level 50 is zero - Paragon death won't result in resetting prompt or egress point for the char - Fixed an issue with STRENGTH spell - it gives +1 str per spell rank - Fixed an issue with DISBAND so that you can disband a single follower even if you have multiple followers of the same name (i.e. "disband 2.wolf") - Fixed an issue with charm monster at higher levels not letting you charm - Fixed an issue with water flow rooms that weren't working sometimes - Fixed fire/acid pulse damage message - Law Enforcer isn't quite so insanely powerful vs Outlaws July 15, 2018 - All classes can SPECIALIZE into subclasses at level 10. Some of the level 20ish skills for noncasters can be learned at lower levels as a result of this change. - ETUDE is a duration song that will lower the skill and spell fail rates of all present groupmates whilst played. It still improves skills as before as well. - You can use INTERVENTION out of combat - FORAGE produces food that replenishes stamina, hps, and rarely mana - Chances of disarming held items reduced and you can only disarm held *weapons*, not any held item - DEATHGRIP now drains some of the victim health and adds to the Dreadlord. Also, the delay on failure for this skill is reduced July 14, 2018 - DISARM at rank 5 really does lower failure delay to 1 instead of 2 rounds - You can KNOW MONSTER on yourself and other PC's - MSDP udpates all variables immediately upon login from menu - New sounds added for: shapechange (all forms except spider), chain lightning, fly, unholy aura expiring, flamestroke, call lightning, darkfire, smite, nervestrike, deathknell, deathstroke, warcry, failed rescue, lay hands, impale, vitals punch when blinding, bonebreaker weapon ability, thunder ambience, quaff, put, communication info/kingdom channels, say, tell, breaking combos, dirge of doom, and updated death sounds for giants and demons July 13, 2018 - RECOMMEND option for books added - Hillsboro worn elf blind effect is curable July 12, 2018 - Communication has been moved out of your delay count. If you do something that delays you (i.e. "convert mana") and communicate ("i.e. gtell check out my new shillelagh!") then the communication will happen immediately - before your delay ends - MSDP combat data updates more regularly during combat and any time you are healed - Fixed an issue with enhancing the special powers of armor/worn items at the Adventurer's Guild. Previously, enhancing wasn't increasing the power of these items enough. - DISARM skill improved. You can disarm two-handed weapons at rank 3 instead of rank 4 and it works a little more frequently. You can also disarm held items at rank 4. New usage: disarm [ wield | held ] (default is wield) Also, higher ranks of disarm reduce the chances of foes disarming you. - TORNADO doesn't delay victims as long and you get a save for no bash anywhere - DIMENSION DOOR doesn't bring your followers with you (only your mount). The spell also works when traveling to player houses (if you are on the guest list). - FAERIE FIRE "group" option works to cast on your group at rank 5 - Everyone will catch on fire a little less frequently. Also, the frequency which spells that catch victims on fire (i.e. fireball, firestorm, etc.) is based on casting level - When you FEIGN DEATH or otherwise stop combat, your mount will stop fighting as well - Mounts provide some protection against bodyslam attacks (but you'll have a chance to get dismounted when someone tries to do this to you!) - Wing bash attacks won't bash you if you resist being dismounted from them - Prices to customize player houses with CONSTRUCT greatly reduced - Qpoint cost for buying Skillpoints reduced and increased for pardon pthief - Gold cost to learn skills reduced (especially in the 30-50 level range) - You can use the HOME command from the Crypt - Fixed an issue where armor abilities would fire sometimes on incoming missed attacks - If you turn all prompt display options off, you will truly get nothing for a prompt, not even the "<" and ">"July 4, 2018 - Happy 4th of July! - +30% exp all day :) - 9 Fireworks are loaded throughout the world, if you find one, give it to Ivy or Sammy for 5 qpoints - Fixed an issue with firebombing mobs and leaving - Fixed an issue with RECOMMEND erroneously showing flaming swords for priests - If you have BLIND MODE turned on, any newly created characters (including bloodlines) will be created with the same options set - Character creation respects setting color to off - Fixed some TOGGLE display issues (blind mode, color, and melee) July 3, 2018 - New sounds added to sound pack for: polymorph wyvern / dragon, goodberry, sticks to snakes, harm, tornado, equipment damage, rude channel, gtell, and lost concentration - You can imbue and enhance special powers on missile weapons (firebow, icebow, shockbow, bashbow, energybow) - Items that restore mana give you a message telling you how much was restored - When advancing or evading opponents advancing, any stamina used will come from your mount if applicable - If your mount can't do something because it doesn't have enough stamina then the rider will get an appropriate message - DISBAND command updated. If you specify a name, you will disband that individual or if you specify "all" or "*" or nothing, it will try to disband everyone following you. If a potentially hostile follower (an uncharmed NPC or a PC that can PKILL you) is following you then the EVADE skill will provide a chance to automatically elude that follower as well. If a potentially hostile follower can't see you, you will always succeed and if you can't see them then you will always fail. - Heat blind will occur much less frequently and is based on the level of the spell or creature causing it. Duerger and Drow are more susceptible. You will also get an indication when someone goes blind due to this. - Shield blocking is more effective (frequency and amount of damage reduction) - DIVINE SHIELD triggers more frequently - Various mob paralyze special attacks have a much shorter duration - DIVINE ARMOR 'group' keyword works to cast on group - WHO shows "max today" like it used to instead of max over time - 'web' works correctly as an alias for the WEB spell July 1, 2018 - Fixed a case where a foe would burn/freeze/decompose or otherwise die from an ongoing pulse effect while fighting and the killer wouldn't get experience - FLAMESTRIKE has a higher chance of catching victims on fire at high levels - If you cast CRYSTAL EYES or TRUE SEEING on yourself and your spell is better than what you already have from CRYSTAL EYES or TRUE SEEING, then your spell will replace the old spell in effect. - Paralyzed foes won't slap potions during combat June 29, 2018 - MSDP updated to show combat and exit changes in real time - When you fail to charm a follower due to insufficient level/Wisdom, you will get a more verbose message - You can't tell if an NPC is a follower of someone unless you are in the same group as their master June 28, 2018 - You can DISMOUNT during combat June 27, 2018 - PC corpses will last over twice as long as they used to before decaying - RECOMMEND will only recommend blunt weapons for Templar, Prophets, and Priests - You can also specify naturalweapons, bluntweapons, edgedweapons, rangedweapons, piercingweapons, slashingweapons, hackingweapons, stingweapons, flamingsword weapons and just about any other type of weapon you can think of - EXAMINE will take keywords for easier searching (i.e. "examine trunk wand" will search for wands in your trunk container) - Mounts are more tolerant of their former riders and won't attack them June 25, 2018 - Town of Aartuat updated June 25, 2018 - CIRCLE updated (per help file) and can be trained to rank 2 - Arlinder updated June 24, 2018 - If you are using two quivers and one runs out of ammo, then you will automatically start using the other rather than get messages that you are out of ammo - Shards that give gold will accurately report how much they give June 21, 2018 - Mystical Forest (Levels 15-29) and Castle Roogna (Levels 33-52) updated June 20, 2018 - You can't be affected by bard songs if you are deaf - Disorder and The Machine of Thyrmil the Mad updated June 15, 2018 - Slegge isn't limited to resizing items bigger than size 14 (Great) - You can "look above" (or below) as keywords (same as "look up" or down) Ditto for "close door above" in addition to "close door up" June 11, 2018 - Templar, Monastics, and Barbarians can train higher ranks in blunt weapons - GEMOTE shows a 3rd person message when socials are targeted on self - RECOMMEND won't show items in zones that don't have levels set yet - Fixed a rare issue with reformed groups and targeting old members - Secluded Lagoon updated June 8, 2018 - Fixed an issue with mobs joining immediately upon entering a room - Messages when mobs join other mobs in combat are more verbose - Evil mobs won't join good aligned mobs and vice versa (unless they are somehow in the same group for thematic reasons) - SLOW is much more effective at slowing down mob behavior - NOBLE_POINTS and HERO_POINTS variables added to MSDP - SMITE and DEATHKNELL at rank 5+ have a chance to cause foes to lose attacks - DRAGONSTRIKE mana cost is lower at higher ranks - Flaming Swords work as both edged and burning type weapons (and can be used to blaze trails in jungle terrain) - You can list with a keyword in shops (i.e. "list sword" to just show all the objects responding to "sword" June 2, 2018 - Food and drink can heal hms now June 1, 2018 - Eating and drinking is SO last year. It's gone for everyone now. For Paragon rewards at 35, you have a paragonLevel/2 percent chance of losing only half exp upon death. At Paragon level 45, you have a paragonLevel/2 chance of not losing max hits, mana, or stamina on death and also the same chance to cut the leader exp loss in half when a group member dies. Your DEATHLOG will now show you when the paragon benefit activates on a death. - Fixed a lingering issue when you would sacrifice your corpse and not gain experience sometimes - Fixed the ALACRITY spell alias May 31, 2018 - You have a chance to get cotton for weaving when gathering May 24, 2018 - Fixed a major bug with formation targeting. It should work as expected rather than attacking rear member followers incorrectly. - Fixed an issue with ANIMATE DEAD where it wouldn't animate elves or dwarves - You must have the RIDE skill to summon a mount - Mobs will pause between most actions (like walking into a room and attacking) - NETHERVOICE doesn't need a target name to use (since it's an area skill) May 21, 2018 - NETHERVOICE updated. It drains more and has a higher chance of success at higher ranks. - BARKSKIN provies a bit more AC at higher casting levels - Paralyze, blur, stoneskin, entangle and other afflictions will show when looking at someone - If you renew a spell, the level will be the new casting level instead of the existing level if duration was updated - Materials (and other items) that vary in quality will show up distinctly in shop lists - Bashing mobs will use the skill less consistenly, choosing a variety of skills more often - IDEA command fixed - Fighters (Paladins, Dreadlords and Rangers) can now buy holy symbols in their guild - A new shop for trading materials has opened in the Refinery May 18, 2018 - GSTATUS added "chatting" and "helpful" options May 17, 2018 - Dragon breath attacks have proper messages - Large size protects more from bash than previously - Size of summoned mounts should be big enough for the summoner to mount them - Fixed a crash issue May 14, 2018 - SHROUD OF DARKNESS works on mounts in the group as well - ArchDuchess title shows for females instead of ArchDuke May 11, 2018 - GSTATUS command added to denote your grouping status such as: "want to group", "want to lead", "soloing" - ALIGNMENT command added to check your alignment - Any level 1 character can change race for free at level 1 at the Adventurer's Guild and change classes using the RECLASS command. - In a pinch, you can cast spells without symbols or books at half your normal casting level. - Ogres will gain benefits when eating certain types of corpses like dragons, demons, immortals, eldar, and more - EXTRACT works on smaller corpses - Experience level caps are unlimited after you get 2000 hero points (This is most relevant to sub level 50 players that have meta'd a lot) - Weight of crafted shields and other armor is more reasonable and is based on the material used to craft the item - Fixed a bug with SEPPUKU May 8, 2018 - We have a player email list to provide an outlet for oodles of witty banter and juicy commentary via old school email. Sign up here: http://lists.kallistimud.com/listinfo/gossip May 3, 2018 - You can cast UNHOLY AURA on an undead mount that you are riding May 2, 2018 - Mounts called with CALL MOUNT or the MOUNT spell will always be the correct physical size for their master - If you EVADE, then turn off ranged combat, evade will also turn off - ARMOR spell will renew duration rather than fail if already in effect - EVADE will activate better when used during combat - High level TORNADO can sometimes cause victims to lose their place in their group formation (and end up in a different spot) - ANIMAL FRIENDSHIP power is based more on Wisdom and less on Level April 27, 2018 - Material harvesting and improving works better generally and more reliably for higher quality items - Ports added to Rommena, Trein, and Darkport for ship transit back to Midgaard - Corpses won't show as closed anymore - Fido's in town won't eat player corpses (in case you needed to sacrifice it for lost exp) April 22, 2018 - EQ command has an "all" option to show all slots (useful for spotting missing gear) - REROLL has a stat option to let you boost a particular stat rather than it always defaulting to your class prime requisite. - You can REGRESS proficiencies now (half the cost of skills) - Messages about blocking and parrying, etc during combat won't show to the room anymore. Just to the person fighting and to their opponent. - Fixed an issue with STAFFCRAFT and missing a "forge" April 20, 2018 - RECOMMEND command fixed - it will recommend things correctly now - ASSESS command added to see the HMS percentage of one of your group members. Usage: assess [ hp | mana | stamina ] - Looking or Identifying corpses shows more info about the type of corpse and the race and level of the deceasedApril 14, 2018 - Life drain weapon ability will not interfere with necromancer overdrain (if you have more hp than your maxhit, then it won't reset you to maxhit plus whatever was drained) April 12, 2018 - SCORE display revamped, use OLDSCORE if you don't like the new display - If you retrieve your corpse and sacrifice it, then you will get back more of your lost experience - EVADE improved to lower stamina further when maintaining ranged distance and when used before combat greatly increases chances to maintain ranged - Life draining weapons show how many hitpoints drained, and all weapon and armor abilities show damage done when applicable - Human boost to stats and Paragon boost to stats are cumulative so that if you have level 53+ Paragon, a human character will get +4 on rerolls - Fixed an issue where Paragons were incorrectly charged gold for gaining levels above 50 - If you have perma-thirst as a Paragon reward, the DEHYDRATE spell won't take it away from you. - Fixed an issue with WRAITHFORM vs IMPALE (not working well) - ASSASSINATE works on more races at higher ranks - LAYHANDS heal amount is less random at higher ranks - Fixed an issue at Adventurer's Guild when showing you the weapon and armour choices available and fixed imbue for staminadrain anadrain - RAGE increases damage when in effect - Rangers can use CALM even when their mount is fighting for them - ZOMBIE FORM has a wear-off message - Nerfed the mob swallow ability a bit to give you a chance to avoid - Fixed an issue in the LOST TEMPLE zone that wasn't allowing Druids, Paladins, and Templar to complete the Priest duties of a quest - ROLEPLAY won't turn on automatically at level 2 (you manually need to turn it on if you want to Roleplay) - GAINLOG and METALOG inverted to show entries in chronological order - Fixed an issue with Sanctuary, Unholy Aura, Wraithform showing double strength incorrectly - New MSDP info added for: MOUNT_NAME, MOUNT_STAMINA, MOUNT_STAMINA_MAX, MOUNT_HEALTH, MOUNT_HEALTH_MAX, COMBAT_STANCE, WHO_FLAGS April 8, 2018 - Redferene's Residence updated April 5, 2018 - Ivy has been reinstated as Co-Owner of Kallisti. Most of you know that Ivy comes with a huge wealth of knowledge from the early days of our beloved MUD and is as committed as anyone to making the best game in the world. Welcome home, Ivy! March 29, 2018 - BLUR spell helps you avoid being advanced upon in ranged combat March 28, 2018 - Chapterhouse of Estrianna updated - When invisibility is in effect, you'll see an 'I' on your prompt - REPAIR command works more intuitively at repair mobs with new options: (repair worn or "eq", repair inventory, repair all) - MSDP supports display of terrain type March 26, 2018 - Happy Easter! - BLINDMODE puts (r) after randomly generated blue weapons - You can now meta LUCK by using a qpoint - When hitting a DEATHTRAP, you can't lose a point of luck if you wouldn't be able to meta it back without a qpoint. Instead, you'll lose up to a max of 5% of what it would cost to gain your next level. - METALOG will now show your xp, gp, and qp costs (if any) going forward March 25, 2018 - Added a BLINDMODE toggle. More text will be suppressed when this is on going forward. Currently it combines several toggles and suppresses a few things. - Fixed an issue with acid, fire, frost, and lighting that destroy gear without warning. - Fixed a delay issue with CONVERT MANA. Delay will be shorter and will go even faster at higher casting level (40+) - You can now QPTRANSFER quest points to your account and then withdraw them with any other character on your account. HELP QPTRANSFER for more info Quest points transferred with this show up in your personal gainlog. - Group leaders get a confirmation when anyone in the group gains a quest point due to a boss mob / high level kill - When using the LEVELS command, you can specify a level to see rather than showing the entire list. I.e. 'level wizard 30' March 23, 2018 - GORE updated. AutoGORE now does more damage and triggers more frequenty based on rank - MSDP updates: BANK_GOLD has been added, and MONEY has been renamed to GOLD March 22, 2018 - There have been a number of complaints lately about people botting areas. We would like to remind everyone that botting is not allowed. Please read HELP BOTTING, HELP RULES, and HELP RULES2 for more information. March 19, 2018 - Fixed some errant messages to sleeping victims - The Landshark has awakened March 17, 2018 - Mounts can always sense their riders and vice versa when mounted which solves some awkward interactions (including "mount report") when either mount or rider can't see the other due to hide or invis - Regular expression support added for looking in containers and inventory Example: inv sword look in vault mail* The first example will show you only items with "sword" in the name in your inventory and the second example will show you anything that has "mail" in the name including "a piece of mail" and "diamond platemail" You can also do things like "inv [x-z]" to show you all items that have an x, y, or z in the name, etc. March 16, 2018 - Fixed a critical bug with Paragon exp bonus that caused you to not get the exp bonus in most cases. Sincerest apologies for this! - BACKSTAB delay has been updated see HELP BACKSTAB - PC group size of 9 works again (instead of max 8) - LOCALECHO command added that will just return whatever string you send it - Fixed a toggle issue with melee mode and autoloot - REPLAY for grouptells has a consistent format separate from normal gtell display so that it won't trigger actions inappropriately - CALL MOUNT is more reliable at higher ranks/levels and at really high rank/level will increase the frequency of the mount's special attack March 12, 2018 - You can specify ON or OFF when using the TOGGLE or CHANNEL commands to explicity turn settings or channels on for off. Examples: toggle autoloot on, channel gossip off, brief on - The cap for experienced gained on a single kill at lower levels has been increased for Paragons March 9, 2018 - Lost concentration message shows which spell you were trying to cast - UNHOLY AURA can be targeted on "group" for Necromancers leading a group of undead - Mob followers and mounts will no longer scavenge/loot corpses March 8, 2018 - Fixed a major issue with mobs not respecting formation targeting rules when combat is initated by a non tank/front formation member - Major update to RESCUE - if you rescue then you will only swap formation positions if you are in a lower position (like in the back or a lower tank position than your target). For example, if you are alpha tank and rescue someone else, you'll remain alpha. - TANK formation style is the default formation (instead of 3x3) - CONTROL UNDEAD has a lower success rate if the target is mounted Also, if you fail, there is a chance the target will attack you - If you charm a mount that is ridden, the rider will eventually dismount in confusion - Charmed dragons won't hit you with their area attacks - If you affect someone with CREEPING DEATH, then put them to sleep they won't wake up and attack you every tick if you're standing there - Better safeguards have been implemented in cases where mobs that you have wounded die due to any type of damaging event and you don't get exp - Healing spells and potions/scrolls/etc have clearer messaging when used when you don't require healing - MSDP sends current/real luck, qpoints, position, and number of opponents March 7, 2018 - CORPSE VISAGE casting fixed - Fixed an issue where unspecialized Monastics were not getting bonus HMS due to high stats - they get them now (including retroactively) - ANIMAL FRIENDSHIP works on insects and can work on animals greater than level 40 - Mobs aiding other mobs have a slight delay when entering a room and aiding - Fixed an issue with mobs hunting players not obeying formation targeting rules March 5, 2018 - New combat TOGGLES let you customize which fight messages you see - COMMANDLIST command only shows commands, not socials - You can set a preferred EGRESS point with 'egress set' to set where you want to return from a player house. You can check your current egress point with 'egress show'. - BLOODLINES will maintain their 50% bonus hits and mana when rerolling - Infinite drink containers won't show empty when examining and they will actually fill you up when drinking from them - REFRESH "group" version works - TUMBLE works better at rank 4 and 5 to immediately standup from bash - You can check your DEATHLOG now - Back end cleanup, minor bug fixes February 19, 2018 - Most buff spells at rank 2 will reset duration to max rather than fail when cast upon a target that already has the buff - When you attack someone, you won't automatically become visible. The chance to become visible is based on your invis level and is checked each round of combat February 15, 2018 - The chance for items to reload after extended uptimes has been significantly increased - GATHER fixed February 10, 2018 - Sound pack updated! The MSP sound files have been reorganized and file names have changed so you will need to update your sound pack from here: http://kallistimud.com/info/msp.php or if you are usng Storm's tintin environment: https://github.com/hjozwiak/tintin-kallisti-pack then it will pull the new pack automatically. - Fixed an issue where mobs would get stuck trying to attack the wrong target instead of following appropriate formation targeting rules - SHAPECHANGE has more dragon forms to choose from at higher levels (frost, star, copper, and gold) - GORE, SHAPECHANGE and MORTIFY special attack rate increased with higher ranks in Natural Weapons - You can wear a quiver anywhere now (not just held and back locations) - Fixed an issue with RESCUE causing excessive delay on rescuer in certain situations. Also, rank 5+ has less of a delay on average. - You can have Slegge make items faster or lighter even if they are "any size" - Fixed a display issue with heaping large numbers of objects in containers - If your foe dies due to pulse damage affects when combat has stopped, and you are still present, you'll get rewarded for the kill - Undead mounts don't have a breath water requirement but use more stamina in water - DISCORD works better at disrupting enemy casting - HAVEN can be cast during combat (with lower success rate than normal) - The Gods of Midgaard Temple have allowed mortals to recite IDENTIFY scrolls in their temple - Stamina cost to maintain ranged distance lowered - Channels that turn on automatically when gaining new levels won't do so if you've already had a higher level character on the same account that has turned those channels off - Agony weapon proc works better now at higher power levels - DRAGONSTRIKE won't work on foes you can't attack - Fixed issues with some spells generating multiple sounds when cast on self - MANA RAVAGE will show damage dealt and has clearer messages - DICTUM spell messages are clearer - DETECT POISON added as a profiency available to casters - CHANGESTAFF works with a wielded staff as well as held and overall has been improved - GUST OF WIND won't knock your own mount down February 5, 2018 - Fixed a major bug with Invisibility vs Detect Invisibility. If you can't detect invis at all then you have zero chance to see someone with ANY level of invis - Archer rate of fire slowed down - Girish and Moonglow updated again (harder but not as hard as original) - 'calm' social has been renamed to 'deepbreath' so 'calm' now works for the spell of the same name - Manor connection added (HELP MANOR) if you'd like to connect multiple manors together, contact an Imm - RESCUE updates: - You'll autojoin your rescuer if you're groupmates - Mobs will no longer incorrectly divert to a rescued person in cases where the group leader is ranged and the mob is not - Clarified message when trying to add NPC followers upon failure February 3, 2018 - The Cross, Moonglow, and Girish Mountain updated February 2, 2018 - Fixed an issue with held weapons not attacking as frequently as they are intended to (COMBAT command is correct, but in practice it has been slightly less than what is shown) - Once you get to casting level 60, you can summon any level of target - Mana drain weapon procs work better - Fixed some inconsistent messaging with armor procs - Fixed lots of grammatical issues with moving and opening things up and down - Fixed an issue with rerolling and boosting Luck - CONSECRATE will now default to targeting your weapon if you don't specify anything and you can also specify objects in room - CHIRURGY spelled correctly now January 30, 2018 - Fixed issues with mob follower area of affect special attacks to not hit master or fellow group-mates - Many non-treasure/jewel items are cheaper to resize and repair again - Fixed a bug with TANK formation style losing members when marching - DEATH FOG spell alias works and will deliver killing blows to incapacitated victims - Prophets and all Mages can learn the BREWING proficiency January 26, 2018 - Shops will pay more for goods you sell them - All object values (cost in gold) have been recalibrated so that higher level objects are worth more than lower level, modified by composition, and other properties of objects. It makes a whole lot more sense now! - ANIMATE DEAD at high corpse level ( >= 65) won't create lesser undead - RAGE at higher ranks has a high chance of a shorter delay January 24, 2018 - You can save and view a saved formation with the "formation save/view" commands (loading comming soon) - You can "look in portal" to see where it leads before entering - Repair mobs are far more lenient in the types of objects they can repair January 23, 2018 - Shopkeepers have more gold by default and replenish more quickly as well - Meta costs at high levels reduced and stat meta cost is the same as HMS meta cost January 19, 2018 - Fixed an issue where you'd falsely get an * indicator that a weapon was unusable by you - Items in containers and shops will show a * if the object is unusable due to skill or stat restrictions (in addition to size) - Items with multiple stat and skill requirements will show your current stat and skills along with what's required on IDENTIFY - Fixed an issue where you would sometimes get bard song messages while sleeping - Fixed an issue with mid/high level mobs having low gold in some cases - Fixed an issue where a mount landing the killing blow after its rider was dismounted would steal exp for the kill (it now goes to former rider) - Fixed a crash issue with the REGROUP command - Lost Temple updated January 16, 2018 - Fixed MSDP display of Account Name, World Time, Area Min/Max Level, and other room info - Fixed an issue with formations where members could show incorrectly and instability with FORMLEAD command - When a follower's charm is wearing off, the master gets a message the tick before - Charmed followers using area skills like spinkick, zeal, berserk won't hit their master January 10, 2018 - Combination attacks (COMBOS) fixed! Multiply your damage by executing a series of attacks! For example: 4-hit skill COMBO! Damage multiplied 350%! You send the meta guard directly to his grave. (1806 damage) [ combo ] - Fixed an issue with PK death and charmed followers where victims would lose more than they should January 8, 2018 - Items that aren't usable by you due to skill rank or min stat requirements will also show a (*) next to them in equipment lists (just like items that aren't wearble due to size) - Infinite drink containers (like the Vessel of Aquarius) won't gain weight artificially with use. Other bugs with infinite drink containers fixed. - 'settings' alias works for 'toggle' correctly - 'calmspell' works as an alias for the CALM spell ('calm' is a social) - 'cursespell' works as an alias for the CURSE spell ('curse' is a social) - 'sing' works as an alias for 'play' for Bards - 'light' works as an alias for the spell - 'summon' works as an alias for the spell - 'portal' works as an alias for the spell - Portals created with the spell are less verbose January 5, 2018 - CHARM MONSTER can work on Dragons and Insect races January 4, 2018 - HOUSELOG command added. Owners can check activity like CONSTRUCT and adding or removing guests with this. - AC command updated and will breakdown your total AC value by eq, dex, etc. - Spell/Skill Fail bonus/penalty shows up on the SKILLS command now (if applicable) - DEFENSE command simplified. AC shows up, only resistances that you have some resistance or vulnerability to will show - MSDP variables added: AREA_MINLEVEL, AREA_MAXLEVEL, AREA_NAME, WORLD_TIME EXPERIENCE_TNL, RACE, and CLASS - Paragon free RECALL won't interfere with benefits of newbie RECALL (which can be used when fighting) - METALOG history restored and resizing items will no longer show up in metalog - In Player Houses: Closet renamed to Safe and Shed renamed to Armoury - MAGICAL SHIELD renamed to MAGIC SHIELD - DICTIM renamed (correctly) to DICTUM - Asgaard updated January 1, 2018 - Happy New Year! - Wasat will allow you to REGRESS proficiencies - REGRESS command shows you the Paragon discount explicitly when you type REGRESS by itself December 30, 2017 - MSDP re-enabled - BREAKOUT command added to cut your pending command stack and change tactics. See HELP BREAKOUT for more info. - METALOG and GAINLOG commands work again. - Gear is no longer restricted higher than level 75 - Mud sound pack updated with more sounds for Prayer, Fly, Zeal, Hamstring, Lay Hands, Auction, Page, New Mail, and more. Download the full sound pack with everything here: http://kallistimud.com/info/msp.php - There are no trainable skills beyond level 75 (but you still earn skill points at levels higher than 75 to max ranks in lower level skills) - Shopkeepers are more generous with what types of goods they will buy and refill their coffers a little faster - You can't wear items that give you negative stats that would take you below 0 (i.e. if you have a 3 strength, you can't wear something that is -4 strength) - Wield now specifically tells you when you use 2 hands to wield something (because you weren't strong enough to wield it with 1 hand) and EQUIPMENT command specifically shows if you are wielding 1 handed or 2. - GUILD command directions fixed - 2 digit shortcuts work for movement now (i.e. '10n' will move you ten north), previously it was limited just 1 digit (i.e. 9n) - Fixed a display issue with meditating group members - LOCATE OBJECT spell alias is now just "locate" - Noble points renamed to "Hero Points". Nobility is getting a revamp in near future update. - Legacy characters from K4 and K4.5 aren't eligible for account based Paragon rewards. December 27, 2017 - Alaron's Alchemy shop in Midgaard sells some new potions now December 26, 2017 - Fixed a significant error in noble point requirements above level 58 (it's overall lower after level 58 as originally intended) - When you REPORT while sleeping, you will see the report. You can also report to yourself (report ) - Sound pack now includes sounds for haste, vigor, lullaby, blast, gouge, gelsewhere, learning skills, bell chime on tick, and wear off sounds for haste, vigor, and sanc - You can use the free RECALL command up to level 20 now and any player can use it within the city of Midgaard or from player houses December 25, 2017 - Merry Christmas! - Update to LoK sound pack posted on the website here: http://www.kallistimud.com/files/msppack.zip - different sound added for closing doors instead of the same for both open and close, and the door sounds play on both sides of the door - sounds for flee, hungry, thirsty, buying/selling, gossip/music/advice channels, dropping items, disarm, can level / rare kill, reporting, fear and zap spells added - Alias for LCOATE OBJECT spell fixed (lobject) December 21, 2017 - INVISIBILITY vs DETECT INVISIBILITY fixes: If viewers don't have ANY detect invisibility, they can't see any level of invisible targets. If detect invisibility is higher than the target's invis level, then the invisible person still has about a 5% of remaining undetected. If detect is lower than the target's invis level, then viewer has a 1 in chance of detecting the invis target. For example, if I have detect at 30 and trying to view a level 50 invis target, then I have a 1 in 20 chance. - Fixed an issue with Paragon REGRESS bonus (it works now!) - Targeting with keyword "me" to target spells on yourself will take precedence over abbreviated targets like "members" - Several stability fixes - We have a MUMBLE server for live voice chatting: kallistimud.com, port 64738, password is Kmud2018 (See HELP MUMBLE) December 14, 2017 - Back in business! Everything restored. - Color codes: You can use "c" (without the space) to (temporarily) force the mud to stop translating color codes on a line of text. Useful for pasting text that has unintended color codes embedded. December 8, 2017 - Kallisti suffered a major hardware failure on November 25. We are working very hard to restore everything and we feel confident that we can restore all files. We have moved to a new, much more modern server with a much better set of redundancies to ensure this doesn't happen again. Currently, the mud is running from a backup on August 17. We will restore player files ASAP, likely by or before Tuesday, Dec 12. Apologies for the inconvenience! November 24, 2017 - Tank formation style works better so that the alpha tank position gets hit more reliably - INVISIBILITY spell (and SHROUD OF DARKNESS) is more effective at increasing invisibility levels - HIDE works a little better to avoid aggressive enemies - You can now view your meta history with the METALOG command - Faerie Realm (higher level now) and Lerot and Slavor Lair updated November 23, 2017 - Happy Thanksgiving! - FOCUS lasts longer (based on level and rank) - RAGE skill ignores any combat penalty for low stamina and delay upon success greatly reduced - Penalty to attack rates and hit chances for low stamina start at a lower threshold than previously (50% now instead of 75% prevoiusly), and is less severe in general until you go below 20% of max stamina. November 21, 2017 - MSDP (Mud Server Data Protocol) is now supported! You can build custom interfaces with this feature and I'm excited to see what people come up with! - Invisibility is not all created equal! There is now an "invisibility level" that shows up on your DEFENSE command. You need a higher level of Detect Invisibility than your target's Invisibility in order to see them (if you're close to the same level then you have a chance). If you're in the same group, there is no invis level restriction as long as you have some level of detect invis. Globally, if you have any level of detect invis then you can see other players regardless of invis level unless you can PK each other, then you will follow the Invis vs Detect Invis rules. - WILD MAGIC rooms are visible to all Mages and Priests - SLEEP (the spell, LULLABY song, etc.) immediately take a foe out of RANGED combat upon success - Spell affects (mostly Shapechange) that give skillbonuses show more clearly under AFFECTS command - Fixed an issue where a summoned mount would not award exp to the rider if the mount got the killing blow after the rider was dismounted - Fixed an issue with wielding two handed weapons that weren't respecting size restrictions and erroneously limiting large races from wielding small two handed weapons - Fixed a rare issue where you would remain in a fighting state after escaping combat - DISARM is much more likely to send weapon to inventory than to ground - FRACTURE is less likely to affect Ethereal races - Object condition display simplified when identified November 17, 2017 - Village of Barovia and Temple of the Winds updated November 15, 2017 - The GUILD command will show directions to your guild from your current location (from anywhere in or near Midgaard) rather than always showing directions from the Temple - HOLY STEED flag now shows as a flag for your mount on the group command - You will see your mount's affect wear-off messages - You can cast SANCTUARY on your own mount - If you enter too many characters on a single input line, the mud will no longer disconnect you. You'll just get a message saying that your input was truncated and you'll remain connected. - SHAPECHANGE and MORTIFY don't cost any mana when you cast it on a form you cannot change into or just cast it to see the options - The REROLL command will also reroll your starting HMS - CURE spell will break curses at a lower level and the messaging for minimum casting level is clearer - PRAYING for CURE at the Prayer Room will remove affects like being on fire, acid, decay, etc. - Shopkeepers will gradually gain more gold, the longer the uptime November 9, 2017 - NEW ZONE: Baramon Ingrol (thanks Ansalon!) Lovel range 30-60, located in Hoan Dor near Midgaard River - Charisma has been removed. It was barely used, and didn't add much game value. The few things that used it (charm, haggle, lure) now just use Intelligence as a check. Mobs aren't more or less aggressive to you based on Charisma and there are no grouping limits based on Charisma anymore. CONTROL UNDEAD, CHARM, and CHARM MONSTER all limit the maximum total number of levels that you can control based on your skill/spell rank, level, Wisdom, and Intelligence. Existing characters that meta'd Charisma will retain any noble points earned from that. - GROUP command shows NPC followers more cleanly and generally got a colorized facelift. Also, NPC followers show their current position (instead of "linkless") - Zone "Boss" mobs are worth a little more exp now - All weapon buffs (vorpal, strangler, basher, etc.) show damage numbers - You can learn SHAPECHANGE at rank 1 even if you haven't learned HAWK EYES - Archers are slowed down a little November 1, 2017 - DRAGONSTRIKE will give you some of the mana drained from your opponent - Thri-Kreen Badlands updated October 23, 2017 - Ant Hill and Blackrock Hallow updated October 20, 2017 - Mana cost for DEADCRY reduced for every rank invested October 19, 2017 - AREAS command updated: - Sorted by average level range (easiest first) - You can specify a single level ("areas 10") to show areas (roughly) suitable for a level 10 - You can specify a keyword like "areas rommena" to show all the areas with "Rommena" in their name - CONSIDER command updated to take into account dispositions better and an AC field added to compare armor class - SNEAK has been improved to reduce the chances of aggressive NPC's noticing you in a room - You get a warning when entering a TUNNEL room: "ou have entered a tunnel - there's not much space in here." - GROUP command shows member's mounts - RAGE gives a little higher boost to initiative every round - Rank 4 and 5+ in skills give a slightly higher chance of success - ROOM TOSS will dismount the victim on success and WIMPY NPC's will not follow you upon a successful room toss - RETREAT will automatically hide upon success if you know the skill and the delay has been reduced, especially at rank 2+ - Crystal Eyes, Bloodlust, and Invisibility to Undead do not cast at reduced effectivness when cast upon a fellow groupmate - HOLY STEED will also provide SANC to the target mount - Leader exp loss upon group member death greatly reduced October 9, 2017 - When fighting more than 1 opponent, your prompt will show the total number of opponents you (or anyone in your group if grouped and the groupmate is present) is fighting (this option requires "Opponent" prompt option to be turned on. - The IDENTIFY spell will show class, level, race, and more info about the victim identified - Wizard mobs will obey their subclass (fire, ice, or mordent) spell list - LAYHANDS will show correct amount healed when healing close to max October 7, 2017 - CONSIDER command updated to give a better comparison with damage especially vs foes with special attacks - All characters under level 10 will auto gain (just like Paragons) - Deaths and Deathtraps don't have as much affect on your overall top10 points - In a pinch, Bards can sing songs without instruments, albeit with reduced effectiveness - When affected by CREEPING DEATH, you will become more difficult to heal - ANIMATE DEAD improves the type of undead you can raise with rank - Ptam's casting level is lowered. Grab a high level caster buddy for higher level spell affects. - More intuitive color codes implemented, for example "g" (without the space) for "bright green". See HELP COLORCODES for more info. - Flags on prompts will only show for spells (not equipment affects) - You can construct the Public Board in your house - "Alas, you cannot go that way"... now indicates direction September 21, 2017 - Information about mobs affects when seen in a room have been simplified to one line. i.e. [ sanc trainer ranged ] rather than taking several lines of screen space. To see the full list of affects in the prior format just LOOK at the mob. - Training SHAPECHANGE at Druid trainer works better now (there was a bug learning higher ranks) - GROUP command shows affect flags for all members - BIND explicitly states if you used a bandage or not - Delay on BIND SOUL spell greatly reduced - Under level 20, you can not kill/hit/shoot a foe that is MUCH higher level than you. You can still start combat with a skill or spell. This is to protect newbies from suicide. - PASS WITHOUT TRACE has a wearoff message when you stop and if you use the skill while already in effect, it will correctly stop - Object hunt tasks on the Kingdom channel will tell you which zone the mob is in to complete the quest - Failing to advance messages are suppressed in BRIEF COMBAT mode along with abjure, stoneskin, and fireshield type messages - Ash type corpses respond to the keyword 'ashes' - Half-orcs correctly display their race name where appropriate (instead of "orc") September 20, 2017 - Quest point awards for high levels have been spread out so that you gain qpts every level starting at 53 rather than every 10 levels starting at 60. Use the LEVELS command to see the schedule. The total number of qpoints for level gains has increased a little. Existing characters will be converted and retroactively awarded automatically upon login. - TOGGLE AUTOADVANCE option added to automatically advance on ranged foes during combat (will not auto advance to initiate combat) - You can now REMOVE gear by wear location (i.e. 'remove finger' will remove anything worn on either finger, 'remove light', etc.) - Mid/High range mobs (Levels ~50 - 70) have more gold and really high level mobs (70+) have less - Prophets, Demoniacs, Assassins, and Barbarians get slightly more stamina per meta - There is an option during account creation to specify where you heard about Kallisti (TMS, Google, Facebook, etc.) - POLYMORPH 'snake' changed to 'salamander'. The new form grants swim, aqualung, aquatic resistance, and will regrow lost limbs when assuming the form - Regen Stamina option added to rooms and CONSTRUCT option in player houses - WHOIS colors match WHO - You will see Created Date on WHOIS for yourself and all other characters on your account September 15, 2017 - RECOMMEND command added to help you search for gear. It will recommend an item for you to wear based on a particular wear location. Example: recommend shield defense - Gnomes have discovered that ear wax from rare pygmy bats have the unusual feature that, when rubbed on things like town bells, will cause them to be heard from farther away. All the bells got the wax. - Qp rewards from quests will show up in your private gainlog - EQUIPMENT display updated September 8, 2017 - REPLAY shows timestamp in front for all channels Also, "replay group" displays slightly different so as not to trigger group actions - Fixed an issue with +rank items - Fixed an issue with group follower position display - Cabal improvements September 6, 2017 - An explicit message has been added to let you know when you've earned bonus exp for rare kills (mobs that haven't been killed in a long time) - The format when identifying items has been revamped to show object wear requirements more clearly and also includes condition - TETHERing a mount will last a lot longer (20 mud hours instead of 5) - You can no longer PARRY with whips - REPLAY for tells and grouptells shows the timestamp first so you won't accidentally trigger on past group communications - If you have a PARAGON above level 1, then all newly created characters on your account can use the gossip channel at level 1 - Tombs of the Damned updated August 28, 2017 - FORMATION updates: - Tank option added to FORMATION STYLE command. The Tank option will feel like traditional march-order grouping from K4.x with a prioritized list of tanks. You can use FORMTEST to test how positions in a formation will get targetted. - Mob divert attention (switch) is based solely on formation order rather than order of entering a room (or group "march" order) - If you join a group with someone and already have an existing, then your existing group will be disbanded - Display of FORMATION and GROUP commands updated - HELP FORMATIONS updated August 26, 2017 - FORMATION updates: - When you walk into a new room, the order of group members entering is based on your formation (front ranks enter first) rather than the march order - Group members can MARCH themselves (rather than relying on leader) - FORMATION SMART command will change group formation positions with some AI to select logical members for front vs back ranks - Additional options added to FORMATION command, type FORMATION HELP for more info - You can use the WHO command to see who is on what channel (i.e. WHO GOSSIP) - You will see a (*) next to items in lists that are currently unusable by you due to size or alignment restrictions (you still see (!) if it's unusable due to level or class restrictions) - Order of HMS updated on REGEN command for consistent ordering - Items with +rank in a skill that you can learn are a bit lower level - "group" option added to UNHOLY AURA spell for casting on your group of undead minions - Speed of mob aggressiveness turned way down - Fixed an issue with Paragon perma-nohunger/thirst returning - TRUE SEEING will first attempt to cure blind when cast before granting enhanced vision August 18, 2017 - LEVELS command shows skillpoint, questpoint, and maxstat meta gains that you'll be granted per level - Polymorphing / Shapechanging will give you added defense against being disarmed - Shapechange responds to "mammoth" as a form name for "woolly mammoth" (instead of just "woolly") August 17, 2017 - Objects that you cannot wear will show a (!) next to them in your inventory or in containers - Deathfog nasty effects work more reliably - Fixed an issue with shards granting gold incorrectly upon redemption - City of Evermore updated August 14, 2017 - If your mount gets the killing blow on a target mob of a quest, then you still get credit as if you killed the mob - Completing a quest with an exp reward won't be affected by exp bonuses (like Outlaw) or be limited to exp caps based on level - Gaining quest points from killing special mobs will show up in your own private GAINLOG - DEATH FOG updated (see help file) August 12, 2017 - SCORE shows noble points - Shards will always grant something, no duds. Shards also have a chance to reward skillpoints and practice sessions. - Exp cost to REGRESS skills lowered - DIVINE SHIELD effectiveness increased (better than SHIELD USE alone) - REDEMPTION works a little better on REALLY evil foes - ASSIMILATION works a little better on REALLY good foes - Top10 Charts won't update level on Paragons when reset to 1 - Summon Mount won't create a mount you can't ride August 11, 2017 - If you wear an item that gives a +rank in a skill that your class can normally train, then you can use that skill (even if your current rank in the skill is 0 when not wearing the item) - ChangeRace cost reduced - REROLL command changes: - Updated to more clearly show bonuses from Bloodline, Paragon, and Human race status - Anyone at level 1 can use the REROLL command - You now have a chance for your stats to not always be in the same order from highest to lowest based on your chosen class. Sometimes they can be in random order which will allow for a wider variety of starting ability scores. - Maximum delay on Butchering skills (i.e. skinning hides) reduced - Base mana regen for Paladins and Dreadlords increased August 8, 2017 - Black Swamp, Halls of Volition, and Moonglow updated - Custom info messages added for high level gains - Items with bonus to Lay Hands skill are lower level now for classes that get that skill August 7, 2017 - Object restriction update: if any subclass (i.e. Barbarian, Paladin Ranger, Dreadlord) can wear an item then the superclass (i.e. Fighter) can wear it. - For extended uptimes, mobs have a chance to gain additional experience if they are not killed up to a maximum of +35% experience over time. Higher level mobs accumulate slower than lower level mobs (since they are typically killed less often) - TOGGLE BRIEFCOMBAT updates: - Will summarize your mount's attacks - Counts RIPOSTE and COUNTER ATTACKs in summary - Fixed an issue where critical hits weren't summarized in damage - Simplified verbage - Is suppressed in initial attacks and attacks where victim dies - Attack speed for SHAPECHANGE forms increased - TOP10 lists (including top5 on login screen) now show class and level - TOP10 KallistiX shows top10 info for all eras combined - SPELLCOSTS command tells the truth for mana costs - The first 15 points of Dexterity provide more AC bonus than before - Shard redemption details will show in your private GAINLOG - Lights will correctly respond to "wear all" and "wear light" - Guild specific boards fixed - Meta guard no longer blocks entry to Meta Shop - French and other special ascii characters supported - Fixed a crash with undead followers July 28, 2017 - Tol Morlyg, Drow City, Thalos, and Sewers of Midgaard updated July 24, 2017 - AREAS command added to let you show and search for areas at Kallisti - Darkport updated July 23, 2017 - Significant improvements to SHAPECHANGE for Druids - Characters have an option to review their past achievements with the new GAINLOG command - CREEPING DEATH cast time reduced and mana cost increased - Rangers can learn the ENDURANCE skill - Prophets can learn GUST OF WIND - WARPAINT duration increased at higher ranks - CONSTRUCT cost to refill and change custom fountain liquid type reduced - Ranged weapon rank needed when identify missile weapons shows correctly - The Lagoon and Deaquamaula updated July 20, 2017 - Paragons can Gossip at level 1 - Quest point shop options to add new procs corrected - Special death messages added for Seppuku, Hardcore players and Paragons - EXP command revamped and shows more detail July 17, 2017 - You can 'insure' and 'strengthen' items at the qpoint shop - Durable items have a reduced chance of being damaged from acid - Modifying items in the qpoint shop will mark them as owned by whomever modifies them. Only the owner can use owned items. - Life draining procs on weapons no longer work on Constructs, Undead, Ethereal, and Mineral races - Two handed weapons don't get as much of a bonus to weapon proc frequency rate as in the past (5% now instead of 15%) - Exp multiplier shows extra precision (for Paragons that provide tenths of a percent exp bonus) - Converted characters are denoted on character selection screen - Wraithform shows up on prompt as 'w' - Tower of High Sorcery updated July 14, 2017 - Acid damage effect on equipment reduced, especially on items composed of magic - Objects that modify saving throws work correctly - Paragons get top10 points for paragon levels above 10 - Paragons that complete quests for experience will autolevel if the awarded experience is sufficient to GAIN - When trying to wear items where you don't have sufficient skill rank (i.e. edged weapons or armor use) will tell you more verbosely what rank is needed July 13, 2017 - Stamina drain and Mana drain procs added to qpoint shop - Life, stamina, and mana drain procs show how much drained - Fixed issue in qpoint shop with mediate size. Cost is 1 qpoint to remove size restriction from an item - Penalty to Parry when mounted reduced July 11, 2017 - New combat option: TOGGLE BRIEFCOMBAT - this will summarize your hits, misses, and damage during combat to reduce combat spam. - DISPLAY option to show current target name changed to 'oppname' (display oppname) - Paragons can see their stats on SCORE at level 1 - Level 25 Paragons allow their account to see scores during char creation - WHO option for paragons added ("who paragon") - Held weapons will fire special procs correctly now July 10, 2017 PARAGONS launched! - See HELP PARAGONS for details - REPORT command uses colors to denote injured state (like GROUP command) - !DROP on CURSED items is permanent at casting level 25 CURSE no longer makes items !good at casting level 50 - Liches created from ANIMATE DEAD no longer cast area of effect spells - TASK events moved to the KINGDOM channel (toggle kingdom) The RolePlay channel is just for in character Roleplaying again - Randomly generated blue items have a higher rate of occurance - SPIRIT OF BUSHIDO provides a message when it ends - Giant race added to quest point shop (needs Paragon levels to unlock) - When a mob diverts attention, you see the name of the new victim. - Cast Level shows correctly in SPELLS list - YEP social fixed - Grim Ward damage reduced July 7, 2017 - Major update to Weapon Procs (they work much better across the board) - Quest Point Shop updated (4n e 2n from Temple) - You can enhance procs on musical instruments now - Nullify option added to remove a proc from an item - Adding an armor proc doesn't increase it's min level anymore - New armor procs added: frozen and shock will do damage to foes attacking you - COMBAT command shows who you are defending, defended by, deathbonded to, deathbonded by, and what you are mounted on. - 0.player works again to target players specifically instead of mobs - POLYMORPH creatures that get special attacks (razor claws, venom bite, etc.) will do more damage based on NATURAL WEAPONS rank This also applies to Minotaur GORE skill. - LAYHANDS greatly improved (heals a lot more, works better on self). Can be used in combat (but much more prone to failure than when not fighting). Mana cost on failure reduced. - DEFEND for Samurai works on any alignment and stops caring about level above 60 for all classes. - BASH delay to victim reduced. - Fireshield/Iceshield/Shockshield do a little less damage. - FORMATION command changes display color of character based on how injured they are. - Offhand weapons get more damroll than before (85%). - POWER HEAL is a little more effective. - Bard song currently being played shows up SCORE correctly. Jun 26, 2017 - New PROMPT option "Nopponent" (Opponent's name) - will show you who you are currently targeting in combat. - Worn items are much more lenient to changing alignment before they become unusable. For example - previously, as soon as you changed alignment to GOOD, then any !GOOD items would pop off instantly. Now, you can still wear them while GOOD, but if your alignment continues to increase (close to max), then !GOOD items will eventually still pop off. - FORMATION command improved. It now shows level and class of members and empty spots will display in a dark color and show the position name. - Anyone in the group can REFORM members of the group (the leader gets a notification). In cases where you are swapped in a formation, you will get a notification of your new position. - Double message on failed SLEEP spell fixed. Jun 23, 2017 - When you imbue or augment special powers of items (via spells or quest points), the item's level and rank requirements won't change - When listing players on your account, you will see the level, race and class of your characters - Top10 Charts only register scores for Kallisti5.0 characters - You can OUTFIT your mounts with gear now (the gear must be designed for mounts to wear - you'll see "Mount" listed on the locations items can be equipped to indicate mounts can wear them). Use the command UNOUTFIT to remove all gear from your mount. - Changing race qp cost reduced and now adjusts your max stats (the difference between the old race and the new race) - Pixies and Giants added as race change options - Quest point costs for most options at the Adventurer's Guild reduced - Quest point shop shows you how many times you've used the MaxStat option and displays cost in list - DEATHGRIP will do damage faster and cause the victim to fall off their mount. It will not stop combat. - REFRESH has a group castable option now. (refresh group) - SEPPUKU will now short circuit any pending comands and immediately and honorably end your life (typically with no death penalty depending on skill and rank) - Fixed an issue where some account's player house names weren't showing on the login screen - New characters on an account will inherit channel settings, and many preferences (like prompt, tickcounter, spellalias settings) correctly - Special weapon abilities: mana drain, turn undead, godhammer - won't increase weapon rank requirements - IDENTIFY spell shows base as well as current and max stats as well as exact alignment - Delay on successful CONVERT MANA reduced (and improves with rank) - CURSE and FEEBLEMIND duration reduced - Minimum duration for Sanctuary spell increased - Mobs that aren't followers cannot teleport into the Necromancer Crypt - ICESHIELD, SHOCKSHIELD and DEMONFORM have appropriate spell wear-off messages - NoHunger and NoThirst items exist and work now - Fixed an issue where Bards would stop playing songs at random times - You can't lose hms on death if below 2k noble points. - Badges are more wearable now - There is no delay when wearing surrounding, orbitting, floating, or shields whilst fighting - Delay on failed MEDITATE greatly reduced and is trainable to a higher rank for many classes - Various typo and grammatical fixes throughout - New feature coming soon - PARAGONS (see HELP PARAGON) Jun 20, 2017 - Fixed an issue with CONSTRUCT command when changing object names You can also use it to add multiple keywords to containers and decorations - Mounts won't use special attacks on their owners - The "drain" weapon proc effectiveness is increased (doubled!) - Added a new custom fountain liquid type - Giant race movement costs reduced Jun 5, 2017 - Ptam casts more spells and will cast on high level nobles as well - Stamina cost lowered for higher ranks of RESCUE - Mob dispositions tweaked to lower frequency of "bash lock" state where mobs repeatedly bash without obeying proper delays May 27, 2017 - RALLY command added. This will inform your group that you want them to come to you at your current location. Any NPC followers will start walking toward you if they are in the general vicinity. - RENAME command added to allow you to rename your NPC followers - DAMAGE REDUCE ability on objects functions correctly now [ armor proc ] and shows up on the DEFENSE command - PRAYER at rank 3 will increase resistance to Necrotic damage - DEPART (egress) now takes you to the Temple Plaza instead of Temple of Midgaard (to keep NPC followers out of the Temple) - Druids, Demoniacs, Wizards, and Mages attack a little more frequently - SPIRIT OF BUSHIDO improved - Hamlet of Falcon updated May 24, 2017 - Significant change to combat attack rates - generally everything will hit a little more frequently. Higher level increases chances of hitting more often. Hitroll matters more and AC has a diminishing return above around 500 AC. Innate mob attack avoidance reduced. - Higher weapon skill ranks provide more hitroll and damroll bonuses - You can cast IDENTIFY on mobs - FAERIE FIRE provides more AC benefit than before - Using FOCUS while it is already in effect will cancel the current effects rather than fail. Monks can use FOCUS on Wisdom. - There is now a tunnel under the Temple of Midgaard (from Temple Plaza to Fountain Pass) so that groups with NPC followers can walk from Southern to Northern Midgaard without passing through the Temple dead zone for mobs. - SUMMON MOUNT will summon Winged Nightmares for Necromancers at rank 3+ - All Priests can learn LORE - COMMUNE is more reliable at finding materials for item crafting - LORE can be used on your surroundings to find materials for item crafting at rank 3 - Exp for item crafting increased. Minimum rank to scribe or brew reduced to 2 (in the target spell needed) - Astral Plane and Tombs of Tarin updated May 22, 2017 - WRAITHFORM fixed to provide better protection against knockdown type attacks again - The IDENTIFY spell (at cast level 30+) will show victim resistance information as well - DRAIN spell drains a bit more hp (depending on victim level) - INVISIBILITY, BARKSKIN, Wyvern/Phantom/Spectre/Hellspawn/Devil forms give more AC than before - Items imbued with extra spike damage have a bit lower level restriction - Redferne's Residence updated (Grand Knight of Paladins) May 21, 2017 - LORE skill can be used on people or monsters to show their resistance information May 18, 2017 - Casting speed of Mage Sword, Enchant Weapon, Holy Weapon, Foulblade, and Familiar spells reduced - Nedragaard Keep updated May 17, 2017 - If an object is composed of MAGIC, it will autosize to your character (essentially no size restriction) - Size restriction on rings, eyewear, and shields relaxed a little - Cost to permantently remove all size restrictions from an item lowered from 5 qpoints to 1 qpoint - Tower of Renat updated May 16, 2017 - Fixed an issue where low level aggressive mobs were attacking really high level targets inappropriately - Fixed an issue where some characters got the specialization message at the wrong time when gaining levels - Poison duration and effectivness (and chance of it even happening) for eating corpses reduced May 15, 2017 - Aggressive mobs will respect formations more predictably. Formation position matters over the MARCH order in the group (as well as mob hatred toward a particular class or race or if they are hunting or have memory of someone in particular). - Deathtwirl has a verbose room message now May 14, 2017 - TWO HANDED WEAPON skill is no longer a skill. It was unnecessarily complex to have an extra layer of skill rank on top of edged, blunt, and natural weapons. If you spent skillpoints on two handed weapons, it will be automatically reimbursed when your character logs in and you will see a notification. - Higher ranks in Edged, Blunt, or Natural weapons increase your hitroll and damroll more than they did previously - STATIC FIELD spell messages cleaned up - Prophets can learn the REDEMPTION skill now - Dis (the zone) updated May 13, 2017 - Identifying an object gives more specific weapon skill information - Seppuku won't trigger a group death for leaders May 11, 2017 - ASSASSINATE skill revamped to use stamina for an extra level of damage on backstabs (also responds to "execute" command) - MARCH bard song stamina regen boost increased - Fixed spell messages with Levitate when cast on self - Law Enforcer can't enter the Crypt anymore - Exp loss for leaders reduced when lower level groupmates die - Wear off message for SPIRIT OF BUSHIDO skill May 5, 2017 - Barge won't consume stamina when you try barging into a non-existant door - Elemental Plane of Air updated May 3, 2017 - LEADERSHIP EXPERIENCE requirement removed The group leader now gets a bonus to exp earned based on the size of the group. If you had existing Lexp, you can still convert it to experience using Hans. - City of Rommena updated May 1, 2017 - Druidwell updated April 28, 2017 - Bard mana regen increased April 11, 2017 - Duergar Caverns updated March 18, 2017 - Tavenen Forest updated March 16, 2017 - You now get a warning message when entering zones intended for a much higher level range than you are. - Priests and Monk max skill rank in Two Handed weapons increased - Girish Mountain, Ravlop Ruins, and Trein Forest updated March 10, 2017 - Guild of Darkfriends and Shakespear Village updated - Spell wear-off message for STATIC FIELD added. March 4, 2017 - Fixed a bug with shards when they raise your maxstats - Elemental Plane of Fire updated February 18, 2017 - ESTIMATE "slower" now displays appropriate stats and cost is reduced - Battersea, Niatachel's Keep, Ruined Moathouse, Flooded Forest, Dragon Realm, and Hillsboro updated February 13, 2017 - Rotting Museum, Island of the Necromancer King, and Old School udpated February 6, 2017 - Call Mount works more reliably at higher levels - Underworld and Cathedral updated February 3, 2017 - Meta sage won't strip Prayer affect - Fixed an issue when starting combat with the "hit" command and immediately fleeing - Rome updated January 31, 2017 - Ruins of Swamp Castle, Caves of Grimmbal, Caverns of Mount Ghaldor, and Great Northern Forest updated. January 21, 2017 - Crystal Castle, Mystic's Covenant, and Blackhalo Keep updated January 14, 2017 - Nebelwald, Swamp, Goblin Castle, and Leprechaun Village updated January 6, 2017 - WRAITHFORM bug fixed. It works better now. - Natural Weapon skill increases damage for SHAPECHANGE and MORTIFY special attacks (like venom bite, talons, etc.) - Bog updated January 4, 2017 - Cost to REGRESS skills capped at level 60 (it won't cost any more to regress skills beyond level 60 than it does at 60) - Winter and Galaxy updated January 3, 2017 - Followers will no longer follow you via magical transport if they are resting, sleeping, or otherwise slacking. - KNOW MONSTER gives much more information, including resistance information and is learnable by all Mages and Priests. This spell completely replaces KNOW ALIGNMENT. - Village of Callidyrr and R'lyeh updated January 2, 2017 - Happy New Year! - DISEASE spell improved to d6 + level damage. Also reduces Constitution, and Dexterity of foe and can cause decay damage over time. It is trainable at level 20 now (instead of 14) - DARKFIRE available at level 17 for Necromancers (instead of 24) - Spell cost of SHOCKING GRASP reduced slightly - CALL OF DIS damage increased vs non-undead/ethereal/construct targets - PLAGUE can cause decay damage over time, mana cost increased and trainable at level 14 now (instead of 15) - SUNRAY won't attempt to target your mount - VIVIFY spell fixed to not stack - GUST OF WIND won't initiate combat vs group members - Bug with FEEBLEMIND spell targeting fixed - You no longer have a chance to GORE when shapechanged or mortified - When looking at items, you will see their weight and size - Fixed a bug with damage reduction armor procs (it works better now) - Castle of Callidyrr udpated - Fixed a crash bug December 25, 2016 - When using magic to charm monsters or animated dead, the total number and power of creatures charmed is based on Wisdom rather than Charisma - Shards can create objects now - Mahn Tor, Orshingal and Goblin City updated December 23, 2016 - %10 bonus Exp until Christmas! December 18, 2016 - Dwarven Kingdom, Blackthorne Valley, Training Halls (next to Faerie Realm), Midgaard, Arachnos, and Solvorfirth updated - Shield use for blocking attacks works better now December 12, 2016 - Blue weapon level restrictions lowered a little - Whispering Hills / Barrow Mounds updated December 8, 2016 - Merry Christmas! - City of Boring updated November 28, 2016 - Hunt now tells you if the target is in your current room - Fixed messages with doors in zones where it was broken - Midgaard Graveyard updated November 25, 2016 - Significant update to skills damages, wait states, effects to victims updated. Rank generally has more impact. See individual help files for info or HELP SKILLCOMPARE for a side by side comparison. - Discount for HMS meta instated. This is not the same as it has been in the past and is a gradual discount from level 30 to level 50 with a maximum discount of 10% (at level 30) and 0% at level 50. Level does not raise meta costs above level 50. - DUAL WIELD increases off hand attack rate - High end mobs have more gold and avoid attacks less - Lacerating weapons identify correctly as "natural weapons" - Circus updated November 24, 2016 - HAPPY THANKSGIVING! - Exp cost to level smoothed out a bit and reduced at high levels November 23, 2016 - Flamestrike can heat blind - Duration of Feeblemind reduced - Shapechange and mortify provide night vision November 21, 2016 - You now see an indication when you (or your target) makes a SAVING THROW on the damage line. [ reflex save ] - Saving throws in general updated on all attack spells and skills to function more reasonably - Making a saving throw vs dragon breath will greatly reduce any additional fire/frost/lighting/acid/gas effects - High power values of item special procs won't raise required weapon/armor/shield skill rank requirement so much - Fixed GEYSER spell damage - DICTIM spell is more verbose - CALL OF DIS affects targets affected by MORTIFY as if they were undead - Ogres can't eat ashes - Drow and Duergar can see better in the dark (items in their inventory even if there is no light source) - RECALL command works up to level 10 again (instead of lvl 5) - Mines of Moria updated November 17, 2016 - If you or your opponent are at ranged distance, you cannot slap potions away during combat - For determining skill success/fail vs very high level mobs level difference is a smaller factor - Max followers in a group for PC's is no longer limited by Charisma November 13, 2016 - FOCUS and BUSHIDO spirit last longer - Dragon Strike heals a bit more (based on character level) - You can train skills to higher ranks without having to master your current skill level - Kender mobs have a good bit more gold - Wait state on Convert Mana reduced - When "looking" at items, you will see an indication if the item has a special ability (but not exatly what it is, use LORE for that) - Wooly Mammoth shapechange form grants some resistance to cold - Desert Pyramid zone updated - Necromance crypt exits up to Temple Plaza so undead minions can now follow - Exp cost to learn many higher level skills has been reduced and gold cost to learn lower level skills has been reduced November 10, 2016 - Major update to META. Costs scale appropriately at very high levels and there is no discount to HMS metas based on level. (There is still a discount on stat metas based on level though.) - Significant update to BASH states. Anyone that is "bashed" (i.e. knocked down via BASH, trip, sweep, etc. or failing certain skills), will recover to knees or feet on a random one of their attacks (remember attack order is based on INITIATIVE). If it's your last attack of the round, you'll always recover. This makes bash skills like SHIHONAGE much more effective since previously, mobs would always recover at the beginning of the combat round. - AC reduced on very high level mobs - Mobs regen less when in an alert state just after combat ends. - Mob followers will now follow their masters through recall, gaseous form, and other actions or abilities that move their master around. - The rate at which alignment based characters (necromancers, etc.) change alignment via fighting similarly aligned foes is reduced. - MORTIFY and POLYMORPH forms improved (generally faster attack speed) - You can DRAG (takeable) items from one room to another. This is particularly useful for necromancers that may want to drag a corpse to a neighboring room that they normally couldn't carry. - Bless weapon bugs fixed - Samurai can learn the CHARGE skill - Mt Fredgehand and Towers of Training zones updated November 7, 2016 - Castle of 7 Towers updated November 6, 2016 - Astral Plane updated November 4, 2016 - Montserrat, Castle Ravenloft and Roman Pantheon updated November 3, 2016 - Zones Dante's Inferno, Citadel of Order updated November 1, 2016 - Congrats to Fatale for winning the Halloween event! - Player houses now have two more storage options: trunk and shed - Weapon / Armor rank and some stat requirements on very special high end items are reduced a little. - Retired the option to wield a 1 handed weapon with 2 hands. (Nobody uses this and it's not really an advantage since it prevents you from using a shield or a held weapon so just wielding a two handed weapon is a way better option). - Level requirements for high damage weapons for Assassin and to a lesser extent Demoniac have been reduced. - You can ESTIMATE at the quest shop for all options that make sense. - The cost to permanently remove size restriction for an item at the quest shop is greatly reduced. - Procs like mana / life drain on weapons and armor affect level requirements more reasonably now. (for exmaple, items intended for Wizards that have mana drain procs won't have inappropriately high level restricts for Wizards.) - All classes can learn the HUNT skill again. October 29, 2016 - Shockshield shows up correclty for Mordent Wizard at trainer. - Heal and Power Heal will heal a bit more. - Reduced delay on group heal (half combat pulse per target healed after the first 2, max of 2 rounds - well more efficient than casting heal on everyone individually). - Completing a TASK will earn the winner more gold. - Appropriate message added when Godhammer spell expires. - Prophets can again wear holy symbols regardless if they are made of precious metals. October 28, 2016 - High end armor proc items don't have such steep level restrictions or armor rank requirements. - Shield use, Divine shield, and Godhammer will trigger more frequently. - Skill and spell rank bonuses (from gear) beyond +3 is more effective. October 27, 2016 - You can QTRANSFER at level 50 again for K5 characters. Only prior era characters require a higher level. - Holy Symbols and Items of Nature for casting priest spells have been revamped. Now, any item can be a holy symbol or item of nature. - Reduced delay on item harvesting and crafting skills. - Procs in general will trigger more frequently. - Godhammer weapon proc triggers more frequently (above and beyond the increase to all procs). Godhammer also binds item to owner. - Two handed weapons will triggers procs more frequently (above and beyond the increase to all procs). - Higher spell ranks (above 3) will reduce concentration loss. The higher the rank, the lower the concentration loss. - BLIND FIGHTING skill reduces the penalty to successfully target victims that you cannot see more than it used to. - Summon level restriction maxes at level 75. - You can add ranks to LORE skill in order to see more info (mostly useful below level 50) - You can regress FIND TRAPS skill now. October 23, 2016 - You can ATTENUATE items multiple levels at once now (up to 5) and also get an ESTIMATE to see the total cost. - Rate of mob avoid skill reduced at higher levels and increased a little at low levels. - Two handed weapons use slightly more stamina than 1 handed weapons. - Added damage number indicators to more weapon procs. - You cannot transfer qpoints to other characters (except at level 100). October 19, 2016 - KALLISTI 5 anniversary! It's been 1 year since we launched! Birthday gifts are in order and we have some for all the loyal Kallisti veterans out there. Thanks for hanging in there and keeping the Kallisti spirit alive!! - Significant update to attack rates for most classes. Base rate increased and dexterity and multi attack skill has more affect on swing rates. - Damroll for offhand weapon attacks increased. - Fixed bug with weapons that can sometimes get destroyed when damaged. - Shocking Grasp doesn't work from ranged distance. - Curse, stone blast, darkfire, acid blast, and disintegrate can be cast from ranged distance. - Heal and Power Heal are a little more efficient when cast on others especially at higher ranks. - Estimating to make an item lighter at Slegge will show stats so you can what new stats will be. - You can also make items heavier now. October 18, 2016 - MAJOR UPDATE TO ITEM RESTRICTIONS - Stat requirements to use items have been refactored and are generally lower and more reasonable for all classes. - DETECT MAGIC ability is now given when casting CRYSTAL EYES (at casting level 25+), TRUE SEEING (casting level 55+), and with Wyvern and Dragon SHAPECHANGE forms. - DETECT MAGIC lets you see the releative strength of affections such as fireshield, sanc, unholy aura, wraithform, etc. - DEFENSE command shows detailed sanc, wraithform, fireshield, etc. levels for yourself when active. - WRAITHFORM has been refactored. Effectiveness now varies based on how powerful the spell is. Higher casting level increases wraithform effectiveness (higher chance to avoid bash like physical attacks), and +wraithform gear will stack with the spell's effectiveness. - SHOCKSHIELD - new spell added for Mordent Wizards. - ASSASSINATE skill doesn't trigger when using a 2 handed weapon. - You can pray to higher and lower alignment in the prayer room. - Messages cleaned up on ICESHIELD spell. October 17, 2016 - You can cast the CURE spell on items to remove curse and unpoison liquid containers. - Holy Steed spell gives target mount additional stamina. - Max stamina and stamna regen for mounts increased. - Edged weapons work to cut your way through jungle sectors. October 16, 2016 - Exp for mobs with dispositions increased. - Movement cost for moving in underground rooms reduced. - Stoneskin duration will continue to decay even in temple. - Minimum effect of divine shield increased and frequency improved a little. - Message added for holy steed spell. October 10, 2016 - Changing races immediately grants all racial abilities. - If you race change away from Minotaur, you'll lose the gore skill. - Attenuating items (lowering min level requirement) now reduces level requirement for all classes instead of just the class that you are when purchasing the attenuation. - Can't charm shopkeepers anymore. - Fixed a bug in rare cases where disarm could place an item out of reach. - All LIGHT objects show full restriction information like all other objects when identified. September 13, 2016 - NATURAL WEAPONS skill separated from blunt / edged where logical. See HELP WEAPON TYPES for more info. - Charmed mobs keep some of their skills. September 12, 2016 - Mob gold increased (especially dragons, wizards, giants, dwarves, immortals, and extremely high level mobs). - Practice sessions added for legacy K40 and K45 characters (automatic conversion when logged in based on level and stats). - When typing PRACTICE, you'll see how many practice sessions you have. - Death will restore any lost limbs. - You can pray "regenerate" to grow back lost limbs in the prayer room. - "top10 damage" will always show you your own personal top damage amount. - Priest disposition updated to use heal a little more wisely. September 9, 2016 - Rate of acid damage to gear significantly reduced - Fire vulnerability from Barkskin reduced September 6, 2016 - TOP10 lists added for damage (with a single hit), K40, K45, and K50 (to see just players from particular ages) - ABJURE is shown on damage messages when it triggers [ abjure ] and also lasts a little longer September 4, 2016 - When you kill with DICTIM, normal death is triggered (autoloot, pk credit, assimilation, etc.). Spell messages improved as well. - HAND OF GOD spell gives Necrotic resistance and slight vulnerability to Divine damage - Immortal Wizard mobs have less gold (but still higher than normal) - ESTIMATE at item resizer will show you a little more info August 31, 2016 +10% exp for the LABOR DAY weekend! (starting late Friday night) - Mobs group more intelligently now (tanks in front of formation and casters in back). - You can see the formation arrangement of foes using the FORMATION command and specifying a target. - Grouping people tells you where they are placed in the group formation. - Relatively minor bug fixes: - General MUD performance improvements - Fix for weapon ranks setting too high in some cases - Fix for mobs calling for help to mobs that are already injured - Fixed blindness caused by Dictim - Fixed a bug with rashes - Fix for some rare cases where autolooting gold wouldn't work - Fixed saving throw for Lich undead drain attack - Fix for +/- SIZE items August 27, 2016 - Mounts have more stamina. - Randomly generated potions, salves, wands, etc. respond to their full name. ("wand of invisibility" now responds to "invisibility" as well as just "wand") August 23, 2016 - NEW ZONE, Atoll Tromenne (Impala) - Sailors on the Salacian Sea have discovered a strange coral formation with strange creatures wandering upon it! (Level range: 30's) August 22, 2016 - Race size is displayed during character creation. - SNAPSHOT has an extra message on success. - Holding a weapon gives you an increased chance to PARRY. The faster the weapon, the bigger the bonus. - DIVINE SHIELD improved. - Fixed issue where combat doesn't end correctly if you swing, miss, then recall with in the first round of fighting. - HEAL spells don't wake targets anymore. - REFRESH spell messaging order changed for clarity. - FOCUS skill lasts longer at higher levels and can also be used to raise Charisma. - You can lose some leadership exp if a group member dies while you are leading and in the same room as them. - Prayer room "heal" option heals a lot more. - Estimating using qpoints to lower an item's level will show you a preview of new stats / restrictions. August 20, 2016 - Meta gold cost for high nobles reduced. - Wizard and high level mob gold increased. - "repair worn" and "estimate worn" at the equipment repair shop work correctly. - Shopkeeprs and protected mobs are now more protected. - Group heal weapon proc shows how much is healed. - Mobs casting dispel magic fixed. - On fire/acid messages fixed. - Fixed success message for sleep spell during combat. - Nether demon area attack rate reduced a little. August 17, 2016 - Messages when someone is on fire or acid will display correctly (and also indicate resistance/vulnerability) - You can send tells (and other things) to people by their account name as well. (The MUD will first try to find a matching player name before looking for matching account names.) August 16, 2016 - Followers that are healed whilst incapacitated will recover correctly now - Druids get 'summon mount' now instead of 'call mount' - Troll regen tweaked - "cure" is an alias for the spell "cure" rather than the skill "cleanse" - Fixed a bug with bloodlines specializing. - Templar can get rank 8 in blunt weapons now (previously 7) - Mages can learn up to armor rank 3 (previously 0) - Mages can learn up to blunt and edged rank 5 (previously 4) August 15, 2016 - NEW ZONE! Rain Sanctuary by Ultimea (help RAIN SANCTUARY) - Resistance mage spell altered significantly. It is self only and provides more resistance to a variety of spells (you choose which resistance at casting time). See HELP RESISTANCE. - More blue items! Look for new scrolls, salves, books, and potions. Weapons have also been improved. - Players less than 15 levels from the largest member of a group will still earn *some* exp (and a higher percentage above level 50). - Resistance beyond 100% works correctly now. - Shard count shows correctly again. They slowly load rather than all at once. - Dragon, Giant, Dwarf, and Duergar mobs have more gold. - Glare skill won't add as many lost attacks if victim already is suffering from lost attacks. - Poison obeys correct (longer) death threshold. - Heat, Cold, Plant, Air, Ethereal, Water, Mineral mobs have more appropriate resistances set for their race type. - Item crafted objects have a chance to provide +skill ranks on the manufactured items. - Item crafted books, staves, and other caster gear won't increase armor rank required to wear. - Blocker mobs won't block exits if sleeping. - Blessing or enchanting armor (via spells) doesn't raise armor rank. - A new random generator algorithm has been implemented to ensure better randomness (based on the Mersenne Twister generator). This is not trivial. August 12, 2016 - Summon, Portal, and Dimdoor work on high level players better (the spells treat target level for PC's at a max of 75) - Duergar and Drow have a higher chance of heat blind - Dwarves get a free starting rank of 1 to pounding weapons instead of edged weapons if they are priests - Troll hp regen increased significantly to 30% + 1% for every 2 levels above 40 - Eldar mana regen increased significantly to 20% + 1% for every 4 levels above 50 - Gnome racial penalty to strength is only -3 (instead of -4) and bonus to dex is just +1 (instead of +2) - Troll bonus to strength is now +3 (instead of +2) - Kender