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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-The Kallisti News =-=-=-=-=-=-=-=-=-=-=-=-=-=- September 20, 2017 - Quest point awards for high levels have been spread out so that you gain qpts every level starting at 53 rather than every 10 levels starting at 60. Use the LEVELS command to see the schedule. The total number of qpoints for level gains has increased a little. Existing characters will be converted and retroactively awarded automatically upon login. - TOGGLE AUTOADVANCE option added to automatically advance on ranged foes during combat (will not auto advance to initiate combat) - You can now REMOVE gear by wear location (i.e. 'remove finger' will remove anything worn on either finger, 'remove light', etc.) - Mid/High range mobs (Levels ~50 - 70) have more gold and really high level mobs (70+) have less - Prophets, Demoniacs, Assassins, and Barbarians get slightly more stamina per meta - There is an option during account creation to specify where you heard about Kallisti (TMS, Google, Facebook, etc.) - POLYMORPH 'snake' changed to 'salamander'. The new form grants swim, aqualung, aquatic resistance, and will regrow lost limbs when assuming the form - Regen Stamina option added to rooms and player house CONSTRUCT - WHOIS colors match WHO September 15, 2017 - RECOMMEND command added to help you search for gear. It will recommend an item for you to wear based on a particular wear location. Example: recommend shield defense - Gnomes have discovered that ear wax from rare pygmy bats have the unusual feature that, when rubbed on things like town bells, will cause them to be heard from farther away. All the bells got the wax. - Qp rewards from quests will show up in your private gainlog - EQUIPMENT display updated September 8, 2017 - REPLAY shows timestamp in front for all channels Also, "replay group" displays slightly different so as not to trigger group actions - Fixed an issue with +rank items - Fixed an issue with group follower position display - Cabal improvements September 6, 2017 - An explicit message has been added to let you know when you've earned bonus exp for rare kills (mobs that haven't been killed in a long time) - The format when identifying items has been revamped to show object wear requirements more clearly and also includes condition - TETHERing a mount will last a lot longer (20 mud hours instead of 5) - You can no longer PARRY with whips - REPLAY for tells and grouptells shows the timestamp first so you won't accidentally trigger on past group communications - If you have a PARAGON above level 1, then all newly created characters on your account can use the gossip channel at level 1 - Tombs of the Damned updated August 28, 2017 - FORMATION updates: - Tank option added to FORMATION STYLE command. The Tank option will feel like traditional march-order grouping from K4.x with a prioritized list of tanks. You can use FORMTEST to test how positions in a formation will get targetted. - Mob divert attention (switch) is based solely on formation order rather than order of entering a room (or group "march" order) - If you join a group with someone and already have an existing, then your existing group will be disbanded - Display of FORMATION and GROUP commands updated - HELP FORMATIONS updated August 26, 2017 - FORMATION updates: - When you walk into a new room, the order of group members entering is based on your formation (front ranks enter first) rather than the march order - Group members can MARCH themselves (rather than relying on leader) - FORMATION SMART command will change group formation positions with some AI to select logical members for front vs back ranks - Additional options added to FORMATION command, type FORMATION HELP for more info - You can use the WHO command to see who is on what channel (i.e. WHO GOSSIP) - You will see a (*) next to items in lists that are currently unusable by you due to size or alignment restrictions (you still see (!) if it's unusable due to level or class restrictions) - Order of HMS updated on REGEN command for consistent ordering - Items with +rank in a skill that you can learn are a bit lower level - "group" option added to UNHOLY AURA spell for casting on your group of undead minions - Speed of mob aggressiveness turned way down - Fixed an issue with Paragon perma-nohunger/thirst returning - TRUE SEEING will first attempt to cure blind when cast before granting enhanced vision August 18, 2017 - LEVELS command shows skillpoint, questpoint, and maxstat meta gains that you'll be granted per level - Polymorphing / Shapechanging will give you added defense against being disarmed - Shapechange responds to "mammoth" as a form name for "woolly mammoth" (instead of just "woolly") August 17, 2017 - Objects that you cannot wear will show a (!) next to them in your inventory or in containers - Deathfog nasty effects work more reliably - Fixed an issue with shards granting gold incorrectly upon redemption - City of Evermore updated August 14, 2017 - If your mount gets the killing blow on a target mob of a quest, then you still get credit as if you killed the mob - Completing a quest with an exp reward won't be affected by exp bonuses (like Outlaw) or be limited to exp caps based on level - Gaining quest points from killing special mobs will show up in your own private GAINLOG - DEATH FOG updated (see help file) August 12, 2017 - SCORE shows noble points - Shards will always grant something, no duds. Shards also have a chance to reward skillpoints and practice sessions. - Exp cost to REGRESS skills lowered - DIVINE SHIELD effectiveness increased (better than SHIELD USE alone) - REDEMPTION works a little better on REALLY evil foes - ASSIMILATION works a little better on REALLY good foes - Top10 Charts won't update level on Paragons when reset to 1 - Summon Mount won't create a mount you can't ride August 11, 2017 - If you wear an item that gives a +rank in a skill that your class can normally train, then you can use that skill (even if your current rank in the skill is 0 when not wearing the item) - ChangeRace cost reduced - REROLL command changes: - Updated to more clearly show bonuses from Bloodline, Paragon, and Human race status - Anyone at level 1 can use the REROLL command - You now have a chance for your stats to not always be in the same order from highest to lowest based on your chosen class. Sometimes they can be in random order which will allow for a wider variety of starting ability scores. - Maximum delay on Butchering skills (i.e. skinning hides) reduced - Base mana regen for Paladins and Dreadlords increased August 8, 2017 - Black Swamp, Halls of Volition, and Moonglow updated - Custom info messages added for high level gains - Items with bonus to Lay Hands skill are lower level now for classes that get that skill August 7, 2017 - Object restriction update: if any subclass (i.e. Barbarian, Paladin Ranger, Dreadlord) can wear an item then the superclass (i.e. Fighter) can wear it. - For extended uptimes, mobs have a chance to gain additional experience if they are not killed up to a maximum of +35% experience over time. Higher level mobs accumulate slower than lower level mobs (since they are typically killed less often) - TOGGLE BRIEFCOMBAT updates: - Will summarize your mount's attacks - Counts RIPOSTE and COUNTER ATTACKs in summary - Fixed an issue where critical hits weren't summarized in damage - Simplified verbage - Is suppressed in initial attacks and attacks where victim dies - Attack speed for SHAPECHANGE forms increased - TOP10 lists (including top5 on login screen) now show class and level - TOP10 KallistiX shows top10 info for all eras combined - SPELLCOSTS command tells the truth for mana costs - The first 15 points of Dexterity provide more AC bonus than before - Shard redemption details will show in your private GAINLOG - Lights will correctly respond to "wear all" and "wear light" - Guild specific boards fixed - Meta guard no longer blocks entry to Meta Shop - French and other special ascii characters supported - Fixed a crash with undead followers July 28, 2017 - Tol Morlyg, Drow City, Thalos, and Sewers of Midgaard updated July 24, 2017 - AREAS command added to let you show and search for areas at Kallisti - Darkport updated July 23, 2017 - Significant improvements to SHAPECHANGE for Druids - Characters have an option to review their past achievements with the new GAINLOG command - CREEPING DEATH cast time reduced and mana cost increased - Rangers can learn the ENDURANCE skill - Prophets can learn GUST OF WIND - WARPAINT duration increased at higher ranks - CONSTRUCT cost to refill and change custom fountain liquid type reduced - Ranged weapon rank needed when identify missile weapons shows correctly - The Lagoon and Deaquamaula updated July 20, 2017 - Paragons can Gossip at level 1 - Quest point shop options to add new procs corrected - Special death messages added for Seppuku, Hardcore players and Paragons - EXP command revamped and shows more detail July 17, 2017 - You can 'insure' and 'strengthen' items at the qpoint shop - Durable items have a reduced chance of being damaged from acid - Modifying items in the qpoint shop will mark them as owned by whomever modifies them. Only the owner can use owned items. - Life draining procs on weapons no longer work on Constructs, Undead, Ethereal, and Mineral races - Two handed weapons don't get as much of a bonus to weapon proc frequency rate as in the past (5% now instead of 15%) - Exp multiplier shows extra precision (for Paragons that provide tenths of a percent exp bonus) - Converted characters are denoted on character selection screen - Wraithform shows up on prompt as 'w' - Tower of High Sorcery updated July 14, 2017 - Acid damage effect on equipment reduced, especially on items composed of magic - Objects that modify saving throws work correctly - Paragons get top10 points for paragon levels above 10 - Paragons that complete quests for experience will autolevel if the awarded experience is sufficient to GAIN - When trying to wear items where you don't have sufficient skill rank (i.e. edged weapons or armor use) will tell you more verbosely what rank is needed July 13, 2017 - Stamina drain and Mana drain procs added to qpoint shop - Life, stamina, and mana drain procs show how much drained - Fixed issue in qpoint shop with mediate size. Cost is 1 qpoint to remove size restriction from an item - Penalty to Parry when mounted reduced July 11, 2017 - New combat option: TOGGLE BRIEFCOMBAT - this will summarize your hits, misses, and damage during combat to reduce combat spam. - DISPLAY option to show current target name changed to 'oppname' (display oppname) - Paragons can see their stats on SCORE at level 1 - Level 25 Paragons allow their account to see scores during char creation - WHO option for paragons added ("who paragon") - Held weapons will fire special procs correctly now July 10, 2017 PARAGONS launched! - See HELP PARAGONS for details - REPORT command uses colors to denote injured state (like GROUP command) - !DROP on CURSED items is permanent at casting level 25 CURSE no longer makes items !good at casting level 50 - Liches created from ANIMATE DEAD no longer cast area of effect spells - TASK events moved to the KINGDOM channel (toggle kingdom) The RolePlay channel is just for in character Roleplaying again - Randomly generated blue items have a higher rate of occurance - SPIRIT OF BUSHIDO provides a message when it ends - Giant race added to quest point shop (needs Paragon levels to unlock) - When a mob diverts attention, you see the name of the new victim. - Cast Level shows correctly in SPELLS list - YEP social fixed - Grim Ward damage reduced July 7, 2017 - Major update to Weapon Procs (they work much better across the board) - Quest Point Shop updated (4n e 2n from Temple) - You can enhance procs on musical instruments now - Nullify option added to remove a proc from an item - Adding an armor proc doesn't increase it's min level anymore - New armor procs added: frozen and shock will do damage to foes attacking you - COMBAT command shows who you are defending, defended by, deathbonded to, deathbonded by, and what you are mounted on. - 0.player works again to target players specifically instead of mobs - POLYMORPH creatures that get special attacks (razor claws, venom bite, etc.) will do more damage based on NATURAL WEAPONS rank This also applies to Minotaur GORE skill. - LAYHANDS greatly improved (heals a lot more, works better on self). Can be used in combat (but much more prone to failure than when not fighting). Mana cost on failure reduced. - DEFEND for Samurai works on any alignment and stops caring about level above 60 for all classes. - BASH delay to victim reduced. - Fireshield/Iceshield/Shockshield do a little less damage. - FORMATION command changes display color of character based on how injured they are. - Offhand weapons get more damroll than before (85%). - POWER HEAL is a little more effective. - Bard song currently being played shows up SCORE correctly. Jun 26, 2017 - New PROMPT option "Nopponent" (Opponent's name) - will show you who you are currently targeting in combat. - Worn items are much more lenient to changing alignment before they become unusable. For example - previously, as soon as you changed alignment to GOOD, then any !GOOD items would pop off instantly. Now, you can still wear them while GOOD, but if your alignment continues to increase (close to max), then !GOOD items will eventually still pop off. - FORMATION command improved. It now shows level and class of members and empty spots will display in a dark color and show the position name. - Anyone in the group can REFORM members of the group (the leader gets a notification). In cases where you are swapped in a formation, you will get a notification of your new position. - Double message on failed SLEEP spell fixed. Jun 23, 2017 - When you imbue or augment special powers of items (via spells or quest points), the item's level and rank requirements won't change - When listing players on your account, you will see the level, race and class of your characters - Top10 Charts only register scores for Kallisti5.0 characters - You can OUTFIT your mounts with gear now (the gear must be designed for mounts to wear - you'll see "Mount" listed on the locations items can be equipped to indicate mounts can wear them). Use the command UNOUTFIT to remove all gear from your mount. - Changing race qp cost reduced and now adjusts your max stats (the difference between the old race and the new race) - Pixies and Giants added as race change options - Quest point costs for most options at the Adventurer's Guild reduced - Quest point shop shows you how many times you've used the MaxStat option and displays cost in list - DEATHGRIP will do damage faster and cause the victim to fall off their mount. It will not stop combat. - REFRESH has a group castable option now. (refresh group) - SEPPUKU will now short circuit any pending comands and immediately and honorably end your life (typically with no death penalty depending on skill and rank) - Fixed an issue where some account's player house names weren't showing on the login screen - New characters on an account will inherit channel settings, and many preferences (like prompt, tickcounter, spellalias settings) correctly - Special weapon abilities: mana drain, turn undead, godhammer - won't increase weapon rank requirements - IDENTIFY spell shows base as well as current and max stats as well as exact alignment - Delay on successful CONVERT MANA reduced (and improves with rank) - CURSE and FEEBLEMIND duration reduced - Minimum duration for Sanctuary spell increased - Mobs that aren't followers cannot teleport into the Necromancer Crypt - ICESHIELD, SHOCKSHIELD and DEMONFORM have appropriate spell wear-off messages - NoHunger and NoThirst items exist and work now - Fixed an issue where Bards would stop playing songs at random times - You can't lose hms on death if below 2k noble points. - Badges are more wearable now - There is no delay when wearing surrounding, orbitting, floating, or shields whilst fighting - Delay on failed MEDITATE greatly reduced and is trainable to a higher rank for many classes - Various typo and grammatical fixes throughout - New feature coming soon - PARAGONS (see HELP PARAGON) Jun 20, 2017 - Fixed an issue with CONSTRUCT command when changing object names You can also use it to add multiple keywords to containers and decorations - Mounts won't use special attacks on their owners - The "drain" weapon proc effectiveness is increased (doubled!) - Added a new custom fountain liquid type - Giant race movement costs reduced Jun 5, 2017 - Ptam casts more spells and will cast on high level nobles as well - Stamina cost lowered for higher ranks of RESCUE - Mob dispositions tweaked to lower frequency of "bash lock" state where mobs repeatedly bash without obeying proper delays May 27, 2017 - RALLY command added. This will inform your group that you want them to come to you at your current location. Any NPC followers will start walking toward you if they are in the general vicinity. - RENAME command added to allow you to rename your NPC followers - DAMAGE REDUCE ability on objects functions correctly now [ armor proc ] and shows up on the DEFENSE command - PRAYER at rank 3 will increase resistance to Necrotic damage - DEPART (egress) now takes you to the Temple Plaza instead of Temple of Midgaard (to keep NPC followers out of the Temple) - Druids, Demoniacs, Wizards, and Mages attack a little more frequently - SPIRIT OF BUSHIDO improved - Hamlet of Falcon updated May 24, 2017 - Significant change to combat attack rates - generally everything will hit a little more frequently. Higher level increases chances of hitting more often. Hitroll matters more and AC has a diminishing return above around 500 AC. Innate mob attack avoidance reduced. - Higher weapon skill ranks provide more hitroll and damroll bonuses - You can cast IDENTIFY on mobs - FAERIE FIRE provides more AC benefit than before - Using FOCUS while it is already in effect will cancel the current effects rather than fail. Monks can use FOCUS on Wisdom. - There is now a tunnel under the Temple of Midgaard (from Temple Plaza to Fountain Pass) so that groups with NPC followers can walk from Southern to Northern Midgaard without passing through the Temple dead zone for mobs. - SUMMON MOUNT will summon Winged Nightmares for Necromancers at rank 3+ - All Priests can learn LORE - COMMUNE is more reliable at finding materials for item crafting - LORE can be used on your surroundings to find materials for item crafting at rank 3 - Exp for item crafting increased. Minimum rank to scribe or brew reduced to 2 (in the target spell needed) - Astral Plane and Tombs of Tarin updated May 22, 2017 - WRAITHFORM fixed to provide better protection against knockdown type attacks again - The IDENTIFY spell (at cast level 30+) will show victim resistance information as well - DRAIN spell drains a bit more hp (depending on victim level) - INVISIBILITY, BARKSKIN, Wyvern/Phantom/Spectre/Hellspawn/Devil forms give more AC than before - Items imbued with extra spike damage have a bit lower level restriction - Redferne's Residence updated (Grand Knight of Paladins) May 21, 2017 - LORE skill can be used on people or monsters to show their resistance information May 18, 2017 - Casting speed of Mage Sword, Enchant Weapon, Holy Weapon, Foulblade, and Familiar spells reduced - Nedragaard Keep updated May 17, 2017 - If an object is composed of MAGIC, it will autosize to your character (essentially no size restriction) - Size restriction on rings, eyewear, and shields relaxed a little - Cost to permantently remove all size restrictions from an item lowered from 5 qpoints to 1 qpoint - Tower of Renat updated May 16, 2017 - Fixed an issue where low level aggressive mobs were attacking really high level targets inappropriately - Fixed an issue where some characters got the specialization message at the wrong time when gaining levels - Poison duration and effectivness (and chance of it even happening) for eating corpses reduced May 15, 2017 - Aggressive mobs will respect formations more predictably. Formation position matters over the MARCH order in the group (as well as mob hatred toward a particular class or race or if they are hunting or have memory of someone in particular). - Deathtwirl has a verbose room message now May 14, 2017 - TWO HANDED WEAPON skill is no longer a skill. It was unnecessarily complex to have an extra layer of skill rank on top of edged, blunt, and natural weapons. If you spent skillpoints on two handed weapons, it will be automatically reimbursed when your character logs in and you will see a notification. - Higher ranks in Edged, Blunt, or Natural weapons increase your hitroll and damroll more than they did previously - STATIC FIELD spell messages cleaned up - Prophets can learn the REDEMPTION skill now - Dis (the zone) updated May 13, 2017 - Identifying an object gives more specific weapon skill information - Seppuku won't trigger a group death for leaders May 11, 2017 - ASSASSINATE skill revamped to use stamina for an extra level of damage on backstabs (also responds to "execute" command) - MARCH bard song stamina regen boost increased - Fixed spell messages with Levitate when cast on self - Law Enforcer can't enter the Crypt anymore - Exp loss for leaders reduced when lower level groupmates die - Wear off message for SPIRIT OF BUSHIDO skill May 5, 2017 - Barge won't consume stamina when you try barging into a non-existant door - Elemental Plane of Air updated May 3, 2017 - LEADERSHIP EXPERIENCE requirement removed The group leader now gets a bonus to exp earned based on the size of the group. If you had existing Lexp, you can still convert it to experience using Hans. - City of Rommena updated May 1, 2017 - Druidwell updated April 28, 2017 - Bard mana regen increased April 11, 2017 - Duergar Caverns updated March 18, 2017 - Tavenen Forest updated March 16, 2017 - You now get a warning message when entering zones intended for a much higher level range than you are. - Priests and Monk max skill rank in Two Handed weapons increased - Girish Mountain, Ravlop Ruins, and Trein Forest updated March 10, 2017 - Guild of Darkfriends and Shakespear Village updated - Spell wear-off message for STATIC FIELD added. March 4, 2017 - Fixed a bug with shards when they raise your maxstats - Elemental Plane of Fire updated February 18, 2017 - ESTIMATE "slower" now displays appropriate stats and cost is reduced - Battersea, Niatachel's Keep, Ruined Moathouse, Flooded Forest, Dragon Realm, and Hillsboro updated February 13, 2017 - Rotting Museum, Island of the Necromancer King, and Old School udpated February 6, 2017 - Call Mount works more reliably at higher levels - Underworld and Cathedral updated February 3, 2017 - Meta sage won't strip Prayer affect - Fixed an issue when starting combat with the "hit" command and immediately fleeing - Rome updated January 31, 2017 - Ruins of Swamp Castle, Caves of Grimmbal, Caverns of Mount Ghaldor, and Great Northern Forest updated. January 21, 2017 - Crystal Castle, Mystic's Covenant, and Blackhalo Keep updated January 14, 2017 - Nebelwald, Swamp, Goblin Castle, and Leprechaun Village updated January 6, 2017 - WRAITHFORM bug fixed. It works better now. - Natural Weapon skill increases damage for SHAPECHANGE and MORTIFY special attacks (like venom bite, talons, etc.) - Bog updated January 4, 2017 - Cost to REGRESS skills capped at level 60 (it won't cost any more to regress skills beyond level 60 than it does at 60) - Winter and Galaxy updated January 3, 2017 - Followers will no longer follow you via magical transport if they are resting, sleeping, or otherwise slacking. - KNOW MONSTER gives much more information, including resistance information and is learnable by all Mages and Priests. This spell completely replaces KNOW ALIGNMENT. - Village of Callidyrr and R'lyeh updated January 2, 2017 - Happy New Year! - DISEASE spell improved to
d6 + level damage. Also reduces Constitution, and Dexterity of foe and can cause decay damage over time. It is trainable at level 20 now (instead of 14) - DARKFIRE available at level 17 for Necromancers (instead of 24) - Spell cost of SHOCKING GRASP reduced slightly - CALL OF DIS damage increased vs non-undead/ethereal/construct targets - PLAGUE can cause decay damage over time, mana cost increased and trainable at level 14 now (instead of 15) - SUNRAY won't attempt to target your mount - VIVIFY spell fixed to not stack - GUST OF WIND won't initiate combat vs group members - Bug with FEEBLEMIND spell targeting fixed - You no longer have a chance to GORE when shapechanged or mortified - When looking at items, you will see their weight and size - Fixed a bug with damage reduction armor procs (it works better now) - Castle of Callidyrr udpated - Fixed a crash bugDecember 25, 2016 - When using magic to charm monsters or animated dead, the total number and power of creatures charmed is based on Wisdom rather than Charisma - Shards can create objects now - Mahn Tor, Orshingal and Goblin City updated December 23, 2016 - %10 bonus Exp until Christmas! December 18, 2016 - Dwarven Kingdom, Blackthorne Valley, Training Halls (next to Faerie Realm), Midgaard, Arachnos, and Solvorfirth updated - Shield use for blocking attacks works better now December 12, 2016 - Blue weapon level restrictions lowered a little - Whispering Hills / Barrow Mounds updated December 8, 2016 - Merry Christmas! - City of Boring updated November 28, 2016 - Hunt now tells you if the target is in your current room - Fixed messages with doors in zones where it was broken - Midgaard Graveyard updated November 25, 2016 - Significant update to skills damages, wait states, effects to victims updated. Rank generally has more impact. See individual help files for info or HELP SKILLCOMPARE for a side by side comparison. - Discount for HMS meta instated. This is not the same as it has been in the past and is a gradual discount from level 30 to level 50 with a maximum discount of 10% (at level 30) and 0% at level 50. Level does not raise meta costs above level 50. - DUAL WIELD increases off hand attack rate - High end mobs have more gold and avoid attacks less - Lacerating weapons identify correctly as "natural weapons" - Circus updated November 24, 2016 - HAPPY THANKSGIVING! - Exp cost to level smoothed out a bit and reduced at high levels November 23, 2016 - Flamestrike can heat blind - Duration of Feeblemind reduced - Shapechange and mortify provide night vision November 21, 2016 - You now see an indication when you (or your target) makes a SAVING THROW on the damage line. [ reflex save ] - Saving throws in general updated on all attack spells and skills to function more reasonably - Making a saving throw vs dragon breath will greatly reduce any additional fire/frost/lighting/acid/gas effects - High power values of item special procs won't raise required weapon/armor/shield skill rank requirement so much - Fixed GEYSER spell damage - DICTIM spell is more verbose - CALL OF DIS affects targets affected by MORTIFY as if they were undead - Ogres can't eat ashes - Drow and Duergar can see better in the dark (items in their inventory even if there is no light source) - RECALL command works up to level 10 again (instead of lvl 5) - Mines of Moria updated November 17, 2016 - If you or your opponent are at ranged distance, you cannot slap potions away during combat - For determining skill success/fail vs very high level mobs level difference is a smaller factor - Max followers in a group for PC's is no longer limited by Charisma November 13, 2016 - FOCUS and BUSHIDO spirit last longer - Dragon Strike heals a bit more (based on character level) - You can train skills to higher ranks without having to master your current skill level - Kender mobs have a good bit more gold - Wait state on Convert Mana reduced - When "looking" at items, you will see an indication if the item has a special ability (but not exatly what it is, use LORE for that) - Wooly Mammoth shapechange form grants some resistance to cold - Desert Pyramid zone updated - Necromance crypt exits up to Temple Plaza so undead minions can now follow - Exp cost to learn many higher level skills has been reduced and gold cost to learn lower level skills has been reduced November 10, 2016 - Major update to META. Costs scale appropriately at very high levels and there is no discount to HMS metas based on level. (There is still a discount on stat metas based on level though.) - Significant update to BASH states. Anyone that is "bashed" (i.e. knocked down via BASH, trip, sweep, etc. or failing certain skills), will recover to knees or feet on a random one of their attacks (remember attack order is based on INITIATIVE). If it's your last attack of the round, you'll always recover. This makes bash skills like SHIHONAGE much more effective since previously, mobs would always recover at the beginning of the combat round. - AC reduced on very high level mobs - Mobs regen less when in an alert state just after combat ends. - Mob followers will now follow their masters through recall, gaseous form, and other actions or abilities that move their master around. - The rate at which alignment based characters (necromancers, etc.) change alignment via fighting similarly aligned foes is reduced. - MORTIFY and POLYMORPH forms improved (generally faster attack speed) - You can DRAG (takeable) items from one room to another. This is particularly useful for necromancers that may want to drag a corpse to a neighboring room that they normally couldn't carry. - Bless weapon bugs fixed - Samurai can learn the CHARGE skill - Mt Fredgehand and Towers of Training zones updated November 7, 2016 - Castle of 7 Towers updated November 6, 2016 - Astral Plane updated November 4, 2016 - Montserrat, Castle Ravenloft and Roman Pantheon updated November 3, 2016 - Zones Dante's Inferno, Citadel of Order updated November 1, 2016 - Congrats to Fatale for winning the Halloween event! - Player houses now have two more storage options: trunk and shed - Weapon / Armor rank and some stat requirements on very special high end items are reduced a little. - Retired the option to wield a 1 handed weapon with 2 hands. (Nobody uses this and it's not really an advantage since it prevents you from using a shield or a held weapon so just wielding a two handed weapon is a way better option). - Level requirements for high damage weapons for Assassin and to a lesser extent Demoniac have been reduced. - You can ESTIMATE at the quest shop for all options that make sense. - The cost to permanently remove size restriction for an item at the quest shop is greatly reduced. - Procs like mana / life drain on weapons and armor affect level requirements more reasonably now. (for exmaple, items intended for Wizards that have mana drain procs won't have inappropriately high level restricts for Wizards.) - All classes can learn the HUNT skill again. October 29, 2016 - Shockshield shows up correclty for Mordent Wizard at trainer. - Heal and Power Heal will heal a bit more. - Reduced delay on group heal (half combat pulse per target healed after the first 2, max of 2 rounds - well more efficient than casting heal on everyone individually). - Completing a TASK will earn the winner more gold. - Appropriate message added when Godhammer spell expires. - Prophets can again wear holy symbols regardless if they are made of precious metals. October 28, 2016 - High end armor proc items don't have such steep level restrictions or armor rank requirements. - Shield use, Divine shield, and Godhammer will trigger more frequently. - Skill and spell rank bonuses (from gear) beyond +3 is more effective. October 27, 2016 - You can QTRANSFER at level 50 again for K5 characters. Only prior era characters require a higher level. - Holy Symbols and Items of Nature for casting priest spells have been revamped. Now, any item can be a holy symbol or item of nature. - Reduced delay on item harvesting and crafting skills. - Procs in general will trigger more frequently. - Godhammer weapon proc triggers more frequently (above and beyond the increase to all procs). Godhammer also binds item to owner. - Two handed weapons will triggers procs more frequently (above and beyond the increase to all procs). - Higher spell ranks (above 3) will reduce concentration loss. The higher the rank, the lower the concentration loss. - BLIND FIGHTING skill reduces the penalty to successfully target victims that you cannot see more than it used to. - Summon level restriction maxes at level 75. - You can add ranks to LORE skill in order to see more info (mostly useful below level 50) - You can regress FIND TRAPS skill now. October 23, 2016 - You can ATTENUATE items multiple levels at once now (up to 5) and also get an ESTIMATE to see the total cost. - Rate of mob avoid skill reduced at higher levels and increased a little at low levels. - Two handed weapons use slightly more stamina than 1 handed weapons. - Added damage number indicators to more weapon procs. - You cannot transfer qpoints to other characters (except at level 100). October 19, 2016 - KALLISTI 5 anniversary! It's been 1 year since we launched! Birthday gifts are in order and we have some for all the loyal Kallisti veterans out there. Thanks for hanging in there and keeping the Kallisti spirit alive!! - Significant update to attack rates for most classes. Base rate increased and dexterity and multi attack skill has more affect on swing rates. - Damroll for offhand weapon attacks increased. - Fixed bug with weapons that can sometimes get destroyed when damaged. - Shocking Grasp doesn't work from ranged distance. - Curse, stone blast, darkfire, acid blast, and disintegrate can be cast from ranged distance. - Heal and Power Heal are a little more efficient when cast on others especially at higher ranks. - Estimating to make an item lighter at Slegge will show stats so you can what new stats will be. - You can also make items heavier now. October 18, 2016 - MAJOR UPDATE TO ITEM RESTRICTIONS - Stat requirements to use items have been refactored and are generally lower and more reasonable for all classes. - DETECT MAGIC ability is now given when casting CRYSTAL EYES (at casting level 25+), TRUE SEEING (casting level 55+), and with Wyvern and Dragon SHAPECHANGE forms. - DETECT MAGIC lets you see the releative strength of affections such as fireshield, sanc, unholy aura, wraithform, etc. - DEFENSE command shows detailed sanc, wraithform, fireshield, etc. levels for yourself when active. - WRAITHFORM has been refactored. Effectiveness now varies based on how powerful the spell is. Higher casting level increases wraithform effectiveness (higher chance to avoid bash like physical attacks), and +wraithform gear will stack with the spell's effectiveness. - SHOCKSHIELD - new spell added for Mordent Wizards. - ASSASSINATE skill doesn't trigger when using a 2 handed weapon. - You can pray to higher and lower alignment in the prayer room. - Messages cleaned up on ICESHIELD spell. October 17, 2016 - You can cast the CURE spell on items to remove curse and unpoison liquid containers. - Holy Steed spell gives target mount additional stamina. - Max stamina and stamna regen for mounts increased. - Edged weapons work to cut your way through jungle sectors. October 16, 2016 - Exp for mobs with dispositions increased. - Movement cost for moving in underground rooms reduced. - Stoneskin duration will continue to decay even in temple. - Minimum effect of divine shield increased and frequency improved a little. - Message added for holy steed spell. October 10, 2016 - Changing races immediately grants all racial abilities. - If you race change away from Minotaur, you'll lose the gore skill. - Attenuating items (lowering min level requirement) now reduces level requirement for all classes instead of just the class that you are when purchasing the attenuation. - Can't charm shopkeepers anymore. - Fixed a bug in rare cases where disarm could place an item out of reach. - All LIGHT objects show full restriction information like all other objects when identified. September 13, 2016 - NATURAL WEAPONS skill separated from blunt / edged where logical. See HELP WEAPON TYPES for more info. - Charmed mobs keep some of their skills. September 12, 2016 - Mob gold increased (especially dragons, wizards, giants, dwarves, immortals, and extremely high level mobs). - Practice sessions added for legacy K40 and K45 characters (automatic conversion when logged in based on level and stats). - When typing PRACTICE, you'll see how many practice sessions you have. - Death will restore any lost limbs. - You can pray "regenerate" to grow back lost limbs in the prayer room. - "top10 damage" will always show you your own personal top damage amount. - Priest disposition updated to use heal a little more wisely. September 9, 2016 - Rate of acid damage to gear significantly reduced - Fire vulnerability from Barkskin reduced September 6, 2016 - TOP10 lists added for damage (with a single hit), K40, K45, and K50 (to see just players from particular ages) - ABJURE is shown on damage messages when it triggers [ abjure ] and also lasts a little longer September 4, 2016 - When you kill with DICTIM, normal death is triggered (autoloot, pk credit, assimilation, etc.). Spell messages improved as well. - HAND OF GOD spell gives Necrotic resistance and slight vulnerability to Divine damage - Immortal Wizard mobs have less gold (but still higher than normal) - ESTIMATE at item resizer will show you a little more info August 31, 2016 +10% exp for the LABOR DAY weekend! (starting late Friday night) - Mobs group more intelligently now (tanks in front of formation and casters in back). - You can see the formation arrangement of foes using the FORMATION command and specifying a target. - Grouping people tells you where they are placed in the group formation. - Relatively minor bug fixes: - General MUD performance improvements - Fix for weapon ranks setting too high in some cases - Fix for mobs calling for help to mobs that are already injured - Fixed blindness caused by Dictim - Fixed a bug with rashes - Fix for some rare cases where autolooting gold wouldn't work - Fixed saving throw for Lich undead drain attack - Fix for +/- SIZE items August 27, 2016 - Mounts have more stamina. - Randomly generated potions, salves, wands, etc. respond to their full name. ("wand of invisibility" now responds to "invisibility" as well as just "wand") August 23, 2016 - NEW ZONE, Atoll Tromenne (Impala) - Sailors on the Salacian Sea have discovered a strange coral formation with strange creatures wandering upon it! (Level range: 30's) August 22, 2016 - Race size is displayed during character creation. - SNAPSHOT has an extra message on success. - Holding a weapon gives you an increased chance to PARRY. The faster the weapon, the bigger the bonus. - DIVINE SHIELD improved. - Fixed issue where combat doesn't end correctly if you swing, miss, then recall with in the first round of fighting. - HEAL spells don't wake targets anymore. - REFRESH spell messaging order changed for clarity. - FOCUS skill lasts longer at higher levels and can also be used to raise Charisma. - You can lose some leadership exp if a group member dies while you are leading and in the same room as them. - Prayer room "heal" option heals a lot more. - Estimating using qpoints to lower an item's level will show you a preview of new stats / restrictions. August 20, 2016 - Meta gold cost for high nobles reduced. - Wizard and high level mob gold increased. - "repair worn" and "estimate worn" at the equipment repair shop work correctly. - Shopkeeprs and protected mobs are now more protected. - Group heal weapon proc shows how much is healed. - Mobs casting dispel magic fixed. - On fire/acid messages fixed. - Fixed success message for sleep spell during combat. - Nether demon area attack rate reduced a little. August 17, 2016 - Messages when someone is on fire or acid will display correctly (and also indicate resistance/vulnerability) - You can send tells (and other things) to people by their account name as well. (The MUD will first try to find a matching player name before looking for matching account names.) August 16, 2016 - Followers that are healed whilst incapacitated will recover correctly now - Druids get 'summon mount' now instead of 'call mount' - Troll regen tweaked - "cure" is an alias for the spell "cure" rather than the skill "cleanse" - Fixed a bug with bloodlines specializing. - Templar can get rank 8 in blunt weapons now (previously 7) - Mages can learn up to armor rank 3 (previously 0) - Mages can learn up to blunt and edged rank 5 (previously 4) August 15, 2016 - NEW ZONE! Rain Sanctuary by Ultimea (help RAIN SANCTUARY) - Resistance mage spell altered significantly. It is self only and provides more resistance to a variety of spells (you choose which resistance at casting time). See HELP RESISTANCE. - More blue items! Look for new scrolls, salves, books, and potions. Weapons have also been improved. - Players less than 15 levels from the largest member of a group will still earn *some* exp (and a higher percentage above level 50). - Resistance beyond 100% works correctly now. - Shard count shows correctly again. They slowly load rather than all at once. - Dragon, Giant, Dwarf, and Duergar mobs have more gold. - Glare skill won't add as many lost attacks if victim already is suffering from lost attacks. - Poison obeys correct (longer) death threshold. - Heat, Cold, Plant, Air, Ethereal, Water, Mineral mobs have more appropriate resistances set for their race type. - Item crafted objects have a chance to provide +skill ranks on the manufactured items. - Item crafted books, staves, and other caster gear won't increase armor rank required to wear. - Blocker mobs won't block exits if sleeping. - Blessing or enchanting armor (via spells) doesn't raise armor rank. - A new random generator algorithm has been implemented to ensure better randomness (based on the Mersenne Twister generator). This is not trivial. August 12, 2016 - Summon, Portal, and Dimdoor work on high level players better (the spells treat target level for PC's at a max of 75) - Duergar and Drow have a higher chance of heat blind - Dwarves get a free starting rank of 1 to pounding weapons instead of edged weapons if they are priests - Troll hp regen increased significantly to 30% + 1% for every 2 levels above 40 - Eldar mana regen increased significantly to 20% + 1% for every 4 levels above 50 - Gnome racial penalty to strength is only -3 (instead of -4) and bonus to dex is just +1 (instead of +2) - Troll bonus to strength is now +3 (instead of +2) - Kender penalty to strength is -1 (instead of -2) - Humans now get +2 to an initial stat as a bonus instead of +1 - K40 and K45 characters get a message alerting about missing ancestors / children when using lineage command - Poison decays slower (lasts longer) August 10, 2016 - Damage messages are consolidated now. You will see indicators for Sanc, Unholy, PvP, Ranged, Combo, Critical Hit, Stoneskin, Resistance, Vulnerable, Proc, Deathbond, etc. that modified damage for either an incoming or outgoing attack after the damage line. i.e.: "A fire elemental annihilates you with its burn. (50 damage) [ sanc resisted critical hit ]" - Size (and other similar issues) when logging out while affected by something that changes your size has been corrected so that when the spell wears out, you don't have the wrong size - "resistance" spell alias fixed - Divine Shield improved - Minimum damage on fireshield and iceshield increased August 3, 2016 - Gold on high level mobs increased - You can't lose more than 1 stat over max per death. If you previously lost more than 1 stat on a death, you are eligible for a reimb of anything lost in excess of 1 stat (you decide which). - Lighting / Acid / Freeze gear destruction tamed July 31, 2016 - "Ranger" BIND is back! You can heal yourself with this skill. - Object resizing +/- 4 corrected and price capped at 3 - Mage sword and godhammer created items wonn't raise weapon rank requirements anymore - CALL MOUNT above rank 1 will call faster than 2 ticks - Beware: continuous damage affects (like on fire, acid, etc) will continue to harm you even if you cut link - Beneficial spell affect duration will not tick down while you are in the Temple of Midgaard or Temple Garden - You get a message reminding you that you can SPECIALIZE when gaining to the appropriate level - When equpping objects that give a penalty to a positive buff, you get an appropriate message (similarly when removing) - Mobs will only divert when someone joins the battle if the mob is not ranged and the joiners are also not ranged - Mobs will target people they are currently fighting in the formation more often (rather than always obeying formation targets). Use RESCUE to make a mob fight you. - Swallow special mob attack has a better avoidance check - Wild Magic Burst has verbose messages July 30, 2016 - Lightning/Freeze/Burn damage affects to objects has been reduced - Feint chance with missile weapons displays correctly in combat details now (0% chance) July 29, 2016 - Fix for exp when grouping above level 60 (you aren't penalized, regardless of level range) - Grouping range extended to +/- 15 levels sub-60 - Piranhas in Citadel of Order don't fill the room anymore - Lights are no longer specifically "Held" (simply worn as Light) July 27, 2016 - You can now resize objects +/-4 sizes beyond their original size - Godhammer proc affect increased July 26, 2016 - Layhands heals more at once, especially at higher ranks - Rescue rank 5 works in large combat correctly - Rangers can learn grapple to rank 5 now - Demonform casting bugs fixed July 24, 2016 - All quests restored - Ogres are now size "Great" (14) - Blade Barrier does more damage - Shield Block and Divine Shield skills both reduce more damage and Divine Shield triggers more frequently - Delay on TUMBLE skill reduced - Reverberate spell will cure deafness from shrieker mobs - Godhammer won't raise min level to wear or rank required to wield The spell alias "godhammer July 23, 2016 - You no longer need Leadership Exp to level below 50! - Necromancers can learn Levitate spell now - Embalm spell tells you how much longer it is preserving a corpse and minimum preservation duration increased a little - Poison from Gas Breath mobs is curable with CURE spell now - Rate of hp "bleed" (losing hp when you are over maxhp) has been slowed a bit (a benefit, meaning you keep phantom hp a little longer now) - Meta gains for many classes increased (especially casters) - You can target the IDENTIFY spell on objects correctly now - Ogres get +6 str instead of +5 - Constittion requirement for Death Fog spell reduced to 18 - "holy armor" renamed to "divine armor" July 19, 2016 - A bug with wield/hold/shield setups checking strength is fixed - LIGHT objects have correct level restrictions now - Grouping restrictions above level 60 are no longer limited to within 10 levels - Shards are worth slightly less MLR and initial bloodlines are worth more July 16, 2016 - Redemption gains are biased more toward hp now than mana/stamina July 13, 2016 - Mounts called or summoned will no longer be aggressive to their summoner when dismounted or otherwise separated from one another - Mana cost for Intervention and Concecrate skills reduced a bit, especially at higher ranks July 12, 2016 - Layhands can work on self - Many physical skills (kick, bash, etc.) cannot be used from the middle or back ranks of a formation. One exception is backstab, but if you fail a backstab then you will be placed in one of the front ranks of the formation. Success returns you to your original location in the formation - Stamina cost for Shihonage skill reduced slightly - Troll hp regen and Eldar mp regen bonuses have a little higher minimum benefit - Divine Shield skill for paladins reduced from level 51 to 50 - +CriticalHit from weapons shows up in your character skill list now as a bonus July 9, 2016 - Stamina cost for FOCUS skill reduced a bit at higher ranks and will only charge half stamina cost upon failure - Hardcore mode exp bonus increased to 5% - Skills and spells that interact with "humanoid" mobs will also affect Giants now - Prophets get Charm Person instead of embalm - Charm Person costs mana instead of stamina now July 7, 2016 - Items that give +rank to spells will not increase armor or weapon rank requirements - You can now transfer a character from one account to another using the CHARTRANSFER command - Bloodlines can now change race for 0 qpoints while under level 10 (at the quest point redeemer in North Midgaard) - Stamina cost for prayer and cure skills lowered - Prayer skill at rank 2 or higher will heal the user, and at rank 3 will increase alignment (more frequently than before). The amount of AC granted has also been increased - Intervention can be used at a higher hp threshold and will heal more - Failing WARPAINT with low Charisma works correctly now - When you are advanced upon, you will have a 1 combat round delay July 6, 2016 - When identifying an item, you will see if you are wearing or carrying the item so that it is a little clearer to determine exactly which item you are identifying - Exp on SCORE reflects group exp bonus accurately - You won't drop gold on death in arena anymore (oops!) - When leaving the arena, if you were mounted then your mount will come with you - Barbarians can slaughter again - You can now type "look room" to force the room's full description to be displayed even if BRIEF is turned on July 5, 2016 - When you kill a mob and you are not fighting anything else then you will no longer experience any post combat delay from stacked skills, spells, etc. - Wear weight is calculated correctly now (visible on EQ command) - Additional reduction to lightning wreaking havoc on gear - Prayer room allows praying to +/- 650 alignment now and tells you how much you paid July 4, 2016 - Bonus 15% exp earned for July 4 Holiday! - Fireworks found can be REDEEMed like shards! - Shard quality improved - Removed slight delay you receive when initiating combat with "kill" or "hit" - Added Telnet GA support to make mud friendlier for Vision Impaired players - Exp bonus (if any) shows on SCORE - Max shards increased - If you are wielding, holding, and using a shield; they won't pop off due to strength unless you couldn't wield/hold/wear them with your current strength in the first place - Autojoin will trigger faster - Circle skill stamina cost is reduced at higher ranks - Display glitch with demonform on who list fixed July 3, 2016 - Bonus exp and fireworks coming for the 4th of July holiday! June 28, 2016 - Mages can learn Shield Use skill - When casting certain buff spells on others (like Sanc), the effect is greater than it was before (by about 40%), but not as strong as when cast on self - Defensive combat style affords a little more protection to Bash - Weapon procs will fire a little more often, especially vs lower level opponents - Fixed a bug with ranged mobs not advancing sometimes - Mage mobs will remain at ranged combat a little longer while they still have mana - Max exp loss reduced a little for all levels and significantly for higher noble levels - Cost to regress skills reduced - Hp and Mana losses reduced a little on death - Reduced dex requirement on fast items a little - Reduced weapon / armor rank requirement for proc'd items a little - flask of honey-mint tea (potion) now correctly give sense object - "fs" alias for flamestrike works (fstorm is for firestorm) - "charmm" alias for "charm monster" spell works now - Several minor zone updates June 19, 2016 - Damage will be displayed on pulse damage and room damage effects (like on fire, freezing, deathgrip, etc.) - Unholy Aura should end correctly now and allow Sanc spells to work - Minimum effect of Unholy Aura increased - When attempting ranged combat and you don't have an appropriate quiver equipped, you get a message during combat telling you - You can't parry or riposte whilst wielding a missile weapon - Mobs using ranged combat will use their ranged skills a little more frequently - When opening, closing, locking, or unlocking doors, you get a more verbose message about which direction you are operating - Cleaned up a bunch of typos June 18, 2016 - Fixed Wizard familiars - Fixed a crash bug in formations June 17, 2016 - Fixed a bug when dying while linkdead that would cause all sorts of wrong things to happen - Lightning bolt chances to explode equipment significantly reduced Also modertaly reduced chances of causing deafness - Reduced penalties to spell cast failure when you are very low stamina, cursed, drunk, or otherwise compromised. Increased chances of spell success if you cast the same spell immediately after a lost concentration - Fixed a bug with certain spells that give really high buff mods - NOATTACK mobs will stop combat on you if you somehow attack them June 16, 2016 - Slegge can resize items to be slower now (which will reduce the dex requirement to use them) - Major fix to HUNT skill - it finds nearby targets more predictably - Affects (both good and bad) will persist through rent/camp now - Mobs will no longer slap potions away if they aren't standing - Fixed a bug with shapechange and mortify upon a mud reboot that was not clearing the spells correctly - Wraithform is slightly better at defending against kokyonage - Fixed a bug in shapechange when casting level was insufficient for a form June 10, 2016 --> Kallisti Buff Weekend! June 11-12! +20% experience bonus across the board all weekend! Enjoy! - Fixed a bug with Shapechange - Cure spell can cure blindness caused by Gouge skill - If a mob can't see you, they will be much less likely to join in combat with a mob you are currently fighting - Frost / Acid / Fire / Lightning damage to gear greatly reduced - Stamina cost of Rescue is based more on level and reduced significantly at low levels - Stamina cost of backstab lowered at low levels - Terror skill messages cleaned up - Blind Fighting has a greater effect on negating blind penalties in combat - Chance for extreme weather to cause a lightning strike has been reduced and the damage is based on player level so that low level players don't get destroyed - Gear that gives +mana/mana regen and other magic user buffs will now have slightly lower level requirements June 7, 2016 - Hanskan Desoy Mines back online! (near Rommena) - EXP command shows current exp bonuses for your character (from OUTLAW, HARDCORE, or planned bonus exp game days) - Spell casting speed issue addressed where in very long fights you would sometimes only be able to cast a spell once in a combat round whereas normally you could cast that spell twice per round - Druid Shapechange lowered to level 15 - Shapechange Elephant form has been revamped to Woolly Mammoth, makes you even bigger and adds +stamina - Meta cost for stats at high player levels reduced, and for very low levels increased a tad (sub 30) - Fixed issue where some fighter disposition mobs were using the Gore skill innappropriately (they didn't have horns) - Large size (relative to attacker) affords more protection vs bash type skills - Monk disposition mobs will use kokyonage appropriately now - Holy Steed spell fixed (makes your mount fly) - Paralyze spell has a little less delay and a greatly reduced delay when it is cast via another spell (i.e. wild magic burst or chromatic orb) - Several high level wizard spell messages tweaked / added - Bug fixes for Blizzard and Frostbite spells - Fixed a bug in Bind skill - Ptam can cast more spells now May 27, 2016 - Mob disposition special attack frequency reduced, especially at low levels to be more reasonable - Salacean Sea is crossable via flying again - Rescue while mounted fixed - Bind skill improved - it will first try to fix BLOODLETTING affect before healing - healing on self has been increased to 25% max hp + rank*25 + level*2 - healing on others is limited to 20% victim maxhit + rank*10 - bind costs 1 stamina for every hp healed - Hermes no longer deathstrokes continually - Major cleanup of spell affects - Shapechange spell fixed to not stack forms - Haste grants a Dexterity bonus when cast on self - Protection from Good and Protection from Evil work now (prevents aggressive mobs against relevant alignment from attacking). These affects also add Divine or Necrotic resistance respectively. - Vivify spell has a message and correctly adds attack speed - Demonform and Mortify add Divine spell resistance now - Unholy Aura adds Divine Resistance now - Wraithform reduces Divine Resistance now - Focus has a better failure message - Mortify into devil form works - Sanc and Unholy Aura won't show double affect on AFFECTS - Stoneskin adds acid resistance but weakens resistance to earth attacks - "stoneskin" spell alias works now - Mobs won't try to use the disarm skill if their opponent isn't using a weapon May 25, 2016 - Heat blindness can be reliably cured by "Cure" spell - When rescuing, you will only take the formation position of your target if your victim is in the front row. Also, you will not switch positions if you are Front Center in the formation - Any class that gets Focus skill can use it to raise Dexterity - Focus gives you a message when it wears off - Pet shop costs corrected - Spell casting staves have no weapon rank requirement and the Strength requirement to wield has been reduced May 23, 2016 - Barbarian, Ranger, and Rogue classes get a bonus to AC based on level, similar to (but not nearly as much) as Monks - HELP AC for details - Prophets / Monastics can wear gems / precious metal holy symbols without restriction - Assassination skill cleaned up and has a special message when successful - Intervention skill heals a little when used and has a more verbose message on success - Mounts summoned with callmount skill will be ridable by user regardless of level - Special mob paralysis attacks can be cured with "Cure" priest spell (casting level must be at least half the level of the mob causing paralysis in order to work, normally) - Cure spell will tell you the minimum level requried to cure something if you cannot cure it - Using Rescue on a group member will cause you to swap formation locations with your target - Corpse Visage can be cast on group - Barkskin gives acid / water / earth resistance but adds vulnerability to fire - Barkskin and Faerie Fire can be cast on "group" - Faerie Fire provides a little resistance to fire - Satiate is learnable to rank 2 (for group version of the spell) - All group spells have a consistent duration for everyone cast upon - Commune and Focus level for rangers lowered a little - Soultap effect fixed - When rerolling a bloodline, you get a message showing new max stats as well as current stats - Gold cost for LExp conversion displays correctly now (it used to show 2x what it cost but it always charged you the correct price) May 19, 2016 - Pulse damage of fire affect is based on level rather than a static, crazy amount - Notice of what bardsong you are currently playing has been greatly reduced to cut down on spam - If you meta "max" then a warning message is given to specify "maxstr, maxdex, etc." so that buying "max" doesn't automatically default to "maxstrength" - Meta'ing hms shows total meta sessions to date for your character - Hanska mines offline temporarily May 18, 2016 - Chessboard mobs don't kick / bash so crazy - Hunt fixed to work cross zone near edge of zones ( Hunt range is based on rank ) - Bash is even less effective against very large targets May 17, 2016 - NEW ZONE - Further depths of the Hanska mines have been found! (Thanks Impala!) - Bind is fixed - works better, doesn't crash. Help file udpated. If you are resting or sitting, bind will increase your regen rate. - Camouflage provides Hide at rank 3 - Druid Alcove and Father Oak locations swapped so it is more obvious where to purchase Nature Symbols for druid spellcasting. - The Overworld is populated with critters now. May 7, 2016 - "animate" alias to "Animated Dead" spell fixed. April 30, 2016 - Shopkeepers start with more gold by default and they will gradually replenish their gold over time (without a mud reboot) April 29, 2016 - Low stamina affect on multi swing chances has been fixed - it was reducing combat swing rates more than intended - you won't get penalized until stamina is below 60% - the rate of penalty is lowered - maximum penalty lowered April 26, 2016 - Improvements to foulblade. You can foulblade any edged weapon that doesn't already have hitroll or damroll bonuses. April 22, 2016 - World / object updates including Darkfiends - Meta gold cost fixed for nobs between 4000-4999 - Rate of shard duds reduced - Removed delay indicator on prompt April 14, 2016 - Major improvements made to equipment restrictions - Many world updates to critters and objects - New object affects "magical" and "spiritual" protections will grant AC improvements for caster intended gear - HMS death losses reduced - Delay status will show up on your prompt when you are delayed by executing a skill or casting a spell - Bless and Armor spells have consistent durations - Chances for items to get damaged in frost / lightning reduced - Your MLR shows on legend/nobform command - New open forum for Kallisti: http://legendsofkallisti.freeforums.net April 2, 2016 - Updates to Hanskan Desoy Mines March 26, 2016 - New Zone: Hanskan Desoy Mines (Thanks Impala!) - You don't lose base Hit/Mana/Stamina when dying if below level 50 - Delay on Feign Death reduced/corrected (2 rounds insetad of 3) - Torch / Claw / Hoof and other miscellaneous weapons are all under "pound" for weapon skills - Meta cost escalation stops at level 55 March 21, 2016 - Fix to noble points on gaining levels beyond 51 - Chances of miracle failing on a combat victim vastly reduced - Added Samurai class titles (thanks Mobius!) March 19, 2016 - Changes to multi level requirements: - Nobility points replace meta requirements. Use the nobform command to see your current nobility points. This is based on your stats. - MLR replaces Shard / Event / Bloodline requirements. HELP MLR for more info. - Exp loss upon death greatly reduced - Blade Barrier fixed - Fixed messages on fireshield and grim ward - Earthquake spell (correctly) no longer allows a save for reduced damage - Additional increases to group exp bonuses. HELP GROUPEXP - Slight increase to defensive style protecting against quivering palm - Max quivering palm damage limited by skill rank (but won't use more mana than it can deliver in damage) - Counter Attack / Riposte messages are more verbose - Divine Shield works correctly now - Shield block and Divine Shield shows how much damage is reduced when activated - Initial attacks that miss will correctly start combat now - Chances to lose hits, mana, or stamina with Seppuku skill greatly reduced - Holy items min levels reduced - Items granting Invisibility min level increased - Food / Scroll camp item limit increased - Bind skill checks for bandages in inventory if one is not held - Various typo fixes ("You fill the waterskin from the fountain!") - Assassins get Focus at level 80, Assassinate lowered to 50 March 16, 2016 - Reduced mob exp loss when drained via 'drain' spell - Feign death skill works better now - Mob disposition skill attacks adjusted - a little less frequent at mid-levels and a little more variety in their skill choices - Monastic bare off-hand attacks fixed - Mobs won't choose a formation victim they can't see - Identify spell can be cast on self - Base cost of 'zap' spell reduced slightly - Max rent and camp food / potions increased significantly March 15, 2016 - Bonus exp for grouping significantly increased (help GROUPEXP) - Dragonstrike has a chance to give you bonus health when used on certain (warm blooded) targets - Fighters, Assassins, and Templars can get higher multi-attack ranks - Special higher level items have reduced weapon/armor rank requirements - Minium strength to wield an item two-handed is now shown when identifying (including just looking at an item) - Samurai have slightly higher base attack speed - Shard requirements for gaining levels delayed to levels 60+ - More shards now load in the realms by default - Updates to zone "Castellum at Godahl" among other world updates March 11, 2016 - Leadership experience conversion rate reduced to 2:1 temporarily - Player house bins have increased capacity - Mage Sword spell gives additional affects, speed, and damage based on casting level - Lighting damage to objects fixed (reduced significantly) - Cost of changing room name on Construct reduced - Precision spells skill will improve more quickly - Assimilation and Redemption skills improved - Cure spell can be used in combat March 5, 2016 - Cure spell fixed - Prayer room cure fixed as well - Consecreated weapons with smite proc work now - Holy / Unholy word spell mana cost reduced signficantly (from 60 to 30) to be in line with other damage spells. Note, there is NO SAVE for victims of this spell. - Duration reduced on some mob special attacks causing poison - Monk quiverering palm damage fixed - You can camp/rent with items far above your level now - Exp penalty for killing mobs beneath your level reduced a tad Note: beyond player level 60, you aren't penalized for higher levels - Carry weight at higher strength increased a tad - Max equipable weight also increased slightly - Some grammer fixes February 21, 2016 - Casting level starts slowing down at level 60 instead of level 50 - Snipe skill fixed - Heal spell does a little more at high ranks - Grapple fixed for mounts at rank 5+ - Weapon rank has a slightly greater effect on multi-attack rate February 16, 2016 - Fixed issues with mob hitroll - it is now more consistent and is also more reasonable at mid-higher levels, especially for mobs with no disposition - Fixed another issue with mob ac at mid-higher levels (it's lower now) - Soul syphon does slightly more damage when successful and no longer works on Immortal targets - Shield spell gives a little more AC to Wizards / Necromancers - Meta MaxStats should have been awarded at level 50 - fixed and existing level 50+ characters have been automatically reimbursed - Dexterity has a greater affect on multiple hit rate - You can target healing spells regardless of how many attackers are in the room - REPLAY command increased to show 30 previous communications (instead of 20) - Fixed display of Feint chance on combat command February 13, 2016 - Major update to skill point system. Skill points are now much more front loaded - meaning you get more of your skill points at levels 1-50 than at levels above 50. All existing characters have been retroactively updated. You'll have a lot more skill points now at lower levels and gain fewer at high levels. - Increased critical hit ranks for Assassins, Monks, Demoniacs - Increased heal / power heal rank for Prophets - Prophets get sleep spell now - Increased Templar armor use and blunt weapon rank - Paralyze tweaked again. Success increased for targets up to 10 levels above casting level (they still get a saving throw) - Mana cost for Identify spell greatly reduced February 12, 2016 - Chances to paralyze a target higher level than you have been greatly reduced - Duration of paralyze has been reduced - Fighting something that is paralyzed or otherwise stunned will remove paralysis (or whatever effect) - Range and rate of mobs yelling for help has been reduced - Cure spell will cure blindness at lower casting levels February 11, 2016 - Fixed shapechange damage for snakes, spiders, wyverns, and dragons - Fixed mobs casting group versions of spells repeatedly - You can now cast heal spells on your mount in combat - Potions / Scrolls / Wands don't charge you mana when casting a heal type spell - Miracle "group" fixed - Mob / Object command triggers fixed (several zones affected) - An autojoin delay bug fixed - Equipment won't take damage on hits that don't do much damage - Stunned mobs won't continue fighting (in unusual edge cases) - Group version of heal spell uses less mana - Shards can't make you Outlaw - Shards can give you a skillpoint as an award - For touch range caster spells missing in chaotic battles, the maximum number of attackers has been increased significantly (and better dex for the caster helps even more) - Increased exp for gathering and improving materials - Increased default quality of gathered raw materials February 10, 2016 - Removed the inappropriate 'Perishable' flag from numerous items, Fixed a handful of high powered mobs who weren't zone-bound, Fixed the quick-trip to the Void on Xendorian portal system. February 4, 2016 - Acid no longer affects items inside containers - Leadership exp gain capped - NEW ZONE: Xendorian Outpost (Impala) - Scouts have been spotted near major cities planning for an invasion... January 27, 2016 - Refresh updates: - Shows amount refreshed in message - A full message added when victim is copmletely refreshed - Refresh gives more stamina per casting now - REFRESH alias fixed to cast the spell - just type "refresh " - True Seeing affects on victims work at lower levels - You can ADVANCE on sleeping targets automatically (and it doesn't use stamina) - Circle and Charge skills advance immediately (when the user of said skills isn't currently fighting) - People who are at ranged combat distance will indicate when you see them in the room "(ranged)" - Mage mobs have a little less hp now - Bug fixed with Dexterity and AC. Dexterity now gives bonus AC correctly at higher stats - Tumble skill gives even more AC at higher ranks (position based, so you won't see any bonus when sleeping for example) - Lost attacks (from skills like glare) goes away after death - Lost attacks automatically cleared on flee attempt if you aren't currently fighting - Snipe skill fixed - works when you aren't fighting.January 26, 2016 - Lexchange command added at Hans Solo to convert leadership exp to regular exp for those with a surplus of LEXP - Idenitfying Holy Symbols and Items of Nature will show spell levels that they can cast - Wisdom requirement for books and spell staves reduced - Rate of mobs yelling for help significantly reduced January 22, 2016 - Fix for +fly backwear - High end quest objects min level lowered January 21, 2016 - AC update: Mid/High level mob AC reduced Equipment now gives more AC, especially fighter gear This means some minimum levels have been affected on armor gear Generally reduced armor rank requirements on higher end AC gear Reduced Dex and Shield rank requirement on mid/high end shields - Duration of Feeblemind reduced - Fixed crash bug in group bless spell - Increased exp for harvesting and crafting items - Added adjective keyword (i.e. "rough", "average", "pristine", etc.) as keyword for materials - Maximum quality of harvested raw materials increased - Reduced stamina requirement for charge skill - Increased amount of Leadership XP earned in groups - Grotto of Fallen Heroes restored January 14, 2016 - Minimum effect of Unholy Aura increased. Maximum effect unchanged. January 13, 2016 - Healing tweaked a bit. It's a little more efficient. Heal is more efficient than Power Heal, but pheal can heal faster. Minimum effect has been increased. - Sanc improved - minimum damage reduction increased. - Gathering, Refining, and Forging type skills earn you some exp. - Default quality of harvestable materials throughout the world has been improved. - Regen gear overall effect improved a little. - For portals, material composition doesn't restrict who can enter. - Bard song mana costs generally reduced a bit. Bard songs also now correctly check for minimum instrument power to play songs. The instrument power required for a song is normally the level at which you can learn the song. - Fixed an issue with aggressive mobs wandering into the City of Boring. - Deathstroke delay reduced at higher ranks January 12, 2016 - Instrument procs should fire now - Priest base attack speed increased a little (except Prophet) - Guild guards can't be attacked. - Additional gather (proficiency) improvements. January 11, 2016 - Adjustments to minimum level needed for learning skill ranks: - Shield Use, Armor Use, all weapon specs (edged, blunt, etc.) miminimum level required = new rank * 5 - Proficiencies: no minimum level - All other skills: you can learn up to rank 3 when you gain the skill. For rank 4, you'll need to gain 1 additional level and for rank 5, 3 additional levels and so forth - When regressing certain skills that ignore "skilled", they will remain at superb instead of regressing to good. - Characters with lower Intelligence have a higher chance of gaining proficiencies when gaining levels. - Delay on gathering type proficiencies reduced a little. - Gathering wild herbs now creates herbs that can be brewed into potions. - Brewed potions now respond to their color keywords instead of just "potion". - For guard type mobs that call for help, success rate is based on level of the mobs (overall slower). - Ignore should work correctly now (account based). January 9, 2016 - Backstab updates: - base average damage increased and randomness reduced (more consistent) - bonus to hit when victim is prone has been increased - Group Exp bonus for groups of 4+ has been increased - Mana cost for bard battle songs like halfstep, draiodoir, battle hymn and march decreased, while others like pastoral and etude increased - COMMUNE spell for Druids updated to locate materials that can be harvested for potion and other item crafting. - Fixed Luck loss on death - those that lost luck on death recently are being reimbursed. - Goodberry spell improved a little. - Pick for Demoniacs fixed. January 8, 2016 - Fixed melee mode messages for all group members to see condition of all other grouped members when fighting in same room. - This fixes a lot of other end of combat round stuff. January 7, 2016 - Sanc and Unholy aura fixed (don't ask). - The healing spells will show you how much healed. - You can't stack iceshield and fireshield. - Brewing proficiency improved. - Pixies are back in character creation (a good aligned race). - Mob backstab toned down at mid levels a smidge. - Attacks on sleeping or otherwise prone victims have an even greater chance of succeeding. - Mob spellcasters have a little less mana now and do a little less barehand damage. - Hardcore mode exp bonus increased to 4%. Dec 29 - Tweaked Demoniac skills a bit - added pick, removed garrotte, added grim ward, removed unholy aura. - Druids get armor use now. - Backstab damage adjusted. Mob backstab was out of proportion to their level and player backstab didn't scale appropriately with skill rank. - Lull mana cost increased a tad. - Meditate regen gain improved a little. - Mob followers shouldn't use special attacks on their masters anymore. - Frequency of Sanc and Unholy increased a significant amount. - Priest mana regen increased slightly. Dec 27 - Containers don't have crazy level restrictions anymore. - Closets have been added to player houses as another storage option. - Lore skill now identifies more information (including object proc types). - Attack speed for ranged weapons reduced a bit. - Maintaining distance takes a little more stamina now in ranged combat. - Mobs won't lose an extra attack when trying to advance. - Mortify works on spell rank now - each rank grants new forms. - Stamina meta cost reduced slightly at mid levels. - Slimey green potions heal again. - Sack of healing herbs heal more now. - Chance of mount getting hit in combat is based on mount size. - Damage numbers added for gouge skill. - You can auction perishable items now. - Fletcher can see invis. - Many typo fixes. Dec 25 - Merry Christmas! - NEW ZONE: A decrepit old cathedral in the woods west of Boring is now alive with new denizens... - NEW ZONE: Castellum at Godahl is now approachable. Muhahaha! - Bard Instrument trader has been created next to the Bard Guild. - Significant change to combat: - Initiative is rolled for EACH SWING. So you may alternate blows with your foes rather than getting all of your attacks and then your opponent gets all of theirs. Skills like Battou Jutsu help you get more of your attacks in first every round. HELP INITIATIVE for more info. - Recovery from Bash for mobs is now the normal two round process: First recovery to knees, second recovery to feet. - Messages and damage numbers added for chromatic orb spell. - Using ranged weapons in close quarter combat (neither you nor your opponent are ranged distance) is not effective. Dec 20 - Crashed fixed when deleting accounts. - Fletcher added above Midgaard Archer shop. The Fletcher will refill quivers for you. - Dual Wield will auto train to Superb when learned (skilled doesn't matter) - Bard skills will improve "skilled" when used now. - Shards are more likely to load outside the Overworld now. - Warpaint wear off message added. Dec 19 - The MGSE is on vacation for the holidays. Dec 13 - (new) Identify scrolls now show complete object info. They also have no Wisdom requirement to use. - Significant issue with equipment sizing fixed. The rules for wearing certain types of equipment (like Lights, Orbit, Surround) have much more relaxed sizing requirements. This was always intended but not correctly implemented until now. - Newbies get a message when trying to wear gear that doesn't fit size directing them to HELP RESIZE for more info. - Making an object faster checks correctly and can not be used more than thrice. - Estimating to make an object "faster" will show you the new object stats that will result (so you can see increased dex requirement for example). - Gelsewhere tune correctly checks for bloody hands. - Survey can't be used anywhere except in the overworld. - Shield use skill removed from Samurai (since they can't use them) - Group exp bonus increased (HELP GROUPEXP for more info). - Mob damage reduced - minor adjustments at lower levels ; more significant at the 35+ level. - Dex effect on attackspeed increased a little. - When resizing an item, it tells you how many more times it can be resized. - Mana gains from high wisdom adjusted. Related to the update on Dec 9 where mana gains for wisdom/level were smoothed out rather than having some levels with big gains and later levels with small or even negative gains. This had the adverse affect of lowering the mana of some mid-level characters with high wisdom. In the old system, they would have seen little or negative mana gains at high levels. The current udpate is an attempt at compromising the old (broken) system with the new. Please contact Blackthorn with concerns - I want to find a good solution for everyone. Dec 12 - Removed leadership exp gain spam - Events start more frequently now - Monks can learn Dragonstrike at a lower level now - Scrolls of identify (newly purchased ones) will not show the spell name that a wand/staff contains when used to identify one Dec 11 - Identify will now show alignment and gender restrictions as well as gore ability for items that can be used to gore. - You now get a message when gaining Leadership Exp in combat. - You can now convert Experience to Leadership Experience (10:1 ratio). See HELP LEXP for more info. - Training a skill shows you what you're training. - Things that check for nasty affections (like dispel at meta sage) will properly check disease and onfire. - When an undead drains exp, you get a message saying how much. - Messages added for Dragonstrike skill. - Delay on deathgrip reduced at high ranks. - Bards using Stamina to play songs when their mana is out, now correctly use double the stamina - see HELP PLAY. - Assimilate tweaked a little, further changes probable. - When using Gaseous Form, you shouldn't come back at your prior location from rent. Please report any further issues. - Dreadlord trainer doesn't spam sanc casting anymore. - Duration effect of deathgrip extended. Dec 10 - Swim is available to all classes again - the water sprite lives below the levee in Midgaard - Charge won't try to do anything if you don't have enough stamina - Slegge has moved to central Midgaard (near the Old School). He resizes anything - not the cheapest, but it's convenient - Minimum effect of sanc increased a little - Appropriate wear-off message added when Shrieking Souls ends Dec 9 - Crash bug fixed with pulse damage killing mobs - Smoothed out mana and hp gains from stats so that you don't see irregular gains - Mounts aren't worth any exp again - DK is an alias for deathknell - Actions added back: mmm, halo, scoff, quack, pack, tapdance, knit, yep Dec 8 - Auction crash fixed - Shield Use updated. It now has a much higher chance of deflecting blows and reducing damage. Note, this is a FIGHTER only ability of shield use. Anyone can still use shields to block missile attacks - now at rank 2 (used to be rank 3) - Templar level 70 skill changed to Divine Shield - Samurai max shield rank set to 4 - Steal vs sleeping targets fixed - Formstat command shows effective group level - In order to break a deathbond, you need to be in the same room as your target - Identifying items now show attack type more explicitly Dec 7 DREADLORDS: - Fixed crash bug in Deathbond - Deathbond now has appropriate messages to both parties upon death of either - Fixed deathbond level restriction (you can't deathbond to really low level people) BARDS: - Gelsewhere can be learnt to rank 2 now (for use in combat) - Save for Bard Lull song made a little more easily - Song costs for Lull increased a little and significantly reduced for most other bard songs - Blast song has a message now on success - Increased the affect of group attackspeed bonus for Harmony song OTHER UPDATES: - Boards fixed (posts will save) - No flee exp loss message if the loss is 0 - Added a Ranged field to FORMSTAT command to see your groupmates status - Fixed gold cost with meta and luck - Added an "Additional Information" section for looking at objects with extra descriptions for clarity Dec 6 - Dreadlords can defend non-good people now - Druids can learn edged weapons again - Low stamina affect on damage adjusted to be not as severe - Mimum damage of blue weapons increased - A tweak to post-combat rage was made that shouldn't affect anything but please report any unusual behavior. - Flee won't charge stamina in cases where you just see an error message for something like stoneskin, or other situations where you can't even try to flee. - Wizard Static Field is no longer Mordent specific magic - Maximum delay on kill reduced. If you kill a mob and there's no other mobs around then your maximum post-combat delay is reduced. Dec 5 - Help file updates (Thanks Nito!): rescue, charge, quiver, snapshot, deepdraw, smite, deathknell, divine shield, intervention, gelsewhere, layhands, tumble, prayer, crusade, deadeyes, scout, evade, pick, gore, vitals punch, deadcry, disarm Dec 1 - Skills like Deathknell can deliver killshots again - Corpse visage can be trained to rank 4, rank 3 needed for casting on others, rank 4 for group cast - Typo fixes Dec 1 - Some world updates - Removed holy steed from Paladin list (redundant with call mount) Nov 30 - Resizing instruments is now possible Nov 29 - Deadcry fixed - Assimilate fixed - Message added when deadeyes wears off - Dreadlord mounts won't turn aggressive to their masters after riding - Minimum HMS benefit on shard redemption increased - Few typo fixes Nov 25 - Issue with some low level mobs having really high stats has been fixed Nov 24 - Major issue with damroll found and fixed, COMBAT command is accurate Nov 23 - Fixed an issue when cutting connection and having a broken account state (resulting in things like loss of color preferences, etc.) - Followers don't have gold - You can't use certain abilities like warpaint and focus during combat - Greatly reduced the cost of REGRESS as a temporary perk since so much is still new Nov 19 - More crash bugs fixed - Chance to lose Luck on death reduced - Call mount works correctly for Dreadlords and Rangers - Increased minimum effectiveness of sanc and unholy aura - CURE spell now can cure disease at higher levels - Prayer room CURE also will cure disease - Bard regen songs updated again, costs reduced a bit, effectiveness increased - Bard song messages supressed whilst sleeping - Gelsewhere tune requires rank 2 to play during combat (it was working erroneously at rank 1) - Bard skill CHARM renamed to charm person so it can be practiced - Auction Identify will show more complete information now - Fixed some +skill gear that wasn't adding skil ranks in some cases Nov 18 - Object update - there are new and unique items throughout the world...what you thought you knew, think again! explore explore explore! - Greatly reduced effects of acid on gear - Acid damage affect scales appropriately based on level and type of spell now - DEQuipment command added to see damage levels on equipped gear - Crash fix when players cut link under certain rare conditions Nov 17 - Tweaked weapon rank slightly lower on proc'd weapons - (hopefully) fixed a bug where in certain unusual disconnect states, the mud won't result in a second LD connection for your character (please report if seen again) - Cleaned up weapon identify display a bit Nov 16 - You can resize / repair LIGHT type items now (for real) Nov 15 - Major world update - equipment mostly, but some mobs and missing zone connections have been repaired. (Special thanks to Vincent, Harquin, and Impala!) - Min level for Demoniacs to use unholy symbols is greatly reduced - Items with special procs and low ac values don't require armor rank to use - Strength requirement on cast weapons reduced - Tougness "skilled" increases when learning the skill - Fixed issue with mobs fleeing and extra combat spam - Fixed goldsmith resizer (again!) - Number of shards in the lands has increased - Steps of midgaard do more for stamina and hp regen - Shield blocking message typo fixed - Undead don't drain as much exp, and you can win back some of it when you kill them as well - LEGENDS command now adds specialist wizards correctly to the list - Help for SHRIEKING SOULS added - Message added to shrieking souls on success - When using "wear all", wield position is attempted before held position - A few additional typo fixes, mostly in help files Nov 14 - Changed level on shapechange and hawk eyes for druids - Fixed goodberry Nov 12 - Soft item resizer added in Southern Midgaard - Item affect "CASTSPEED" works as intended now - Dual Wield reduces str and dex correctly now - Str/Dex requirement for HOLDABLE weapons reduced a little Note: Weapons that don't have the HOLD wear flag, aren't intended to be held. But if you achieve supreme levels of str/dex then in some cases you can hold those items. If there are specific items that you think should be holdable but are not, please IDEA it for consideration. - Digging items shouldn't be high level now - Traveling mounted uses even less stamina and won't send you negative - Goldsmith in south midgaard resizer works now - You can abbreviate commands at resizer mobs - Sanc/Unholy rates upped a bit for lower levels - Broadened grouping range from 6 to 10 levels - Reduced dex req on ranged weapons - Reduced resize cost of armor and weapons - Combos min rank required lowered a bit Nov 9 - Fixed mob special attacks to scale damage more appropriately with level (not as crazy at the lower end) - Fixed bug on some characters that didn't get any "skilled" when learning new skills - Boring Hoodlums don't have rediculous kicks anymore - Mobs targeting skills will target the formation correctly (instead of always picking the person who initiated combat) - Heal casting speed increased (group version still slower) - Slegge loads now (resizer mob in south midgaard) - Low/mid level mob rate of using skills reduced - Stamina cost for backstab increased slightly, but doesn't use stamina if it fails due the victim being too alert - Mob threshold of death from incapacitated for low level mobs greatly reduced - Reduced sleeping delay - Leadership exp doesn't start earning until level 20 (though still not required till 31) - Min dex requirement on really fast items reduced a bit - Refresh spell mana cost reduced a bit - Auction sale shows correct gender of buyer - Several typo fixes - Ship passage to Trein added back - Mana cost of Lightning bolt reduced - Reduced undead bite max damage at low levels - Stamina regen for mounts increased - Corrected LEVELS command showing some mult-level requirements off by 1 level Nov 7 - HELP K5 for a list of new features - Reduced Undead Bite at low levels and lowered exp draining - Added Auction message when auction fails to sell - You can learn skills to rank 2 at a lower level now - Rogues get kick at level 3 instead of 4 Nov 7 - LEVELS commands now shows multi-level requirements - lowered str requirement on weapons - added new, Castellum at Godahl - skills list shows skills multiple times if the rank can go higher at higher level Nov 5 - Bard song Discordia finished (increases chance of opposing caster losing concentration) please test! - Monks and Samurai can learn Monastic skills now - Gore won't show up in skill lists unless the viewer is a Minotaur - All minotaurs (regardless of class) can learn gore - Holy/Unholy word cleaned up (it's a replacement for dispel good/evil) - Several help files for barbarian skills fleshed out and rank affects tweaked - Hunt skill now follows a more reasonable distance calculation based on sector type (it's easier to hunt in places like snow and forest than it is in water and air sectors for example). Nov 4 - sanc doesn't have quite as big affect at raising min level on items - shield min level reduced a bit across the board - standardized capitalization on bells Nov 3 - added clarification during account creation about Account name vs Character name - figurines use object name when they work instead of generic "tiny figurine" - help for eldar no longer lists fly as innate ability - chapel bell of Slaanesh added - prevented crash bug when loading supermob - moved over spec procs for zone 266 Nov 2 - Transfered over Magistrada, Lagoon, and Volition zones - Added missing shp files - 6 weapon procs added for bows (v4 for bows is proc # (34-39 are the bow procs), v5 is power level) - items crafted with item crafting proficiencies are even better and have lower level requirements Oct 28 - equipment skills (armor use, edged weapons, etc.) are on a rank 10 system - better for differentiating classes - fixed broken object strength requirements (it's always been broken in k5) - dual wield now reduces both str and dex requirements for holdables - identify/stat show you dual wield str/dex based on current skill rank (or not at all if you don't know the skill) - samurai fury (flow) proc adjusted in auto min level to account for required power level 100 (so it won't jack it up so high) - weight of faith spell fixed - prophet mobs won't get hung up trying to cast hand of gods Oct 27 - added a wiz command MOCKFIGHT to test fight 2 chars (PC or NPC) so we can check how effective hitroll and AC really are. Initial results indicate work to do. mockfight Oct 26 - added mobflags for resistfire, resistcold, and resistacid - refactored mob resistances in general to be more level based instead of set values - casting level had to be reconfigured for levels above 50, so it has been. Oct 25 - Sanc fixed, sanc on eq is possible, level of sanc changes frequency of it working and amount of damage reduction - Unholy Aura level now shows in combat as well as in DEFENSE, similar to sanc - +skillbonus items work now. If you've worn them before, you'll need to contact an imm to fix you. - help reverberate added Oct 24 - dex has a (slight) affect on critical hit chance - min level for higher skill ranks fixed - revamped multi-attacks, should be working better now - chance to lose luck on death greatly reduced - nerfed mob vampire bite attack at lower levels - thimble of alter boy, slimey green potion, and potions of healing fixed - Midgaard bells are louder - bank gold bug fixed - gold cost for regression reduced Oct 23 - Sanc level shows up on DEFENSE command - Attacks where sanc protects you are denoted during combat [ Sanc ] - Bells chime in player houses / clans for sure now - LEVELS command shows exp required through 100 - Fixed crash bugs with mobs starting combat - Earrings are a little more lenient on size requirements Oct 22 - Max level of charmed followers is just level+charisma now instead of level+charisma*3 since both level and charisma can go much higher than k4.5 Oct 20 - retargeting and mob switch is compatible with formations now (mobs fighting close quarter won't retarget or switch to people at ranged distance) Oct 19 - Additional cleanup of item crafting. - Looking / identifying Material objects show more info about their type and quality - Adjusted login routine so you can't multi with the same account (please try to break this!) and connections can be usurped (broken) more easily now when you cut connection. - Lots of object updates Before Oct 19 - Some cleanup of proficiencies. HELP ITEM CRAFTING - Refactored damage (and other mob stats) to not be as buff in the mid levels - Reduced mage and priest mob bare hand damage significantly - Migaard bells chime in player houses and clan rooms - Convereted all skills and spells to a rank 5 based system. rank 3 is generally slightly above average affect and rank 5 is maximum affect. Objects can still take you even higher than rank 5 but the effect boost has diminishing returns after rank 5. - spellbooks, symbols, items of nature, monk gloves, instruments checked for balance - mortify and shapechange updated - fixed crash bug with mobs using summon - bloodlines aren't race restricted from classes - zombify spell alias added - zombify spell effects update - TREE (aka FAMILYTREE, LINEAGE) command added to better visualizeAncestor/Descendent info - Fixed bloodline creation of monastics - Recoded entire bloodline gaining system because it was a mess and buggy - Evermore archer spec proc optimized for speed - fixed crash bug in commune spell - optimized lots of code: market trader, arena, events, death, and more - identifying quivers shows more info - reduced mana gain from energy drain spell - to anyone confused about heal spells - "cure wounds" is legacy, ignore it. Healing spells are "heal", "power heal", and "full heal" only. - double improve messages on skills fixed - delay on trip, nervestrike, and other monk skills fixed - imm set hp can go below -9 - fixed issue with certain commands (for skills) not working due to min level - can practice Glare skill now - mobs now obey proper wait states - ranged weapon rank reqiured for quivers adjusted, midgaard archer sells more appropriate bows and quivers - can't regress innate class/race skills below starting values - HELP SPELL ALIASES added - updated race stat bonuses/penalties. HELP RACE updated as well as race info in chracter creation and HELP SIZE updated to include all races - attempted fix for mail crash bug for linkdead recipients - guild guards fixed - ranger guild fixed - monastic's inherit monk bare hand damage, and samurai - and damage ranges extended to level 100, help monastic - help midgaard formatting fixed - speedwalk option ( "3s7e5n" ) - pheal alias added for power heal and the spell works now - chill touch no longer a "ice wizard" spell (it's a necrotic thing) - negative gold on level gain should be fixed now - default title won't set after level 50 - fixed wizard specialist training skills - lowered wisdom requirement of spellbooks a little - recall fixed - rewrote wizard specialization. practice and skills command snow reflect wizard spec spells - transport via plant recoded - mordent, fire, ice specializations are actual specializations now - automatic legends poster added - adds people when they attain level 100 - proficiencies don't show on skill lists until level 10, just to simplify for newbies - anti male/female object flags work now - not that there are any - blur spell makes it harder for enemies to advance - can't join arena with deathbond - spellcosts command is accurate - min spellbook level is accurate when casting and page numbers when casting are also accurate - help precision added - olc for stamina_regen fixed - cleanup on heal, harm, and bless - power heal back in - cleanup to losing limbs and wearing gear - update to mob switch code to deal with ranged combat intelligently - major fixes to deathbond skill - v0 for bows controls speed of attacks, all bows updated - dispel weapon proc won't dispel things like ship_travel or bad affects - mob autojoin updated for ranged combat - spell aliases expanded - all spells should have shortcuts now (i.e. "web" intead of "cast 'web'") - damage messages included [ranged attack] even for misses - update to evade skill (used during combat) - frostbite spell updated - tweaked object restrictions again for balance, especially castweapons and ranged weapons - heal and harm spell updates - mob dispositions updated to be a little smarter with ranged combat - deathbond fixes - shroud of darkness fixed - bug files based on account name rather than player name - proficiencies turned off for now - will turn back on once everything else is farther along - cleaned up sanc and unholy aura damage reduction - fixed bless for armor/weapons - updated lots of spell help files - updated skill lists, added a bunch of new spells for wizards, templars, necromancers and a few others - returned WIMPY to former state - increased range for incapacitated and mortally wounded - more cleanup of ranged combat - object min levels - bug found, should be better now - mob dispositions updated, they use ranged combat now as well - evade skill tries to maintain ranged distance... help file added - this replaces "maintain distance" - who and whois commands are no longer crashy. whois might still crash on really old chars. - Exp reduced by a factor of 10 - for both exp earned as well as exp costs. Major changes proposed: Accounts Players now use accounts to organize all of their characters. Advantages include: - Single password for all characters - See all your characters in 1 place (so you don't forget anyone!) - See if any of your characters have mudmail - Clan membership is based on accounts (don't have to induct/manage so many characters) - House access based on account (you allow accounts of characters access instead of a bunch of individual characters) - Shared bank balance across all characters - Communication channel and other game preferences (pagesize, color prefs, etc.) are shared between all chars (i.e. if you can access the HERO channel on any character, you'll see it on all of them) Houses Players can construct their own houses with a huge array of customization options. No more atriums. Hardcore Mode Old system of dying exists where you lose all objects upon death in exchange for an exp bonus. You toggle this on if you like it but turning it off isn't easy or free. New Classes / Class Specialization There are five main class groups, each having their own set of subclasses: Fighter Rogue Priest Magic-User Monastic _______ _____ ______ __________ ________ Barbarian Assassin Templar Necromancer Monk Paladin Demoniac Druid Fire Wizard Samurai Dreadlord Bard Prophet Ice Wizard Ranger Mordent Wizard The main class groups have a set of base skills that all the subclasses beneath them have. For example. Fighters have the following skills: ----------------------------------------------------- Level 1 : kick Level 1 : armor use Level 1 : shield use Level 2 : bash Level 5 : parry Level 6 : ride Level 7 : climb Level 8 : combination attacks Level 10 : multi attack Level 12 : retarget Level 15 : rescue Level 20 : hunt Level 22 : disarm Level 26 : dual wield Level 30 : forage Level 42 : charge Level 47 : barge These skills are inherited by Barbarians, Paladins, Dreadlords, and Rangers. And all of those subclasses have additional skills available to them. Specializing in a subclass starts at level 10 for Priests and Magic Users and level 20 for all others. You can wait until later levels to specialize but you don't gain access to any subclass skills until you do. New Skill and Spell System Lots of new skills and spells for the new classes. Lots of existing spells have been altered. For example, there's not 6 different heal spells, there's 1. And you can make it more effective by putting more skill points in it (see below). There is a SKILL system separate from a PRACTICE system. Skills are the typical stuff like kick, heal, and fireball. PRACTICEs are for item harvesting / crafting proficiencies like gem cutting, leatherworking, and armor crafting (more on that later). Skills (and spells) have ranks. You learn a skill once and you are rank 1. You can put more skill points into a skill and increase the rank. Higher ranks make the skills do more things - like more damage (kick), ability to wear better armor (armor use), additional spell damage, extra effects, longer duration of effects, shorter delays when using skills/spells, etc. You get 1 skill point per level and you can regress (unlearn) skills (for a cost) if you change your mind about how you've allocated them. Skills still have a "skilled" component that determines success rate. This starts at roughly 30% and goes up automatically with use. At rank 1 your maximum skilled rate is about 80% and at rank 10 your maximum skilled rank is about 95%. Increasing your rank in spells also increases your effective casting level. The exact formula is a little complicated (highly dependent on player level, but let's say you are level 36, here's your effective casting level for a spell: Rank 1 = casting level 14 Rank 2 = casting level 22 Rank 3 = casting level 30 Rank 4 = casting level 38 Rank 5 = casting level 39 Rank 6 = casting level 40 Rank 7 = casting level 41 Rank 8 = casting level 41 Rank 9 = casting level 42 Rank 10 = casting level 43 Rank 11 = casting level 43 There aren't enough skill points available to learn all skills to a high rank. You will be forced to make choices and there will be more variation among characters of the same class / level based on how they've chosen to spend skill points. More Levels Players can go up to Level 100 but it gets VERY hard (see below). Don't worry, you still meta at whatever level and bloodlines are a requirement for advancing to higher levels. Races Drow and Eldar have been rebalanced and no longer incur exp penalties. Multi-Level Requirements Gaining levels requires a variety of things as you go higher and higher. Experience you already know about. But now there's another type of experience Leadership Experience that you only gain when leading a group. Gold is required beyond level 20 at this formula: ((level - 20) * level) * 1000 Metas, shard finding, task winning, and bloodlines are some of the other requirements for higher levels. New Objects Druids need Symbols of Nature; Priests / Paladins / Dreadlords need Holy (or Unholy) symbols; and Bards need Musical Instruments to use certain abilities and those items can increase skill rank or do other special things to skills. Object requirements Objects have minimum skill (shield use, armor use, slashing specialization, etc.) for wearing certain things as well as minimum stat levels based on the power of the gear being worn (i.e. awesome armor might require strength of 90). Stat Ranges Wearing +stat eq (like +3 Strength) raises stats regardless of what your current value is (i.e. beyond 25 + racial maximum). This makes those types of items much more powerful and relevant at high levels. Same is true for spells that alter stats. Automatic Object and Mob balancing Perhaps contentious, but it streamlines a lot of things - objects and mobs are auto balanced. This means quicker building and of course validation of new zones is far easier. It also means a more consistent world where similar risks provide similar rewards. Everything can be overridden for special cases, but the standard is auto-balance. What does faster building mean? A builder can just set mob description, race, level, class, and specific flags - and the MUD will fill in mob stats (based on race/class), exp, gold, skills (based on class), etc. You can flag a mob as RICHER or POORER, or more AGGRESSIVE, etc. For objects, you set the type, extra flags, and the minimum level and class restrictions are automatically determined. Different classes will have different minimum level requirements for the same gear. Stamina Replaces "moves". They get spent faster and they regenerate faster. Fighting uses stamina quickly and so does using physical skills. Saving Throws Simplified to 3 types (Physical, Mental, Reflexive). Resistances Spells and objects can add resistances to certain types of damage such as: __________ ______________ Magic 22% ( Somewhat) Fire 23% ( Somewhat) Cold 23% ( Somewhat) Acid 12% ( Somewhat) Water 0% ( None) Earth 0% ( None) Lightning 12% ( Somewhat) Sonic 12% ( Somewhat) Poison 12% ( Somewhat) Necrotic 0% ( None) Divine 0% ( None) Healing 0% ( None) Bludgeon 0% ( None) Cut 0% ( None) Pierce 0% ( None) Lacerating 0% ( None) Constrict 0% ( None) Yes, you can resist ealing which works like it sounds (a penalty). Overworld There's a massive 60k room OVERWORLD which has an overhead ascii graphical map. It would take a long time to explore and offers some new possibilities. You take a ship to this freaky continent so it doesn't replace the existing world's representation. Hills ....................... .......((.............. ............(.......... ...(......(..((((...... (((((((((....(((((..... ~(~(~~(~(((((.(((...... (~~(~~(~~(((((((((..... ~(~(~(((((((((((((((((( ~(((((((((((((((((((((( ~(((~(~~(((@((((((((((( ~(~~(~~(((((((((((((((( ~~~(((((~~(~((((((((((( ((((((((~(((^(((((((((( ((((((((((~(^(((^((^((( ((((((((((((((((^(^(^(^ ((((^(((((((^^^^^^^((^^ (((^(^^^(((^(^(^^(((((^ (^^((((((((((^(^(^(^(^( ^^^(^^^^^(^^^^^^^(^^^^^ < Blackthorn | 51h 35m 74s | Av > Item Crafting and Material Refining There's a whole system for finding, harvesting, refining, and crafting materials that you use PRACTICE SESSIONS to improve. The quality of the final object depends on the quality of the raw and refined materials used to make it as well as the skill rank of the item crafter. For example, you might SKIN a corpse - the quality of the resulting hide will be based on the level and type of mob as well as the skill rank of your SKINNING ability. Then you can TAN the hide into leather using some tanning equipment (an object in the game) - the resulting leather quality will be based on the quality of the hide, the quality of the tanning equipment and your skill level in TANNING. Then you can craft the leather into armor - the resulting armor quality will be based on the quality of the leather, the equipment used, and the ARMOR CRAFTING skill. The quality also has a random element all along the way so you can sometimes get lucky or unlucky. blacksmithing ( 12 ) ( superb ) () leatherworking ( 12 ) ( superb ) () blind fighting ( 12 ) ( superb ) () gem cutting ( 12 ) ( superb ) () fishing ( 12 ) ( superb ) () butchering ( 12 ) ( superb ) () preserving ( 12 ) ( superb ) () cooking ( 12 ) ( superb ) () gathering ( 12 ) ( superb ) () brewing ( 12 ) ( superb ) () poison craft ( 12 ) ( superb ) () skinning ( 12 ) ( superb ) () tanning ( 12 ) ( superb ) () spinning ( 12 ) ( superb ) () weaving ( 12 ) ( superb ) () tailoring ( 12 ) ( superb ) () prospecting ( 12 ) ( superb ) () mining ( 12 ) ( superb ) () polishing ( 12 ) ( superb ) () smelting ( 12 ) ( superb ) () forging ( 12 ) ( superb ) () timber prospecting ( 12 ) ( superb ) () logging ( 12 ) ( superb ) () milling ( 12 ) ( superb ) () woodworking ( 12 ) ( superb ) () instrument making ( 12 ) ( superb ) () fletching ( 12 ) ( superb ) () paper making ( 12 ) ( superb ) () bookbinding ( 12 ) ( superb ) () divining ( 12 ) ( superb ) () harnessing ( 12 ) ( superb ) () magicfocusing ( 12 ) ( superb ) () thamaturgy ( 12 ) ( superb ) () staving ( 12 ) ( superb ) () scribing ( 12 ) ( superb ) () phylactery ( 12 ) ( superb ) () chirugy ( 12 ) ( superb ) () carving ( 12 ) ( superb ) () bonecrafting ( 12 ) ( superb ) () etude ( 12 ) ( superb ) () There is intended to be a market to sell high quality raw and refined materials. Kingdoms This has been implemented but not thoroughly tested. Kingdoms (like Mahntor, Evermore, Rommena) build armies and fight each other. They have needs for materials and players can supply kingdoms in exchange for gold. More info to come. Automated Auction Channel Place items in the auction system along with a minimum bid and it will be sold through the automated auction system. Or use the barter channel for doing things the old fashioned way. Automated Tasks Object hunt tasks happen automatically now (random frequency). Quest Points You can earn quest points for killing "boss" mobs higher level than you (or your group). It's random and encourages finishing hard zones. Damage Numbers Toggleable option to show damage explicitly: You throw a fireball at Xavious the Wizard, enveloping him in flames. (286 damage) You massacre Xavious the Wizard with your slash. (29 damage) Ranged Combat It's improved, more details to come. Spell Aliases The intent is for all spells to have simpler usage. "fireball zombie" instead of "cast 'fireball' zombie". It's in for some, and eventually for all spells. This is toggleable. Spell Affects Spells indicate how effective they are: You feel magically strong. (6) Which means you are getting +6 strength from that spell affect. AC Inverted For the sake of simplicity, higher AC is better. Simple as that. Group Gold Splitting Toggleable option "LevelSplit" allows you to toggle the gold splitting proportionally based on level of group members. Formations Are in. Mobs have a chance to hit different people in the group based on formation settings. See FORM, FORMTEST, and REFORM. Behind the Scenes After a great deal of updating (*pant*), the MUD code is compatible with a more modern compiler - producing a faster executable, smaller memory footprint, and quicker compiling. We also get access to some new feature that make coding and debugging easier. More importantly, the game data structures are much more expandable for future growth. We used to be hindered by static file restrictions making addition of certain new features difficult or impossible. Things are much more extensible now. 07______________________________________________________________________ For news from prior months, please take a look at the news archive at http://www.kallistimud.com (MUD has attacker swing 10000 times at victim) - tweaked weapon min level a bit - fixed Mordent wizards learning mordent spells - fixed issue where specialist Wizards couldn't learn base class spells anymore - fixed issue with chromatic orb requiring animate dead - PEACE wiz command now flushes mob command queue - help for gelsewhere, and some other missings files added