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]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-The
Kallisti News
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December 10, 2019
- Fixed an issue with kill mob quests not triggering completion
someetimes
- There is no longer a delay when completing non-repeatable quests
December 9, 2019
- Quests can have pre-requisite quests now that must be completed
prior to initiating
- Mobs that have tail attacks, gore, razor claws, and wing bash won't
use those attacks if you vorpal off the appropriate body part
- Iceshield/Shockshield will set correctly on mobs where appropriate
(rather than fireshield)
December 7, 2019
- Hanskan Desoy Mines updated
December 3, 2019
- North Pole updated
- If you're on a quest to kill something and anyone in your group
kills the target and you're grouped and present for the kill, then
that will trigger quest completion for you
- CONSIDER has more fidelity when used on foes close to your level
- Added support for room heal for HMS
- Fixed an issue with MCCP v2 support when sending IAC IAC
December 1, 2019
- Rooms that cause pulse damage over time show a message
- Fixed an issue with STONE BLAST and TORNADO not able to start
combat correctly
November 30, 2019
- VALRAVN ravens are higher level now (based on level of foe and
your casting level)
- You can buy a Stablehand in your stables to increase the number of
mounts stored by 1. Stablemaster now increases the total number of
mounts storable by 4 instead of 3.
- Messaging when trying to do things in houses that you can't do are
clearer in terms of who the primary owner is.
November 29, 2019
- Fixed a bunch of issues with spells based on sectors (outside,
underwater, etc.) and confusing messaging or incorrect behavior
and added new sectors for "Planar" (i.e. Astral Plane) and
"Space" (i.e. The Galaxy)
- DIRS command provides handy directions to common Midgaard
destinations with "dirs guild", "dirs donation", "dirs bank",
dirs "prayerroom", and "dirs adventurersguild"
- Unspecialized Priests get "armor use" to rank 3
- If you want to see fellow group member arrival messages when
walking, you can "toggle grouparrival" to turn that on
- Village of Sithicus updated
November 27, 2019
- You can use "noble race" and "noble class" to see which races and
classes you've gotten to level 50 on your account
- Fixed an issue with mounts getting killing blows in the middle of
attacking multiple times while having a stacked command to attack
another foe of the same name causing a crash
- Fixed an issue with certain customized mobs not using skills
they were assigned
- Zones Tellurian Discordia, Archipelago, and Dark Cathedral of Stark updated
November 25, 2019
- Ranger heropoint calculation is biased a little more toward stamina
and a little less toward mana
November 23, 2019
- Familiars don't count toward follower limits
November 21, 2019
- Pardon our dust. Things might have gotten a bit unstable. I put
in 7 new low level quests today and 2 the 16th. They aren't in the
help yet. There are at least 14 more in the works that I hope to
get in before Thanksgiving. Ivy.
- Atoll, Lasalle, Archipelago, Kralll, Path of Power, and Trein have
all been updated.
November 20, 2019
- Fixed an issue preventing centaur from wearing a mix of onefoot and
both feet items on their four feet.
November 19, 2019
- Alcazar and Le-Rot-Slavor Lair updated
- The Scout shows up on "replay rp"
- Fixed a bug in legacy items and Valkyrie minimum levels
November 18, 2019
- Gossip channel is recorded indefinitely
- The "areas complete" command is accurate for certain complicated zones
where it wasn't previously
- Slowed drunk speech rate
- When it's dark, INFRAVISION doesn't let you see things that don't generate
heat, like ghosts and skeletons, unless you also have SENSE UNDEAD
- Barrow Mounds has been changed to a level 30 to 50 area. Please be careful.
November 10, 2019
- Bards can play instruments in rooms (such as pianos) if they aren't
holding an instrument. Messages for bard songs are also clearer
showing when a bard is "singing" vs "playing" a song and which instrument
they are using (if any).
- Rommena Countryside updated
- Facepalm social added
November 6, 2019
- Higher bonuses to critical hits from objects are possible now
- You must have the skill in order to receive a benefit from gear
that increases rank in the skill "critical hits" - but you don't need
the skill to get a benefit from objects that simply apply "+CriticalHit"
- If you are impaired (cursed, drunk, etc.), then your critical hit chance
is lowered but if your target is impaired (cursed, paralyzed, etc.) then
chances are higher
November 4, 2019
- The speed (frequently) of flow rooms is decreased
November 1, 2019
- Flow rooms show messages for objects or people drifting in and out
- Also, there are many more flow room types now, like gusting wind
mudslides, avalanches, and magical vortexes
- If you are really large size then you will sometimes resist drifting
in water (based on your size and the strength of the flow)
- You can resist being blown by wind based on your fly skill which
is either the spell level of fly cast on you or your level if innate
vs the strength of the wind
- If you aren't flying, you can take damage from some flow types such
as avalanches and rockslides based on your dexterity to avoid
- Flow speeds, strength, and direction can be random by design
- FLY can be cast on others at rank 2
- Fixed a bug where you could be "flying" underwater
- Fixed a crash with PROBE
- WRATH skill correctly only targets people you are fighting or
are fighting you rather than everyone in the room like other area
attack skills (this is by design)
- You get a message when using an area attack skill and there is
no valid targets (nobody in room or nobody fighting you in case of WRATH)
- Fixed LORE for material hunting in many zones
- Fixed an issue with large zones and completion percentages on
"areas complete"
- When SANCTUARY or UNHOLY AURA are cast to cancel the opposing spell,
a message is given
- You cannot scoop up water from the ocean and drink it, only fresh water
rivers
- Removed a lot more formatting text, especially from character creation,
when blind mode is turned on
- Turning on blind mode will not automatically turn on sounds because you
might not have sounds installed yet
- Blind mode with prompt off still shows mount spell wear-off messages
October 31, 2019
- Halloween Hell Night - Open PK!
October 21, 2019
- IGNORE also suppresses titles and group names of people in your
ignore list
October 18, 2019
- Kallisti now supports any Unicode-8 characters (and some beyond that)
- IGNORE command redone and now supports the option to ignore multiple
people at the same time as well as the option to ignore channels or
tells only (or both) and works on specific people or entire accounts and
can also be modified when your ignore target is offline
- Changed how equipment is damaged. Hopefully fewer lights will scrap
- You should be able to rename your bins without them becoming over
heavy after reboot (exploding bins problem)
- Werewolves of a class without natural weapons should now be able
to bite
- Increased the probability of the landshark appearing
October 13, 2019
- Fixed AREAS COMPLETE command to accurately show your progress toward
completing areas (visiting almost all rooms and defeating almost all mobs)
- Fixed a major issue with saving throws that made fortitude saves normally
fail when you had a chance to have both a reflex or mental and a fortitude
save option and the fortitude save should have been easier to make
- Precision spell indicator shows uniquely from "critical hit" in the damage
message
October 8, 2019
- Directions to the Tombs of the Damned have been updated.
October 3, 2019
- Directions to the Secluded Lagoon have been updated due to the
disconnection of part of Rommena from the Dragon Realm. DIRS will
no longer take new players through that path when going to
Shakespeare.
September 30, 2019
- NEW CLASS: Valkyrie (subclass of Fighter) with new skills:
Mead (creates a horn of mead to drink)
Wrath (area attack)
Odin's mark (use exp to mark a warrior mob then get extra exp when it is killed)
Valhalla (safe recall spot where you can go as well as the last killed marked mob)
Bifrost (make a rainbow bridge to waypoints you set)
Farsight (see people in remote places)
Valravn (call a raven follower to help you)
Valmeyjar (death maiden that scares mobs and increases attack speed)
Wio Faerstice (heal)
Herfjotur (hamper mobs by lowering their stamina and causing them to lose attacks)
- Valkyrie are unlocked with a noble Lord title AND a level 51 PARAGON.
- NEW RACE: Doppelganger. Doppelgangers can change into any other humanoid race
after killing that race and they get the physical benefits of the new race (like
bonus/penalties to str, dex, con). They also get the DISGUISE skill for free
since that's kind of their jam. When shapeshifting, they regenerate limbs
similar to salamanders. You can unlock this race with a level 58 PARAGON.
- When regenerating limbs from polymorph salamander and doppelganger, you'll
regenerate arms before hands and legs before feet
- When identifying items, if you can see all class minimum levels, you'll see them
organized by superclass instead of the strange order they've currently been
displayed. You can see minimum levels for all classes on any character on your
account after you attain Lord nobility title. You won't see VALKYRIE minimum
level unless you have a valkyrie on your account.
- When using the SKILLS command outside of a guild to list the skills you've
learned, they will appear in alphabetized order.
- DETECT POISON is fixed and provides more information. It is a "cantrip" and
costs a practice session to learn (rather than a skill point).
- New channel added, "veterans". If you have a K3, K4, or K45 character on your
account, you'll gain access to this channel (for all characters on your account)
upon logging in a character from any of those eras.
- Races and classes with +1 skill bonuses (like edged weapons for dwarves and
fighters) will get a +1 rank (cumulative) to those skills. That means Dwarven
Fighters start with rank 2 in edged weapons for example, ditto for Elven Fighters
and ranged weapons.
- Dwarven priests get a bonus to edged weapons (like they do for all other classes)
rather than blunt since they can use axes
- Purchasing a race change at the Adventurer's Guild correctly removes all former race
abilities and adds all new race abilities immediately
- CENTAUR, WEREWOLVES, and MINOTAUR have tails now. And if you are missing your
tail (maybe it got severed?), you'll see a message in AFFECTS
- PIXIES will see a message in AFFECTS if they are missing their wings
- Fixed a bug when riding mounts that wander and the rider not following
- There is now a BOTTER flag that a player can set for an automated character at
high levels. Some zones are not accessible to BOTS and players caught botting
without the flag enabled (when they are high enough level to have enabled it)
will be punished according to the RULES. Bots do not get experience bonuses for
outlaw, grouping, hardcore mode, or long rent times. Bots also are not eligible
for top10 lists.
- Cost to REGRESS skills displays correctly
- SPIRITUAL GUARDIAN and DIVINE SHIELD frequency improved
- NPC followers will not have a chance to take the rare qpoint drop award in a group
- Character creation has been streamlined with improved defaults, instructions, and
colors to make the process easier for new players
- If you have a character above level 10 on your account, you can view DEATHLOG even on
characters below level 10 - this is mainly useful for PARAGONS who have recently died
- You gain a PRACTICE SESSION at level 2 and get another at level 5 and then start
getting them at the prior pace at level 11. This is mainly to learn low level
proficiencies SWIM and CLIMB.
- Leveling announcements include the class of the character
- You no longer need an unholy symbol for low level skill Dreadlord GLARE
- Fixed an issue with +rank to passive combat skills (like parry, dodge, etc) that you
haven't learned to at least rank 1 that were causing redundant "unlearned" messages
- Vampires are less lick spammy
- brief combat will hide messages for blocks, parry, dodge, etc.
- You should fail less on crafting
- Some MSDP output updates and fixes
September 8, 2019
- Added clantalk and ctalk commands for cchat.
- Clan bins should load and be constructable now. Funds for the
bins come from the character and not from the clan funds.
- If a mob was attacked by a high level character it can not
be attacked by a sufficiently lower level char after.
- Couple of position fixes
- Charm fail attacking reduced.
- Characters on menu list should page now.
August 31, 2019
- Renew life and mage heal are more stable in the amount healed.
- Reduced the amount that vampires lick
- Gave a message for meditate if you have never practiced it.
- Scan east will now work
- Toned down bash a little
- Fixed some MSDP variables to be cleared when appropriate
- Fixed quests to display when you are on a quest
- Reduced the chance of breaking out in a combo
- Made bins page
- Fixed position for meditate
August 6, 2019
- Set up bell to play in clan rooms
- Corrected some hero point veriations related to dropped mage spells
- Fixed character delete from account that removed players from clan
July 22, 2019
- Bards who learn haggle should now succeed more often at it.
- Fixed a problem with donating to the void if you have a house.
July 13, 2019
- Shopkeepers will have a bit more gold and regain it a bit faster
now.
- Recall to clan house is fixed.
June 22, 2019
- If you go below 0 hp during combat and regenerate above 0 in the
same combat round, you won't be incapacitated seeing stars.
June 10, 2019
- Explorers have discovered a new hunting ground off the Midgaard
River. The area is intended for levels 30 to 60 so be careful.
May 26, 2019
- Cleaned up MSDP group output and includes additional info
- If you amp an item with quest points and it's already bound to
an account as owner, it will maintain the account ownership status
- City rooms provide ambient light at night so within a city you'll
still have basic vision even when it's dark outside
May 23, 2019
- Halladar's Keep updated
May 14, 2019
- Stamina regen increased greatly when you're really low in stamina
- Minimum stamina required to flee reduced to 3
- The EVADE skill uses less stamina (about 1/3 less)
- FLEEing executes an automatic BREAKOUT command prior to fleeing
- If you're struck and seeing stars, you will still have a chance
to flee
- Villaggio Del Centaur updated
- Catalaunian Fields updated
May 12, 2019
- Death threshold is negative Constitution rather than negative
level. Toughness bonus of 10 per rank still applies. Example,
if you have a a Constitution of 22 and rank 2 in Toughness then
you will die once you have less than -42 hitpoints. You'll be
incapacitated below zero hitpoints as always. The minimum
threshold for death is still -15hp.
- Fix for VISCERA DRAIN sometimes not working
- Fixed an issue with buying "maxrank" on skills that have two names
where the first name is an abbreviation for a different skill
(i.e. "death fog" where "death" is an abbreviation for "deathstroke")
- Fixed an issue when using ANIMAL FRIENDSHIP on a mount with a rider
that causes the rider to attack you and the befriended animal to
help it's former rider rather than who cast friendship on them
- Fixed a bug where a charmed Bard NPC could sleep friendly PC's
- Werewolves can HUNT outside at night even if they haven't learned
the hunt skill
- Mines of Moria updated
May 2, 2019
- You can sort your characters in the character activation screen
by level, race, class, or era
- You can customize your prompt further by changing the pre and post
prompt indicator. i.e. display prepromptchar :
New accounts created in blind mode will have their pre and post
prompt indicators set to nothing
- Your mob quest target will be indicated with 'quest target'
- Life drain weapon ability shows how much drained and if you are
over max hp, it won't reset you to max
- Fixed an issue where mobs would try to aid your mount
- If you can't RIDE, you can't unboard a mount in a player stables
- Infrastructure for an autoquest system is in and in beta-testing
right now. More to come!
April 26, 2019
- When race changing away from werewolf and in werewolf form, then
it is handled correctly (shapechanges you back to human first)
- Mob werewolves can be charmed
- If you're deaf and someone SAYs something and you can see them, then
you'll get a message that they are talking.
April 19, 2019
- Two crash fixes
- Fixed an issue with level 95+ characters area affect spells and
skills not working in some situations
- New house CONSTRUCT options:
Sanctum - this is where the owner enters their own house
Private - only the owner can walk in private house rooms
Stablemaster - lets you store 3 more mounts in your stables
- The City of Midgaard has declared itself a Sanctuary City so the
law enforcer hunting outlaws won't attack people in the city limits
April 15, 2019
- Size does a better job of resisting bash and charge
- Centaur get CHARGE bonuses (more damage vs unmounted foes,
increased chance of bashing target, etc.) as if they were mounted
- More CONSTRUCT options will reimburse you and remove the option
(setrecall, camp, room flags such as peaceful, dark, etc.)
- You can CONSTRUCT "OwnerRoom" to make any room in a player house
only accessible by the house's primary owner
April 11, 2019
- Added damage indicators and fixed messaging on armor special abilities
April 10, 2019
- If you haven't logged in for three days or more, you will receive an
experience bonus (up to a maximum of 10% if you haven't logged in for
100 days). This only applies if you RENT out of the game. The bonus
slowly fades away as you play or immediately resets to 0 if you log out.
- You can CONSTRUCT an Inn in your player house which allows you to
RENT from your house to gain the above benefit. It also gives you
noble points.
- Further reorganized EQUIPMENT display to be more logical starting
with head and working your way down to feet with weapons and held
items below hands.
- Turning off mount prompt display will also turn off mount messages
when they alert you to spell wear-off messages.
- You can STEAL abandoned mounts. But it makes you a PTHIEF.
- When casting spells on a group, you'll get an abbreviated output:
"You cast sanctuary on your group."
instead of individual messages for each member you cast on - unless
there is an error, in which case you'll still get the message.
Members also see the single group message but also see their own
target message when they receive the spell.
April 9, 2019
- Fixed RECOMMEND for other wear locations
- Fixed an issue with ANIMAL FRIENDSHIP not renewing when cast on group
- Fixed Centaur bash protection
- If you CAMP or RENT for more than 24 hours then your character will be
fully healed when you return.
- Fixed a bug with resurrecting dead mounts in private stables
- Lost attacks get cleared at the end of combat
- You can CONSTRUCT a "public" flag for any house in your room. Public
rooms allow any stranger to enter. You'll need an "entry" room to
allow strangers to visit your player house/city.
April 6, 2019
- The order in which EQ is displayed is different. I know this might
be annoying for some, but it's laid out in a more logical order now.
Arms lead to wrists, lead to hands, lead to fingers rather than it
all being a random jumble of locations. Sorry in advance to those
that have trouble adjusting to the new ordering.
- CENTAUR class implemented as a PARAGON reward
- AFFECTS command is brief now. To see all the details like before,
type "affects detail"
- When clan affiliated characters gain levels, anyone on the INFO
channel will see it (not just fellow clan members).
- WHERE and MSDP indicate "other" players present in the zone which
doesn't include anyone with whom you are currently grouped
- To help reduce spammage, when groups walk in and out of rooms,
you won't see every individual member's entry/exit message. You'll
see "Loki's group (4 members) arrives from the west."
Same if you're in the group moving, you'll just get one message
indicating which way the leader moved rather than every member's
departure and arrival messages. You'll still see individual group
members come and go if they move independently though.
- When you follow someone, you'll see which direction you go.
- The group SUBLEADER feature is back. Group leaders can nominate
subleaders of the group that can move everyone around as if they
were the leader. Note, the exp bonus for leaders is turned off
when a subleader exists in the group.
- If mounts are missing feet and legs, they won't be ridable
- Mounts can walk through snow/arctic rooms but they'll just consume
more stamina and be a little sluggish
- Fixed a bug where you wouldn't see failure messages when trying
to wear objects with unmet dexterity requirements (i.e. monk gloves)
- Emperors can wear an additional ring (total 3) and Legends a third
neckwear item
- You cannot start a PARAGON character until you have a level 50
character on the account already
- MSDP_GROUP contains member class info
- BLIND FIGHTING increases effectiveness of advancing on or
evading on foes you can't see
- Noble titles: your account/house determines your highest attainable
noble title for each character on your account. Your actual title
is determined by each character's own hero points.
- Fixed a bug where you could increase skills even when failing due
to low stamina
- Four legged animals are harder to bash, trip, sweep, and shihonage
- Ptam doesn't cast Satiate anymore
March 31, 2019
- Paragon corpses will get the correct amount of gold upon death
- You can CONSTRUCT bank and regen rooms again in the same room
to remove them and get a refund. Same for vaultrooms but they have to be
empty.
- Are you interested in helping test? If you are, mudmail Ivy your
email address and she can add you to the new testing email list.
- The WHERE command shows True or False if other players are in the
zone you are currently in regardless if you can see them or not. It
only indicates there is 1 or more other players in the zone other than
yourself. Similarly, msdp variable PC_IN_ZONE indicates the same.
- More text is suppressed when BRIEFCOMBAT is turned on
- You cannot be affected by iceshield, fireshield, and/or shockshield
at the same time
- REGRESS will indicate your Paragon bonus when you estimate rather than
only when you buy
- You can use "mount report" during combat
March 29, 2019
- Some options in the Adventurer's Guild cost less gold
- ABJURE has a higher success rate based on casting level
March 28, 2019
- If the mud crashes, you will re-enter the game at Midgaard Temple
rather than where you were when the mud crashed
- You can purchase "unmaxrank" at the Adventurer's Guild to get the quest
points back for a "maxrank" purchase that you've changed your mind about
- Fixed the disappearing Baker mystery and other mysteriously missing mobs
- K40 characters get to enjoy the not eating Paragon reward
- Fixed an issue with drowning immediately upon losing aqualung. Now you
will swiftly (but not immediately) lose hp to give you time to react.
- You cannot buy more than two vaults per manor
- Wither, Chill Touch, Call of Dis (on a failed save, not vs undead),
Death Fog, Disease, Gust of Wind, Shrieking Souls, and Creeping Death
drain stamina from the victim based on cast level
- Deadcry, Nervestrike, Vitals Punch, Deathstroke, Wail of the Banshee,
Quivering Palm, Hamsring will drain some stamina based on skill rank
- POWER HEAL and SPIRIT OF BUSHIDO replenish stamina
- FEEBLEMIND drains mana the first time it is cast on someone
- Attack speed bonus to SHAPECHANGE and MORTIFY forms increased
March 26, 2019
- Broken vaults have been fixed and restored. If you're missing a vault,
contact Sammy
March 24, 2019
- The Law Enforcer won't attack you if he can't see you
March 17, 2019
- HOMAGE and PRESTIGE implented. You will gain HOMAGE points on your
account based on your highest level above 50 and bonus homage for
PARAGON levels. You can give homage to other players and check how
much you have with the HOMAGE command.
- PRESTIGE will show up on the NOBLE command and shows how much HOMAGE
you have received from other players. This counts toward your total
noble points.
- Fixed targeting failure messages when you are blind and trying to
autojoin group members you can't see
- If you kill something with WITHER and aren't fighting them, you'll
still get the exp if you're in the same room when they die
- Fixed the gnome keysmith shop in Midgaard
- You can't sell previously donated items (but house or clan donated
items are still ok to sell)
- You can CONSTRUCT a donation room in your player house. This is the
room your items will go to when you "donate - house." You also
get some noble points for adding this feature.
- In order to avoid confusion, "vaults" (the storage item like chests
and trunks) are renamed to "case" so that it isn't the same name as
"vault rooms" that save contents through reboots
- Perishable items won't show in shops anymore
- You can charm a higher total levels of followers with CHARM MONSTER
- HOUSE command display simplified a bit
March 15, 2019
- Gold increased on wealthy mobs including giants, dwarves, dragons
kender, duergars, and boss mobs in areas
March 14, 2019
- Fixed crash bug with player shops
- If you lost any house contents recently, please contact an Immortal
for a restore
March 13, 2019
- Race shows up on whois30
March 12, 2019
- You can buy two MAXRANK options with no paragon level requirement
at the Adventurer's Guild
- K4.x characters can buy the Giant race at the Adventurer's Guild
(since they could be Giants in prior eras)
- You can WHOIS some really basic info for Kallisti 3.0 characters
with WHOIS30. Not sure we will provide a converter for that era or not
- Fixed "group" targeting for spells (i.e. 'sanc group' will cast
sanc on all group members. It also works with rank to cast at
a different rank than your max: 'sanc group 3' will cast at rank 3)
- You not get an occasional message when casting without a book or symbol
to let you know cast level is reduced
- SHOPS command added to show a list of player run shops you can VISIT
- You get more nobility points for PARAGON levels
- Clearing your HOUSELOG will create an entry in the house log so you
know the date it was reset
- Help files added for PROBE, TAX, and MAXRANK
March 9, 2019
- The attack steal prevention for high level characters killing mobs
that lower levels have already been fighting plays by the same
rules as grouping so that levels cap at 75 which means that after
level 55, there won't be any kill steal prevention by that mechanism
- WARCRY will replace existing affect if it's better than existing
March 7, 2019
- You can now purchase SHOPS, STABLES, THRONE ROOMS, POSTERN, and
ENTRY rooms in player houses.
Stables - has options to save, resurrect, and heal your mounts
Throne Room - you can PROBE zones to get info (like how many
denizens are there) and TAX to raise money
Shops - you can OFFER (or RETRACT) items for sale to anyone
Entry - where people can visit that aren't on your guest list
kinda works well when combined with a shop
Postern - where you and your guests will enter
- NOBLE command added to show your points toward nobility
- Fixed a bug in fighter mobs that made them always bash when
fighting casters more powerful than themselves
- Being cursed will allow you to recite scrolls about 20% of the time
(rather than 0%)
- You can purchase MaxRank in the Adventurer's Guild to increase
skill ranks over the max trainable at your guild
- Heartseeker special weapon ability shows up on LORE
- Stamina costs lowered on a few skills and songs
- Fixed a bug in summoning followers with spells and sometimes them
not following you
February 27, 2019
- If you are mounted, your mount will switch to and from ranged combat
as you do. This should make using ranged combat on a mount more reliable.
February 25, 2019
- Fixed a bug where if you disconnected after dying, the next time
you connected, you'd enter the room where you died instead of
Midgaard temple
- New skill for Dreadlords - ARMY OF DARKNESS - enabled and shows
on COMBAT and GWHO when in effect
- HP, MANA, and STAMINA commands can be used while you are delayed
- MSDP has variables for opponent stamina
- Two crash bugs fixed
February 21, 2019
- You aren't guaranteed to break out of a combo if you do the next move
in the combo sequence. Chances to break out are based on your rank in
"combination attacks." Also, higher luck makes it easier to luckily
break out of combos.
- Many of the room messages on weapon powers are suppressed to only show
to the user and victim to reduce group combat spam
February 20, 2019
- SCAN updated to same default behavior as before. You can also SCAN a
direction (i.e. scan north) or you can "scan here" to just look in the
current room or you can "scan all" to see all dirs plus your current room
- Fixed a major bug with mob stamina and rate of attacks - as mobs run
out of stamina, their attack rates will dwindle
- GLANCE will show you approximate stamina for a target
- You can DISPLAY OPPONENTSTAMINA to show opponent stamina level on prompt
- Experience to next level goes away from your prompt during combat
(to save space)
- Stamina regenerates faster at really low values
- The stamina cost for bards to play songs when they are out of mana is
significantly reduced and mana cost to play shows on PRACTICE/SKILLS
- If you call or summon a mount, then drop link and reconnect, your
mount will remember who you are and still be bonded to you which
should also deal with issues where your mount steals kills after you
reconnect
- Mounts will more reliably rest, sleep, and stand when you do
- CHARGE does extra damage when mounted
- DIVINE SHIELD works better and has a chance to knock foes down
- CHILL TOUCH saps strength and causes lost attacks at casting level 10
- VISCERA DRAIN benefits the caster as well as groupmates
- Fixed an issue with INTERVENTION causing it to not work most of the time
and fixed the sound trigger [Lilmike / Tux]
- You can purchase additional rooms in your house, up to 12 max
- The HOUSE command will show you all the rooms in your house
- You can purchase an "altar room" in your house which functions
like a prayer room, except cheaper
- More house options coming soon
- When you loot a player corpse for money, you won't autosplit
- You can clanchat (CC) while delayed
- Fixed MSDP GROUP variables [ lilmike ]
- "dirs 0" will send you straight to Mudschool
- HP, MANA, and STAMINA commands added to just show you those values
You can also do "mana percent" to show it as a percent
- Beginner spellbooks (and most other spellbooks) don't cost as much
- Time to idle/void has been extended
- There is a different message when attempting a skill when no target
is specified and you aren't in combat vs specifying a target name
that isn't present
- Fixed a bug where Barbarians would get 0 mana when meta'ing mana
- Werewolves won't force change with the moon after level 50 if you've
forced a change already
- THUMBSUP and THUMBSDOWN socials added
- Magic resistant creatures won't resist quite so much
February 9, 2019
- New Adventurer's Guild options for quest points. You can augment
Monk Gloves punch bonus and increase the frequency of their attacks.
- Monk Glove punch bonus is more effective.
- The frequency of weapon specials (including ranged weapons, monk gloves,
and musical instruments) shows up on LORE and with ESTIMATE so you
know the effects of enhancement.
- SCAN will also scan your current room and you can specify a direction
if you only want to "scan north" for example.
- VISCERA DRAIN reworked. It will only work on evil aligned group
members and splits based on level rather than equal for all recipients.
It also gives more hitpoints than before and you get bonus drain
gains for specific races like trolls, dragons, pixies, immortals,
giants, and werewolves. Expect another tweak to this spell in the near
future.
- ENERGY DRAIN, VAMPIRIC DRAIN, and VISCERA DRAIN all show you how much
hms is gained.
- The circus ticket taker won't dismount you when taking your ticket.
- Fixed an issue with blue weapon naming in rare cases creating garbage
names.
- Two crash bugs fixed.
February 4, 2019
- DISARM has a higher chance of disarming the target weapon to ground
at higher ranks (but items "insured" with qpoints or amplified or
special procs added will still always go to inventory)
- A bunch of additional sounds added
- Fixed an issue with DEATHSTROKE, DEATHKNELL, SMITE, and DRAGONSTRIKE
that wouldn't actually kill the target when target was near dead
- MSDP "group" is an array
February 1, 2019
- 5 hit or more combos set full bash (on butt) rather than partial bash (knees)
- Combos will delay the victim longer based on the length of the combo and/or
the rank of the attacker
January 30, 2019
- Shopkeepers will regenerate more gold than previously and a little more quickly
- There is a new shop in town. The Grunting Boar Stables have added a shop
for mount equipment.
January 29, 2019
- Clan leaders can use the CONSTRUCT command in clan halls
- The CLANSTATS command shows titles for the clan
- Fixed a rare case where CURE wouldn't cure POISON
January 24, 2019
- Clans are available again. If you have 5 unique players, you can start one.
January 22, 2019
- You can optinally specify a lower rank when casting a spell by entering the
rank number at the end of your cast command. Example: 'barkskin bruiser 2'
would cast barkskin on Bruiser as if you had rank 2 instead of your current
max rank
- SYPHON delay when cast outside combat is shorter, when cast during
combat it's longer
- Meta gold costs reduced above level 50
- WRAITHFORM is a little more effective vs bash type skills
- Two handed weapons will trigger special abilities more often
- HASTE spell increases attack speed more dramatically and also adds to reflex
saving throw
- SLOW, ENTANGLE, BLOODLUST, and FEEBLEMIND all have a more dramatic effect
on attack speed
- Duration of STATIC FIELD is longer (and based on casting level)
- Experience division based on level is capped at 75. A group member that
is level 98 will get the same share as someone that is level 75 (but more
than someone that is less than level 75).
- PC corpes will take a lot longer to decay
- VAMPIRIC DRAIN, ENERGY DRAIN, BIND SOUL, SACRIFICE spells cannot be cast
on player corpses unless you are Outlaw
- Help updated for shops and repair shops
January 16, 2019
- Slowed swallow rate down and avoidance is based on dexterity
- Mindblown social added
January 15, 2019
- If you have less than 10% stamina, you'll regen stamina twice as fast until
you get above 10%
January 14, 2019
- HOME command works in the Wizard Astral Lounge
- New sounds added for CREEPING DEATH, SUMMON MOUNT, CALL MOUNT, and gnome
and kender death [ Tux ]
- Fixed a bug with object ownership and casting spells like FOULBLADE, BLESS,
INVISBILITY, etc. on items that were owned by your account.
January 9, 2019
- New proficiency area is in and includes training. Follow directions
to the Refinery or use the new portal from Wasat.
January 8, 2019
- You have a better chance to GRAPPLE mobs higher than level 70. You
have a chance to grapple mobs above level 80. Your chance to grapple
a foe is reduced a bit by how well they know the skill grapple.
- DEFEND uses your stamina correctly (instead of the person you're defending!)
- Werewolves can change at will at level 50+, but when changing manually it
uses stamina. The command to change is WEREWOLF.
- Shapechange spell shows what form you are in on AFFECTS
January 5, 2019
- MORTIFY Lich form will allow for more undead follower levels
- Harvesting and refining materials has a higher chance of success and
food items when refined will have a chance of providing HMS when eaten
- Identify and LORE work on material forges and smelters to let you know
their quality and what materials they operate on
- Crafted items will have better condition to start with
- Scribed scrolls and books, and brewed potions have a higher cast level
(based on person creating the items and quality of the materials used)
- Crafted holy symbols with phylactery work correctly
January 2, 2019
- Fixed issues with object ownership. If you purchase "mediate size" or
insurance for an item, then the item will be owned by your account so any
character on your account can use the item. If you purchase anything else,
the item will be owned by the specific character that purchased it.
- You need RIDE rank 3 to ride flying mounts
- DISGUISE updated to allow you to mimic the name of an NPC of your same race
- "display all" won't turn on "display percent"
- Timepiece affect added to allow certain timekeeping objects to alert you
on ticks if there is no bell within earshot. Timepieces must be in inventory
- MORTIFY forms changed to be more themeatic with undead rather that demonic.
Ghoul replaces hellspawn and Wight replaces demon. Lich improved.
- Damage dice on DEATHKNELL improved
- Fixed issue with RESISTANCE spell when specifying fire resistance
December 28, 2018
- Animal Friendship updated to work on higher level mobs at higher caster
levels
December 26, 2018
- +10% experience through New Years Day!
December 25, 2018
- +50% experience all day!
- Containers in player houses or your inventory will indicate when (closed)
or (locked)
- It's harder for anyone to make a mental save in wild magic rooms
- If your Luck is better than your Constitution or Dexterity after modifications
for physical and reflexive saves, you have a high chance of using Luck instead
- You can't use non-piercing two-handed weapons in crawlways
- MSSP support added
- GLORY will work on neutral aligned foes at rank 4+ and can also dispel
innate protections (like sanctuary, haste, etc.) at rank 5+
- SMITE can be used on slightly higher alignment victims
December 23, 2018
- ANIMAL FRIENDSHIP fixed for fishes
- Modifying an item in the Adventurer's Guild will make it usable on anyone
on your account (not just the player modifying it)
- Villaggio Del Centaur updated (level 25-63 zone)
December 21, 2018
- CHARM MONSTER/PERSON, ANIMAL FRIENDSHIP, and new spell POSSESSION (for
Demoniacs) all charm fewer numbers of levels than previously but can
charm higher level creatures.
- RENAME works to rename your followers for convenience
- GROUP command shows keyword name of NPC followers
- VIVIFY has a spell wear-off message
- You can use the RECOMMEND command while sleeping (it's magic, huh?)
- TERROR, DEADCRY, NETHERVOICE won't affect fellow group members
- Fixed TUMBLE to put out acid
- Stamina costs on a variety of skills lowered
December 17, 2018
- If you "toggle accountnames" on, you'll see them in (most) channels
- High level NPC's have more reasonable stamina values
- Regeneration rates on high level NPC's is same as players
- Tarusk zone updated (levels 60-80)
December 15, 2018
- Killing Santa causes a shard to load
- NPC's with specialized dispositions are worth more exp
- Stamina cost for RETREAT lowered
- Fixed color bleed on LOCATE OBJECT
- Removed extra "fades into view" message during combat when you weren't invisible
- new zone Grand Palace of Midgaard
December 13, 2018
- TOP10 defeaters and explorers updated to show a percentage rather than
absolute values
- Colors for low health have been updated:
0 - 19% = near death = bright red
20 - 49% = severeley hurt = yellow
50 - 80% = moderately hurt = dark green
81 - 100% = perfect = bright green
December 11, 2018
- Max total follower levels controllable has been reduced. Followers are
easier to manage and they are more powerful than previous eras so
this is implemented as a nerf to maintain balance in favor of all PC
groups
- Flaming, Freezing, Acid, Shocking weapon types added
They do extra damage and their total damage is half from the special
damage type (fire, etc.) and half from the base weapon type (blunt, etc.)
- Extra messages on ABJURE removed
- HUNT and BLOCK take a lot less stamina to use
- You lose way less gold on death
December 8, 2018
- Happpy Hollidays!
The North Pole is back in!
- GUILD command works like the DIRS command
- Current automated quests with a little info listed in HELP QUEST
- Rate of NPC's yelling for help at higher levels reduced
December 6, 2018
- DIRS (aka "directions") command added to help folks find their way. Use
the number on the areas command in dirs for directions to that area if
there are any.
- Gaining levels 60 and beyond gain more HMS per level than lower levels
(and this accelerates at higher levels)
- Mounts will rest if you rest or sleep (and stand if you stand)
- If you end up in a falling room, but your mount can fly, you'll stop
falling
- You won't drift in water when riding a flying mount
December 4, 2018
- Fixed a crash bug
- Beta testing: DIRS command
December 1, 2018
- SPIRIT OF BUSHIDO increases attack rates even more
- New display for PRACTICE and SKILLS for known skills. You can now see
stamina costs on all skills. You can also see pre-requisite skills, if any.
The display is color coded: green means you meet the requirements and yellow
means you don't.
- Wizards are just wizards; Fire, Ice, and Mordent are merged and there's a
lot of spell pre-requisites that emulate those specializations but you are
now free to mix and match to create the arch-wizard of your dreams.
Existing characters are unaffected, they keep all the skills they have now.
- NPC's won't have higher ranks in skills than PC's of the same level couldn't
get and also have some variation in their skill ranks from load to load
- NPC's now get a number of attacks based on their disposition rather than just level
Mage/prophet mobs will generally attack less and fighter/monastic types will attack
a bit more (but not hugely more than currently). Also HASTE and SLOW and ENTANGLE
have a larger impact on attack rates at higher levels.
- RECOMMEND command respects stat and skill rank restrictions
- PROMPT display option "percent" is available to show a percent of maxhms rather
than absolute values
- Druids can't heal "group" - that's reserved soley for Templar and Prophet
- Druid SHAPECHANGE forms have higher attack rates overall
- DEATHGRIP drains a lot more hp than before
- GRAPPLE - delay generally reduced if you are stronger/bigger than opponent
- ASSASSINATE revamped: you must be hiding to attempt. Upon success after rank 3,
frequently, combat will end and the assassin will attempt to hide. Higher ranks
increase the chances of this happening. Also, less stamina is consumed now and
damage is increased more based on rank.
- QUIVERING PALM: uses more mana per rank which increases damage outside of combat
though damage is reduced by 10% if target is in combat; victim loses more attacks
upon success.
- Group versions of spells are still cheaper than individual casting at group sizes
4+ but the cost increases with group size rather than staying at the cost of a
group size 4. At group size 9, it's like casting the spell 6 times.
- MIRACLE "group" doesn't transport the caster (behavior like K4). But "miracle"
alone still does - this ensures you get your group out safely before you leave
the room. The spell also doesn't fail due to combat distraction on a per group
member basis - instead either the entire casting fails or it works on everyone.
It also transports the group to the caster's recall point instead of individual
recall points unless the groupmates can't enter the caster's recall point in
which case the groupmates go to the temple.
- ANIMAL FRIENDSHIP doesn't work on animals that have dispositions but it does now
work on insects. Also, if you befriend a tame animal that is at least two
sizes bigger than you that has a strength of at least 18, then you can mount it.
- CURE and COUNTERSPELL work on a much higher level of affections. For example, if
you are blinded by a spell 25 spell levels higher than your casting level of cure,
you can still cure/counterspell it. (same for curse, disease, etc.) to make it
easier to survive fighting things higher level than yourself
- Prophets get SPIRITUAL GUARDIAN at level 39
- All the melee skills like PARRY, RIPOSTE, SHIELD BLOCK, etc. work more frequently
- Fixed a crash with NPC followers defending PC masters and dying
- Fixed messaging when followers wield weapons so you can see it
- Sounds added for crystal eyes, stone blast, more racial death sounds,
assassinate, and quivering palm [ Tux ]
- Paragon level gains up to level 50 don't announce on INFO if they've previously
gained that level
- GROUPGIVE: You can "groupgive - " to give to a random group member including
the giver but not including NPC followers or mounts
- Fixed group heal weapon ability when target has more than maxhit
- Fixed NPC follower class abbreviations on group display
- Slowed down rate of involuntary socials when character is drunk
- CALL MOUNT for Paladins will normally summon pagasus or griffons
affected by Sanctuary at rank 5+ (higher rank and level increase odds)
November 26, 2018
- INVISIBILITY TO UNDEAD confers protection to your mount if you have one.
The effect is also more certain if your casting level * 1.7 is greater
than the level of the undead foe
- Same for PROTECTION FROM GOOD and PROTECTION FROM EVIL
November 25, 2018
- HEAL and REFRESH spells indicate the percent of max that your
target is healed as part of the success message
- Group and prompt colors are consistent in terms of threshold to
show red/yellow/green/magenta to indicate HMS levels when DISPLAY 'color'
is turned on
- If you are over max mana or stamina, you will gradually lower back to
max rather than all at once (just like hp)
- Added sounds for wielding certain types of weapons, death sounds for
fish/birds/snakes, special combat sound for "that really did HURT" and
CALL OF DIS [ Tux ]
- The rules for wielding really heavy one-handed items have been adjusted
from 2x Strength to 1x Strength + your size + 2x your relevant weapon rank
- Looking at an item will give more info such as weather a shield is a
buckler or a weapon is two-handed, etc.
- Samurai can learn BARGE
November 22, 2018
- CALL MOUNT fixed in Tavenen Forest
November 21, 2018
- Happy Thanksgiving!
- Casting 'group' versions of spells will work on your groupmate's mounts
- Group healer weapon power is more effective at higher ranks and when
used by higher level characters
- Item special powers (smite, bonebreakers, etc.) do more damage
- INTERVENTION fixed and has a higher hp threshold at higher ranks
November 20, 2018
- LAYHANDS delay reduced to 2 out of combat or in combat if
rank is 7+
- ROOM TOSS works more logically now in a variety of situations
(with mounts, followers, into water, etc.)
November 19, 2018
- GRIM WARD can be cast when any range of "evil"
November 16, 2018
- Aggressive NPC's won't initiate combat as frequently if they are
injured and not at all below 30% health.
Druids and Rangers have natural immunity to aggressive animals
which gets better at higher levels, really evil or charmed
animals excepted.
- Followers that are alert can still be ordered to fight
- Abandoned mounts in houses won't attack anyone
November 15, 2018
- If you have "account names" turned on, then you will see account
names when telling and being told
- Regeneration rate of alert mobs has been reduced
- Fixed a crash issue with the IDEA command
November 14, 2018
- HISTORY command added to show your last 20 commands.
You can repeat specific commands in your history with !# where #
is which command number you want to execute (i.e. #4 will re-execute
the 4th command in your command history)
You can also "!" where is an abbreviation of a prior
command in your history
- Objects for events are less likely to get looted by scavenger NPC's
- ANIMAL FRIENDSHIP works on snakes, birds, and fish
November 9, 2018
- You can mount an "alert" mount, and at RIDE rank 2+, you can
mount something that is currently in combat.
- SEARCH in containers works for any wear location, i.e.
search chest wield, search chest arms, etc. (but not "light")
November 6, 2018
- Really small sized things don't have to "crawl" to move around
in "crawlway" rooms.
- You will see your BASH status (along with a few other alerts
on your prompt if you have "display affects" turned on.
FYI, "L#" means the number of lost attacks you suffer from
- NPC's will be alert after combat for a bit until they relax
They will also gradually assume their default position rather
immediately
- Trying to stand while already standing won't delay you even the
slightest
- Fixed several crash bugs
November 4, 2018
- If you give an item to an NPC follower in your group, they will
try to wield or wear the item
- The cost for characters level 15 and under to REGRESS skills is
greatly reduced
- You can display "experience tnl" on your prompt. Several display
issues cleaned up on prompt display in unusual circumstances
November 1, 2018
- You can "color mobs" whatever color you want them to be. The
default is bright white.
October 31, 2018
- Happy Halloween!
- Congrats to Dajjal as the victor for Hell Night 2018!
----
HELL NIGHT:
- There's special mobs and unique gear loaded and the mud is open
pkill. HELP HELLNIGHT for more info.
HELL NIGHT rewards:
1st place = 20 Quest Points
2nd place = 10 Quest Points
3rd place = 5 Quest Points
Anyone else on "top10 Hellkillers" with a positive score will
receive 2 quest points (that didn't already place in the top 3
with a different character)
----
October 28, 2018
- Polymorph attacks (from shapechange, mortify, werewolf, etc.) work
even if delayed (though they work more frequently when not delayed)
Also, breath weapon polymorph attacks work when in ranged combat
October 27, 2018
- Charmed mobs don't count against the number of a particular type
of mob loaded so those mobs will reload when their zone resets
October 26, 2018
- HOLY GATE transports your followers if you have any
- CHIRURGY fixed for skeletons, liches, and mummies
- Clearer messaging added for failed SKIN attempts
October 25, 2018
- Player house owners can now LOCK and UNLOCK containers in their vault
- TOP10 charts have been added for "Explorers" and "Defeaters" to track
who has explored the most parts of Kallisti and defeated the most unique
mobs
October 23, 2018
- Your total unique rooms explored and unique mobs defeated are tracked
on your account and visible with WHOIS or showing account details from
the login menu.
- Only K4.x characters can learn the SATIATE spell
October 17, 2018
- Assassins can learn BIND
October 15, 2018
- New Spell: "holy gate" for Prophets
- Follower updates
- You must GROUP followers in order for them to obey commands
- Followers will automatically group with you when following
- NPC followers will take a much smaller portion of exp than typical
for PC followers
- Follower targeting is more accurate when joining or perform actions
in rooms with multiple targets of the same name
- Followers are designated (your follower) in rooms and actions
- ORDER gives better feedback on who you are ordering
- Followers will AUTOJOIN you in combat and you can order them to speak
- You can "AFFECTS " to show their affects (and SCORE them)
- Fixed several issues where followers could potentially attack masters
- Followers will stay on their mounts
- ANIMAL FRIENDSHIP will make tame animals mountable
- ANIMAL FRIENDSHIP, CONTROL UNDEAD, and CHARM MONSTER can all renew
duration on your follower by using "group" as the target
- You get a one time exp bonus when you learn a skill to max rank
- SCAN has a shorter delay
- DEATHFOG haste removal fixed
- UNHOLY AURA will dispel SANCTUARY and vice versa
- You can PORTAL out of houses
- Fixed Bank indicator on rooms to show when color is toggled off
- You can donate items to your personal manor with "donate item manor"
(house, home, vault, castle, all work as keywords as well)
- You will see when people drift out of the room you are in
- SEARCH command changed to look for items by wear location
i.e. search sack arms (to show all gear wearable on arms in the sack)
If you still want to search by name keyword: search chest name sword
- When you cast "group" versions of spells, they affect your mount and
your groupmate's mounts
October 10, 2018
- You can't target group member's mounts in aoe attacks
October 7, 2018
- You can now purchase "stamina drain" powers for items at the
Adventurer's Guild
- You can also purchase practice sessions
- And a lot of new bow weapon powers as well
- Fixed an issue where you couldn't move in a direction requiring fly
when riding a flying mount
- Mounts that can swim can enter water rooms without fly
- Fixed monk glove "Flurry of the currents" special strike
- All monk glove special strikes will happen more frequently
- Fixed an issue with recall room in player houses not saving
- NPC followers of PC's will obey PK rules when attacking NPC's following
other PC's. Similarly when they are victims of an attack.
- CONSTRUCT RoomDescription and exit options fixed
October 5, 2018
- You will no longer automatically target sleeping/paralyzed foes in a
group after you kill the last non-sleeping target
- You can hold or wield items when using a buckler without first removing
the buckler
- Prophets average slightly more mana per meta and slightly less stamina
- Many more utility commands can be used even while delayed in combat
(i.e. score, affects, who, eq, group, formation, i, look, etc.)
- WARPAINT duration increased at higher ranks
- Purchasing hardcore or pthief pardon from Adventurer's Guild fixed
- Meta costs discounted slightly at levels 25-29
October 1, 2018
- Failure message on RETREAT is clearer
September 26, 2018
- Account names show on GWHO when toggled on
September 25, 2018
- Prayer room will cure dragon breath acid correctly now
- Added MSDP variables for group condition
- MSDP position var updates more frequently and whenever exp or gold changes
- You can CONSTRUCT an additional room in your house
- Player house numbers have changed. If you camped in yours, or someone else's
house, you will load in the temple. If you use your house for a recall point,
you are going to need to reset your recall point. See HELP SETRECALL. All
guest lists and items transferred with the change.
September 24, 2018
- Public channels always show names instead of "someone" if you can't see
due to invis
- You can "toggle accountnames" to see account names displayed on WHO
- You can hold and remove shields when shapechanged
- Werewolves can BITE with the command rather than waiting for auto-bite
September 19, 2018
- Werewolf race added as Paragon 54 reward
- You have a chance to ASSASSINATE a foe that is at ranged distance
even if you aren't ranged
September 16, 2018
- Owned items will always go to your inventory instead of the ground when
DISARMed.
September 11, 2018
- REQUIEM damage increased
- Fixed an issue with troll mobs and resistance to fire
- ! or * for wearable gear show before the item name instead of after
on equipment lists using INV or SEARCH commands
September 10, 2018
- RECOMMEND will include items that give bonuses to skills via
"+1 Dodge" along with items that give ranks explicitly ("+1 rank to dodge")
- Bug with HUNT and bell tick distance fixed
- You can get higher critical hit chance (cap removed)
- Fixed a crash when reconnecting from a rare bad state
- POSE works (for non-monastics)
- EARTHQUAKE will only cause an avalanche if you are in a mountain/arctic
sector (instead of all arctic sectors)
September 6, 2018
- Fixed major bugs in REROLL for Pixies and Giants and other races with
+4 or more in a stat bonus. Also, the threshold of what a really bad
roll is has been increased so that you won't see really bad rolls.
- Fixed a major bug when you're carrying the corpse of a deceased
hardcore player and would lose gear if the mud crashed
- You can chop tails and wings off dragons (and other races with those
appendages) with vorpal effects to stop them from using special attacks
with those body parts (like wing bash). The REGENERATE spell will
regrow those body parts.
- Snakes and fish and other creatures with no legs won't "work their
way to their feet"
- We now support multiple sectors on rooms so you can have "Arctic
Forested Mountains" instead of just a single sector type. Sector type
shows up on normal room display when the compass is turned on.
- You can CONSTRUCT "beach", "mountain", and "arctic" sector in houses
and construction cost to change sector type is greatly reduced
- GEYSER will extinguish flames if you are on fire and hit with the spell
- DISARM will default to disarming "wield" weapons rather than sometimes
randomly trying "held" weapons. You can specify with "disarm mob held"
- Fixed an issue when you could sometimes be "standing" while "swimming"
- Typing "auction bid" when nobody has bid yet, will enter a bid at minimum
asking price for you
- Drain abilities on weapons show amount drained accurately
- Hidden people that are in your group show up on WHERE even if you can't
see them
- Fixed errors in how blue item keywords display
- Fixed IGNORE to work for all chars on a target account and all channels
August 22, 2018
- The world is changing. Abraham has generously agreed to revamp
our beloved world and imbue it with a richer theme, consistency, and
an overall better experience. He's our Head Builder (again). The first
zone to receive treatment is the initial zone TOWERS OF TRAINING.
Check it out! And thank you, Abraham!
- Targets with no legs cannot be victims of TRIP, SWEEP, or BASH
- Fixed EXAMINE for containers
August 20, 2018
- LOOK improved. LOOK will target items in inventory first, then room,
then worn. You can also force LOOK to target worn, inv, or room by
using "look armor worn" or "look armor inv" or "look armor room."
- Fixed a case where prayer room wouldn't cure being on fire
- Corpses can be manipulated (except sacrifice) by any other character on
your account by default
- Mounts won't attack mobs that you've paralyzed/slept or otherwise
incapacitated unless you do
- Fixed messaging when mounts received an "exhausted" message so riders see it
- Charmed blocker mobs won't block
- Fixed an issue with CHARM and CHARM MONSTER that was checking max
follower levels twice with different messaging
- Fixed a bug where in rare situations, followers would join in combat
against their master
- REQUIEM and TURNUNDEAD have damage indicators for the attacker
- If you have BRIEF COMBAT turned on, you won't see "utters" spellcasting
messages during combat.
- Commonwealth friendly: armourcraft works for armorcraft. colour works
for color and showcolour works for showcolour
- Messaging fixed on ENCHANT WEAPON when trying to enchant something that's
already enchanted
- Snowshoe objects updated (anything can give +snowshoe to walk in snow)
August 16, 2018
- If you cast FIRESHIELD, ICESHIELD, or SHOCKSHIELD on yourself with
it already active, it will simply reset the duration rather than fail
- When looking at items, keyword search priority is given to objects
in inventory first, then what's in your room, then what you are wearing
August 14, 2018
- MGSE now only charges a tax on gains when selling and the tax is
lowered to just 2% (from 5%).
- Stablemaster in Midgaard is a real shop - you can IDENTIFY and
buy by number and the HAGGLE skill will work (automatically)
- Purchased mounts are stronger
- Fixed "score " so you can see your mount's score display
- COUNTERSPELL has messages when it works and can be cast in combat
- Armor abilities that drain mana show you how much drained
- Shield and armor crafting commands are "shieldcraft" and "armorcraft"
respectively which makes the DUERGAR CAVES crafting routine work again
- Fixed an issue where mounts wouldn't trigger their rider's autoloot
if the rider had become dismounted when combat ended. Similarly,
fixed an issue with quests where mounts would kill the target after
their rider was dismounted and rider wasn't given credit.
- STASIS has an explicit message when it wears off
August 11, 2018
- New sounds added for dragonstrike, nervestrike, spinkick, hellstream,
grim ward, fireshield, blade barrier, and true seeing
- Fixed an issue where charmed followers would sometimes still loot gold
August 10, 2018
- HUNGER command added (aka THIRST) will show you how hungry you are
- Fixed a reroll issue for bloodlines not boosting HMS
August 9, 2018
- Creatures summoned with spells (animate dead, summon mount, etc.)
will increase in level based on your relevant casting level (or the
power level of the staff, rod, or wand used)
- BLOODLUST - "group" option added similar to other spells
- "eq ac" will show you armor class detail
- Paragon bonus at 53 to boost stats will also boost HMS if selected
using REROLL (i.e. 'reroll hp') doubles the normal boost
August 8, 2018
- In addition to wielding, you can also hold and remove held
items while shapechanged
- You won't lose HMS when dying when below 3k hero points
August 7, 2018
- You can WIELD while shapechanged or in mortify form
- Fixed an issue with Heropoint under-calculation, it's correct now
- The character menu (before entering game) shows HMS and is generally prettier
- Archer fire rates slowed greatly
- Druids can ANIMAL FRIENDSHIP evil wild animals
- ZOMBIEFORM boosts SOUL SYPHON gains
- SOULTAP stops working when a target's mana reaches 0
- You can BOOK a PASSAGE on the Midgaard Caravan (4n of Temple) to
exotic places such as the City of Boring and the seedy town of Darkport
- You will reliably re-enter the game where you last camped
August 5, 2018
- MSDP position will show "Menu" when at the login menu
- CHANGE STAFF spell fixed. You can wield or hold a wooden rod or staff
to create a tree. The level of the tree is based on your castlevel and
the spell casting level of the rod or staff used (which is destroyed).
- HEAL and POWER HEAL won't send you to negative mana, won't charge mana
when used from an item and will do a "last ditch" heal if you don't have
enough mana to cast normally.
- When a mob has targeted someone, they are more likely to get hit
than they normally would by formation rules had your group initated
combat. You'll need to rescue that person in order to have targeting
based strictly on formation rules.
- If you cast ANIMATE DEAD and can't control the follower, then the follower
will either crumble to dust or attack you
- Duration of paralysis from VITALS PUNCH on players is greatly reduced
- REVERBERATE will cure deafness from the BLAST skill
- When deafness from BLAST wears off, you get a message
- More sounds! Bless, faerie fire, sunray, deathtwirl, more death
sounds for different races and arena/hero channels
- Fixed messaging on armor abilities
- Fixed a bunch of cases where sleeping mobs would still use their
special routines in certain circumstances
- Anyone can see anyone else's GROUPNAME
- Market channel plays an MSP sound when anyone talks on it
- Druidwell updated
August 2, 2018
- You can name your groups now with the GROUPNAME command and it shows
on GWHO and FORMSTAT
- Shards will more reliably give you some reward on redemption
- The EQUIPMENT command accepts parameters "condition" (or "damage"),
"weight" (or "wt"), or "all" to show item condition, weight, and all slots
There is no DEQ command anymore.
August 1, 2018
- Trolls and Salamanders have a chance every tick to regrow severed
body parts (Trolls SHAPECHANGED into Salamanders have the highest rate)
- You can give CLP (corpse loot protection) to an account of characters
rather than specific players. The deceased character has to be online
for this to work currently (more coming on this soon).
July 31, 2018
- You cannot area attack your mount after dismounting
- Mounts purchased at the Midgaard stables will have mount bond protection
- Blind mode will also suppress "channel confirm" setting (unless
nobody sees your communication)
July 30, 2018
- Who likes MLR? Nobody! It's gone. You get hero points for task
wins and shards found
- Fixed a bug where you'd get hero points from gear or skills that
boosted hp, mp, or sp
- Rules for CAMP are greatly relaxed. You can camp most anywhere
- Charmed NPC followers will not autoloot gold anymore
- Using the REROLL command, you can specify to boost hp, mp, or sp
instead of a stat
- LEVELS command no longer accepts a class since all classes have the
same experience requirements for gaining
- Sounds added for market trading and more death sounds for other races
July 28, 2018
- CURE spell will cure more than one affliction at a time based on rank
(2 afflictions at rank 2, 3 at rank 3, etc.)
- Mobs can only try to advance on you once per round (instead of once per attack)
- You can specify a direction with STONEWALL or "all" to block all directions
- All Wizard specialties can learn FRACTURE (to dispel a STONEWALL)
- Wands of KNOCK spell work correctly
- In new account creation, you are asked if using a screen reader for
blind mode. Answering yes will trigger settings to suppress color and
formatting text.
July 27, 2018
- The trade wars are over and MGSE has reopened!
- Barehand damage updated (increased at higher levels)
- The GROUP command will show your ungrouped charmed followers
- You can use SCORE on your charmed followers (i.e. score wolf) and mount
- "followers" is an alias for "group" command
- CURE works against affections a little higher than your cast level
- Mob special attacks respect ranged rules strictly (razor claws, beak
attacks, undead bites, etc. won't target you if you're RANGED)
- Casting a group spell doesn't charge you any mana if you can't cast
it due to insufficient mana
- DEFEND messages corrected so you know when attacks are defended for you
- If you PARALYZE someone, they will automatically lose ranged distance
- Rods and wands with the SLEEP spell work again
- Prone victims (sleeping, paralyzed, grappled, mortally wounded, etc.)
no longer get a bonus to avoid being hit if affected by haste
- FUBAR spell lowers dexterity and sometimes intelligence of victim
- Delay on successful BARGE reduced and if you BARGE a door that's already
open you won't be delayed at all
- Templar and Rogues with SHIELD USE can now block melee attacks (but not
as effectively as Fighters)
- You can't BACKSTAB anyone else while someone is beating on you
- FEAR will award a portion of experience when it kills someone
- GARROTE messaging fixed
- You can't give a task item to the wrong task mob, you'll get a message instead
- RAISE DEAD brings the deceased to their corpse and heals them a bit.
Also, prophets can use this spell on anyone
- REVERBERATE has an alias "reverberate "
- Since SATIATE is no longer a spell, upon login any character that had learned
the spell will forget it and be automatically reimbursed the skillpoints
July 22, 2018
- SCARE improved - it will take longer to check pants after being scared
- Valley of Surgaard updated
July 19, 2018
- You no longer need an unholy symbol to use DEATHKNELL
- Delay on KICK skill has a much higher chance of shorter delay based on rank
(about 10% greater chance per rank)
- CHARM MONSTER, ANIMAL FRIENDSHIP, and CONTROL UNDEAD will wipe a creature's
memory when the spell takes effect
- Failed DISINTIGRATION will initiate combat
- Fixed an issue with creeping death and unintended arm severing
- If an arm or hand is lost in combat, the attack speed for that hand goes to 0
- Failing an IMPALE is less likely to dismount you based on rank
July 18, 2018
- MSDP Damroll and Hitroll value includes bonus/penalty from stats
July 17, 2018
- New command, SEARCH, will show brief item stats in containers ("search chest")
and you can also do this for your inventory with "inv detail"
- Gold cost to gain levels 60 and above reduced
- NPC followers automatically go along with you when booking passage on a ship
or via caravan
- Booking passage now shows accurate pricing when traveling with mounts
(and/or followers)
- Fixed an issue when buying mounts from the stables when you had NPC followers
and getting an invalid message about already having a mount.
- Fixed an issue where an outlaw could attack another grouped outlaw's mount
- Gold cost to gain level 50 is zero
- Paragon death won't result in resetting prompt or egress point for the char
- Fixed an issue with STRENGTH spell - it gives +1 str per spell rank
- Fixed an issue with DISBAND so that you can disband a single follower even
if you have multiple followers of the same name (i.e. "disband 2.wolf")
- Fixed an issue with charm monster at higher levels not letting you charm
- Fixed an issue with water flow rooms that weren't working sometimes
- Fixed fire/acid pulse damage message
- Law Enforcer isn't quite so insanely powerful vs Outlaws
July 15, 2018
- All classes can SPECIALIZE into subclasses at level 10. Some of the level 20ish
skills for noncasters can be learned at lower levels as a result of this change.
- ETUDE is a duration song that will lower the skill and spell fail rates of all
present groupmates whilst played. It still improves skills as before as well.
- You can use INTERVENTION out of combat
- FORAGE produces food that replenishes stamina, hps, and rarely mana
- Chances of disarming held items reduced and you can only disarm held *weapons*,
not any held item
- DEATHGRIP now drains some of the victim health and adds to the Dreadlord. Also,
the delay on failure for this skill is reduced
July 14, 2018
- DISARM at rank 5 really does lower failure delay to 1 instead of 2 rounds
- You can KNOW MONSTER on yourself and other PC's
- MSDP udpates all variables immediately upon login from menu
- New sounds added for: shapechange (all forms except spider), chain lightning,
fly, unholy aura expiring, flamestroke, call lightning, darkfire, smite,
nervestrike, deathknell, deathstroke, warcry, failed rescue, lay hands, impale,
vitals punch when blinding, bonebreaker weapon ability, thunder ambience,
quaff, put, communication info/kingdom channels, say, tell, breaking combos,
dirge of doom, and updated death sounds for giants and demons
July 13, 2018
- RECOMMEND option for books added
- Hillsboro worn elf blind effect is curable
July 12, 2018
- Communication has been moved out of your delay count. If you do
something that delays you (i.e. "convert mana") and communicate
("i.e. gtell check out my new shillelagh!") then the communication will
happen immediately - before your delay ends
- MSDP combat data updates more regularly during combat and any time you
are healed
- Fixed an issue with enhancing the special powers of armor/worn items at the
Adventurer's Guild. Previously, enhancing wasn't increasing the power of these
items enough.
- DISARM skill improved. You can disarm two-handed weapons at rank 3 instead
of rank 4 and it works a little more frequently. You can also disarm held
items at rank 4. New usage: disarm [ wield | held ] (default is wield)
Also, higher ranks of disarm reduce the chances of foes disarming you.
- TORNADO doesn't delay victims as long and you get a save for no bash anywhere
- DIMENSION DOOR doesn't bring your followers with you (only your mount). The
spell also works when traveling to player houses (if you are on the guest list).
- FAERIE FIRE "group" option works to cast on your group at rank 5
- Everyone will catch on fire a little less frequently. Also, the frequency which
spells that catch victims on fire (i.e. fireball, firestorm, etc.) is based on
casting level
- When you FEIGN DEATH or otherwise stop combat, your mount will stop fighting
as well
- Mounts provide some protection against bodyslam attacks (but you'll have a
chance to get dismounted when someone tries to do this to you!)
- Wing bash attacks won't bash you if you resist being dismounted from them
- Prices to customize player houses with CONSTRUCT greatly reduced
- Qpoint cost for buying Skillpoints reduced and increased for pardon pthief
- Gold cost to learn skills reduced (especially in the 30-50 level range)
- You can use the HOME command from the Crypt
- Fixed an issue where armor abilities would fire sometimes on incoming missed attacks
- If you turn all prompt display options off, you will truly get nothing for a
prompt, not even the "<" and ">"
July 4, 2018
- Happy 4th of July!
- +30% exp all day :)
- 9 Fireworks are loaded throughout the world, if you find one, give it to
Ivy or Sammy for 5 qpoints
- Fixed an issue with firebombing mobs and leaving
- Fixed an issue with RECOMMEND erroneously showing flaming swords for priests
- If you have BLIND MODE turned on, any newly created characters (including
bloodlines) will be created with the same options set
- Character creation respects setting color to off
- Fixed some TOGGLE display issues (blind mode, color, and melee)
July 3, 2018
- New sounds added to sound pack for: polymorph wyvern / dragon, goodberry,
sticks to snakes, harm, tornado, equipment damage, rude channel, gtell,
and lost concentration
- You can imbue and enhance special powers on missile weapons
(firebow, icebow, shockbow, bashbow, energybow)
- Items that restore mana give you a message telling you how much was restored
- When advancing or evading opponents advancing, any stamina used will come
from your mount if applicable
- If your mount can't do something because it doesn't have enough stamina then
the rider will get an appropriate message
- DISBAND command updated. If you specify a name, you will disband that individual
or if you specify "all" or "*" or nothing, it will try to disband everyone
following you. If a potentially hostile follower (an uncharmed NPC or a PC
that can PKILL you) is following you then the EVADE skill will provide a
chance to automatically elude that follower as well. If a potentially hostile
follower can't see you, you will always succeed and if you can't see them
then you will always fail.
- Heat blind will occur much less frequently and is based on the level of
the spell or creature causing it. Duerger and Drow are more susceptible.
You will also get an indication when someone goes blind due to this.
- Shield blocking is more effective (frequency and amount of damage reduction)
- DIVINE SHIELD triggers more frequently
- Various mob paralyze special attacks have a much shorter duration
- DIVINE ARMOR 'group' keyword works to cast on group
- WHO shows "max today" like it used to instead of max over time
- 'web' works correctly as an alias for the WEB spell
July 1, 2018
- Fixed a case where a foe would burn/freeze/decompose or otherwise die from
an ongoing pulse effect while fighting and the killer wouldn't get experience
- FLAMESTRIKE has a higher chance of catching victims on fire at high levels
- If you cast CRYSTAL EYES or TRUE SEEING on yourself and your spell is better
than what you already have from CRYSTAL EYES or TRUE SEEING, then your spell
will replace the old spell in effect.
- Paralyzed foes won't slap potions during combat
June 29, 2018
- MSDP updated to show combat and exit changes in real time
- When you fail to charm a follower due to insufficient level/Wisdom, you
will get a more verbose message
- You can't tell if an NPC is a follower of someone unless you are in the same
group as their master
June 28, 2018
- You can DISMOUNT during combat
June 27, 2018
- PC corpses will last over twice as long as they used to before decaying
- RECOMMEND will only recommend blunt weapons for Templar, Prophets, and Priests
- You can also specify naturalweapons, bluntweapons, edgedweapons, rangedweapons,
piercingweapons, slashingweapons, hackingweapons, stingweapons, flamingsword
weapons and just about any other type of weapon you can think of
- EXAMINE will take keywords for easier searching (i.e. "examine trunk wand" will
search for wands in your trunk container)
- Mounts are more tolerant of their former riders and won't attack them
June 25, 2018
- Town of Aartuat updated
June 25, 2018
- CIRCLE updated (per help file) and can be trained to rank 2
- Arlinder updated
June 24, 2018
- If you are using two quivers and one runs out of ammo, then you will
automatically start using the other rather than get messages that you
are out of ammo
- Shards that give gold will accurately report how much they give
June 21, 2018
- Mystical Forest (Levels 15-29) and Castle Roogna (Levels 33-52) updated
June 20, 2018
- You can't be affected by bard songs if you are deaf
- Disorder and The Machine of Thyrmil the Mad updated
June 15, 2018
- Slegge isn't limited to resizing items bigger than size 14 (Great)
- You can "look above" (or below) as keywords (same as "look up" or down)
Ditto for "close door above" in addition to "close door up"
June 11, 2018
- Templar, Monastics, and Barbarians can train higher ranks in
blunt weapons
- GEMOTE shows a 3rd person message when socials are targeted
on self
- RECOMMEND won't show items in zones that don't have levels set yet
- Fixed a rare issue with reformed groups and targeting old members
- Secluded Lagoon updated
June 8, 2018
- Fixed an issue with mobs joining immediately upon entering a room
- Messages when mobs join other mobs in combat are more verbose
- Evil mobs won't join good aligned mobs and vice versa (unless
they are somehow in the same group for thematic reasons)
- SLOW is much more effective at slowing down mob behavior
- NOBLE_POINTS and HERO_POINTS variables added to MSDP
- SMITE and DEATHKNELL at rank 5+ have a chance to cause foes
to lose attacks
- DRAGONSTRIKE mana cost is lower at higher ranks
- Flaming Swords work as both edged and burning type weapons
(and can be used to blaze trails in jungle terrain)
- You can list with a keyword in shops (i.e. "list sword" to just show
all the objects responding to "sword"
June 2, 2018
- Food and drink can heal hms now
June 1, 2018
- Eating and drinking is SO last year. It's gone for everyone now.
For Paragon rewards at 35, you have a paragonLevel/2 percent chance of losing
only half exp upon death. At Paragon level 45, you have a paragonLevel/2
chance of not losing max hits, mana, or stamina on death and also the same
chance to cut the leader exp loss in half when a group member dies.
Your DEATHLOG will now show you when the paragon benefit activates on a death.
- Fixed a lingering issue when you would sacrifice your corpse and not gain
experience sometimes
- Fixed the ALACRITY spell alias
May 31, 2018
- You have a chance to get cotton for weaving when gathering
May 24, 2018
- Fixed a major bug with formation targeting. It should work as expected
rather than attacking rear member followers incorrectly.
- Fixed an issue with ANIMATE DEAD where it wouldn't animate elves or dwarves
- You must have the RIDE skill to summon a mount
- Mobs will pause between most actions (like walking into a room and attacking)
- NETHERVOICE doesn't need a target name to use (since it's an area skill)
May 21, 2018
- NETHERVOICE updated. It drains more and has a higher chance of
success at higher ranks.
- BARKSKIN provies a bit more AC at higher casting levels
- Paralyze, blur, stoneskin, entangle and other afflictions will show
when looking at someone
- If you renew a spell, the level will be the new casting level instead
of the existing level if duration was updated
- Materials (and other items) that vary in quality will show up
distinctly in shop lists
- Bashing mobs will use the skill less consistenly, choosing a variety
of skills more often
- IDEA command fixed
- Fighters (Paladins, Dreadlords and Rangers) can now buy holy symbols
in their guild
- A new shop for trading materials has opened in the Refinery
May 18, 2018
- GSTATUS added "chatting" and "helpful" options
May 17, 2018
- Dragon breath attacks have proper messages
- Large size protects more from bash than previously
- Size of summoned mounts should be big enough for the summoner
to mount them
- Fixed a crash issue
May 14, 2018
- SHROUD OF DARKNESS works on mounts in the group as well
- ArchDuchess title shows for females instead of ArchDuke
May 11, 2018
- GSTATUS command added to denote your grouping status such as:
"want to group", "want to lead", "soloing"
- ALIGNMENT command added to check your alignment
- Any level 1 character can change race for free at level 1 at the
Adventurer's Guild and change classes using the RECLASS command.
- In a pinch, you can cast spells without symbols or books at half
your normal casting level.
- Ogres will gain benefits when eating certain types of corpses
like dragons, demons, immortals, eldar, and more
- EXTRACT works on smaller corpses
- Experience level caps are unlimited after you get 2000 hero points
(This is most relevant to sub level 50 players that have meta'd a lot)
- Weight of crafted shields and other armor is more reasonable and is
based on the material used to craft the item
- Fixed a bug with SEPPUKU
May 8, 2018
- We have a player email list to provide an outlet for oodles of witty
banter and juicy commentary via old school email. Sign up here:
http://lists.kallistimud.com/listinfo/gossip
May 3, 2018
- You can cast UNHOLY AURA on an undead mount that you are riding
May 2, 2018
- Mounts called with CALL MOUNT or the MOUNT spell will always
be the correct physical size for their master
- If you EVADE, then turn off ranged combat, evade will also turn off
- ARMOR spell will renew duration rather than fail if already in effect
- EVADE will activate better when used during combat
- High level TORNADO can sometimes cause victims to lose their place in
their group formation (and end up in a different spot)
- ANIMAL FRIENDSHIP power is based more on Wisdom and less on Level
April 27, 2018
- Material harvesting and improving works better generally and more
reliably for higher quality items
- Ports added to Rommena, Trein, and Darkport for ship transit back
to Midgaard
- Corpses won't show as closed anymore
- Fido's in town won't eat player corpses (in case you needed to
sacrifice it for lost exp)
April 22, 2018
- EQ command has an "all" option to show all slots (useful for spotting
missing gear)
- REROLL has a stat option to let you boost a particular stat rather than
it always defaulting to your class prime requisite.
- You can REGRESS proficiencies now (half the cost of skills)
- Messages about blocking and parrying, etc during combat won't show
to the room anymore. Just to the person fighting and to their opponent.
- Fixed an issue with STAFFCRAFT and missing a "forge"
April 20, 2018
- RECOMMEND command fixed - it will recommend things correctly now
- ASSESS command added to see the HMS percentage of one of your
group members. Usage: assess [ hp | mana | stamina ]
- Looking or Identifying corpses shows more info about the type
of corpse and the race and level of the deceased
April 14, 2018
- Life drain weapon ability will not interfere with necromancer overdrain
(if you have more hp than your maxhit, then it won't reset you to maxhit
plus whatever was drained)
April 12, 2018
- SCORE display revamped, use OLDSCORE if you don't like the new display
- If you retrieve your corpse and sacrifice it, then you will get back
more of your lost experience
- EVADE improved to lower stamina further when maintaining ranged distance
and when used before combat greatly increases chances to maintain ranged
- Life draining weapons show how many hitpoints drained, and all weapon and
armor abilities show damage done when applicable
- Human boost to stats and Paragon boost to stats are cumulative so that
if you have level 53+ Paragon, a human character will get +4 on rerolls
- Fixed an issue where Paragons were incorrectly charged gold for gaining
levels above 50
- If you have perma-thirst as a Paragon reward, the DEHYDRATE spell won't
take it away from you.
- Fixed an issue with WRAITHFORM vs IMPALE (not working well)
- ASSASSINATE works on more races at higher ranks
- LAYHANDS heal amount is less random at higher ranks
- Fixed an issue at Adventurer's Guild when showing you the weapon and
armour choices available and fixed imbue for staminadrain anadrain
- RAGE increases damage when in effect
- Rangers can use CALM even when their mount is fighting for them
- ZOMBIE FORM has a wear-off message
- Nerfed the mob swallow ability a bit to give you a chance to avoid
- Fixed an issue in the LOST TEMPLE zone that wasn't allowing Druids,
Paladins, and Templar to complete the Priest duties of a quest
- ROLEPLAY won't turn on automatically at level 2 (you manually need to turn
it on if you want to Roleplay)
- GAINLOG and METALOG inverted to show entries in chronological order
- Fixed an issue with Sanctuary, Unholy Aura, Wraithform showing
double strength incorrectly
- New MSDP info added for: MOUNT_NAME, MOUNT_STAMINA, MOUNT_STAMINA_MAX,
MOUNT_HEALTH, MOUNT_HEALTH_MAX, COMBAT_STANCE, WHO_FLAGS
April 8, 2018
- Redferene's Residence updated
April 5, 2018
- Ivy has been reinstated as Co-Owner of Kallisti.
Most of you know that Ivy comes with a huge wealth of knowledge from
the early days of our beloved MUD and is as committed as anyone to making
the best game in the world. Welcome home, Ivy!
March 29, 2018
- BLUR spell helps you avoid being advanced upon in ranged combat
March 28, 2018
- Chapterhouse of Estrianna updated
- When invisibility is in effect, you'll see an 'I' on your prompt
- REPAIR command works more intuitively at repair mobs with new options:
(repair worn or "eq", repair inventory, repair all)
- MSDP supports display of terrain type
March 26, 2018
- Happy Easter!
- BLINDMODE puts (r) after randomly generated blue weapons
- You can now meta LUCK by using a qpoint
- When hitting a DEATHTRAP, you can't lose a point of luck if you wouldn't
be able to meta it back without a qpoint. Instead, you'll lose up to a
max of 5% of what it would cost to gain your next level.
- METALOG will now show your xp, gp, and qp costs (if any) going forward
March 25, 2018
- Added a BLINDMODE toggle. More text will be suppressed when this is
on going forward. Currently it combines several toggles and suppresses
a few things.
- Fixed an issue with acid, fire, frost, and lighting that destroy
gear without warning.
- Fixed a delay issue with CONVERT MANA. Delay will be shorter and will
go even faster at higher casting level (40+)
- You can now QPTRANSFER quest points to your account and then withdraw them
with any other character on your account. HELP QPTRANSFER for more info
Quest points transferred with this show up in your personal gainlog.
- Group leaders get a confirmation when anyone in the group gains a
quest point due to a boss mob / high level kill
- When using the LEVELS command, you can specify a level to see rather than
showing the entire list. I.e. 'level wizard 30'
March 23, 2018
- GORE updated. AutoGORE now does more damage and triggers more frequenty
based on rank
- MSDP updates: BANK_GOLD has been added, and MONEY has been renamed to GOLD
March 22, 2018
- There have been a number of complaints lately about people botting
areas. We would like to remind everyone that botting is not allowed.
Please read HELP BOTTING, HELP RULES, and HELP RULES2 for more
information.
March 19, 2018
- Fixed some errant messages to sleeping victims
- The Landshark has awakened
March 17, 2018
- Mounts can always sense their riders and vice versa when mounted
which solves some awkward interactions (including "mount report")
when either mount or rider can't see the other due to hide or invis
- Regular expression support added for looking in containers and inventory
Example: inv sword
look in vault mail*
The first example will show you only items with "sword" in the name in
your inventory and the second example will show you anything that has
"mail" in the name including "a piece of mail" and "diamond platemail"
You can also do things like "inv [x-z]" to show you all items that have
an x, y, or z in the name, etc.
March 16, 2018
- Fixed a critical bug with Paragon exp bonus that caused you to not
get the exp bonus in most cases. Sincerest apologies for this!
- BACKSTAB delay has been updated see HELP BACKSTAB
- PC group size of 9 works again (instead of max 8)
- LOCALECHO command added that will just return whatever string you send it
- Fixed a toggle issue with melee mode and autoloot
- REPLAY for grouptells has a consistent format separate from normal
gtell display so that it won't trigger actions inappropriately
- CALL MOUNT is more reliable at higher ranks/levels and at really high
rank/level will increase the frequency of the mount's special attack
March 12, 2018
- You can specify ON or OFF when using the TOGGLE or CHANNEL commands
to explicity turn settings or channels on for off.
Examples: toggle autoloot on, channel gossip off, brief on
- The cap for experienced gained on a single kill at lower levels has
been increased for Paragons
March 9, 2018
- Lost concentration message shows which spell you were trying to cast
- UNHOLY AURA can be targeted on "group" for Necromancers leading a
group of undead
- Mob followers and mounts will no longer scavenge/loot corpses
March 8, 2018
- Fixed a major issue with mobs not respecting formation targeting
rules when combat is initated by a non tank/front formation member
- Major update to RESCUE - if you rescue then you will only swap
formation positions if you are in a lower position (like in the back
or a lower tank position than your target). For example, if you are
alpha tank and rescue someone else, you'll remain alpha.
- TANK formation style is the default formation (instead of 3x3)
- CONTROL UNDEAD has a lower success rate if the target is mounted
Also, if you fail, there is a chance the target will attack you
- If you charm a mount that is ridden, the rider will eventually
dismount in confusion
- Charmed dragons won't hit you with their area attacks
- If you affect someone with CREEPING DEATH, then put them to sleep
they won't wake up and attack you every tick if you're standing there
- Better safeguards have been implemented in cases where mobs that you
have wounded die due to any type of damaging event and you don't get exp
- Healing spells and potions/scrolls/etc have clearer messaging when
used when you don't require healing
- MSDP sends current/real luck, qpoints, position, and number of opponents
March 7, 2018
- CORPSE VISAGE casting fixed
- Fixed an issue where unspecialized Monastics were not getting bonus
HMS due to high stats - they get them now (including retroactively)
- ANIMAL FRIENDSHIP works on insects and can work on animals greater
than level 40
- Mobs aiding other mobs have a slight delay when entering a room and
aiding
- Fixed an issue with mobs hunting players not obeying formation
targeting rules
March 5, 2018
- New combat TOGGLES let you customize which fight messages you see
- COMMANDLIST command only shows commands, not socials
- You can set a preferred EGRESS point with 'egress set' to set
where you want to return from a player house. You can check your
current egress point with 'egress show'.
- BLOODLINES will maintain their 50% bonus hits and mana when rerolling
- Infinite drink containers won't show empty when examining and they
will actually fill you up when drinking from them
- REFRESH "group" version works
- TUMBLE works better at rank 4 and 5 to immediately standup from bash
- You can check your DEATHLOG now
- Back end cleanup, minor bug fixes
February 19, 2018
- Most buff spells at rank 2 will reset duration to max rather than
fail when cast upon a target that already has the buff
- When you attack someone, you won't automatically become visible.
The chance to become visible is based on your invis level and is
checked each round of combat
February 15, 2018
- The chance for items to reload after extended uptimes has been
significantly increased
- GATHER fixed
February 10, 2018
- Sound pack updated! The MSP sound files have been reorganized and file
names have changed so you will need to update your sound pack from here:
http://kallistimud.com/info/msp.php
or if you are usng Storm's tintin environment:
https://github.com/hjozwiak/tintin-kallisti-pack
then it will pull the new pack automatically.
- Fixed an issue where mobs would get stuck trying to attack the
wrong target instead of following appropriate formation targeting rules
- SHAPECHANGE has more dragon forms to choose from at higher levels
(frost, star, copper, and gold)
- GORE, SHAPECHANGE and MORTIFY special attack rate increased with higher
ranks in Natural Weapons
- You can wear a quiver anywhere now (not just held and back locations)
- Fixed an issue with RESCUE causing excessive delay on rescuer in
certain situations. Also, rank 5+ has less of a delay on average.
- You can have Slegge make items faster or lighter even if they are "any size"
- Fixed a display issue with heaping large numbers of objects in
containers
- If your foe dies due to pulse damage affects when combat has
stopped, and you are still present, you'll get rewarded for the kill
- Undead mounts don't have a breath water requirement but use more
stamina in water
- DISCORD works better at disrupting enemy casting
- HAVEN can be cast during combat (with lower success rate than normal)
- The Gods of Midgaard Temple have allowed mortals to recite IDENTIFY scrolls
in their temple
- Stamina cost to maintain ranged distance lowered
- Channels that turn on automatically when gaining new levels won't do
so if you've already had a higher level character on the same account
that has turned those channels off
- Agony weapon proc works better now at higher power levels
- DRAGONSTRIKE won't work on foes you can't attack
- Fixed issues with some spells generating multiple sounds when cast on self
- MANA RAVAGE will show damage dealt and has clearer messages
- DICTUM spell messages are clearer
- DETECT POISON added as a profiency available to casters
- CHANGESTAFF works with a wielded staff as well as held and overall has
been improved
- GUST OF WIND won't knock your own mount down
February 5, 2018
- Fixed a major bug with Invisibility vs Detect Invisibility. If you
can't detect invis at all then you have zero chance to see someone
with ANY level of invis
- Archer rate of fire slowed down
- Girish and Moonglow updated again (harder but not as hard as original)
- 'calm' social has been renamed to 'deepbreath' so 'calm' now works
for the spell of the same name
- Manor connection added (HELP MANOR) if you'd like to connect multiple
manors together, contact an Imm
- RESCUE updates:
- You'll autojoin your rescuer if you're groupmates
- Mobs will no longer incorrectly divert to a rescued person
in cases where the group leader is ranged and the mob is not
- Clarified message when trying to add NPC followers upon failure
February 3, 2018
- The Cross, Moonglow, and Girish Mountain updated
February 2, 2018
- Fixed an issue with held weapons not attacking as frequently as they
are intended to (COMBAT command is correct, but in practice it has been
slightly less than what is shown)
- Once you get to casting level 60, you can summon any level of target
- Mana drain weapon procs work better
- Fixed some inconsistent messaging with armor procs
- Fixed lots of grammatical issues with moving and opening things up and down
- Fixed an issue with rerolling and boosting Luck
- CONSECRATE will now default to targeting your weapon if you don't specify
anything and you can also specify objects in room
- CHIRURGY spelled correctly now
January 30, 2018
- Fixed issues with mob follower area of affect special attacks to not
hit master or fellow group-mates
- Many non-treasure/jewel items are cheaper to resize and repair again
- Fixed a bug with TANK formation style losing members when marching
- DEATH FOG spell alias works and will deliver killing blows to
incapacitated victims
- Prophets and all Mages can learn the BREWING proficiency
January 26, 2018
- Shops will pay more for goods you sell them
- All object values (cost in gold) have been recalibrated so that higher
level objects are worth more than lower level, modified by composition,
and other properties of objects. It makes a whole lot more sense now!
- ANIMATE DEAD at high corpse level ( >= 65) won't create lesser undead
- RAGE at higher ranks has a high chance of a shorter delay
January 24, 2018
- You can save and view a saved formation with the "formation save/view"
commands (loading comming soon)
- You can "look in portal" to see where it leads before entering
- Repair mobs are far more lenient in the types of objects they can repair
January 23, 2018
- Shopkeepers have more gold by default and replenish more quickly as well
- Meta costs at high levels reduced and stat meta cost is the same as
HMS meta cost
January 19, 2018
- Fixed an issue where you'd falsely get an * indicator that a weapon
was unusable by you
- Items in containers and shops will show a * if the object is unusable
due to skill or stat restrictions (in addition to size)
- Items with multiple stat and skill requirements will show your current
stat and skills along with what's required on IDENTIFY
- Fixed an issue where you would sometimes get bard song messages while
sleeping
- Fixed an issue with mid/high level mobs having low gold in some cases
- Fixed an issue where a mount landing the killing blow after its rider
was dismounted would steal exp for the kill (it now goes to former rider)
- Fixed a crash issue with the REGROUP command
- Lost Temple updated
January 16, 2018
- Fixed MSDP display of Account Name, World Time, Area Min/Max Level, and other room info
- Fixed an issue with formations where members could show incorrectly and
instability with FORMLEAD command
- When a follower's charm is wearing off, the master gets a message the tick before
- Charmed followers using area skills like spinkick, zeal, berserk won't hit
their master
January 10, 2018
- Combination attacks (COMBOS) fixed! Multiply your damage by
executing a series of attacks! For example:
4-hit skill COMBO! Damage multiplied 350%!
You send the meta guard directly to his grave. (1806 damage) [ combo ]
- Fixed an issue with PK death and charmed followers where victims would
lose more than they should
January 8, 2018
- Items that aren't usable by you due to skill rank or min stat
requirements will also show a (*) next to them in equipment lists
(just like items that aren't wearble due to size)
- Infinite drink containers (like the Vessel of Aquarius) won't gain
weight artificially with use. Other bugs with infinite drink
containers fixed.
- 'settings' alias works for 'toggle' correctly
- 'calmspell' works as an alias for the CALM spell ('calm' is a social)
- 'cursespell' works as an alias for the CURSE spell ('curse' is a social)
- 'sing' works as an alias for 'play' for Bards
- 'light' works as an alias for the spell
- 'summon' works as an alias for the spell
- 'portal' works as an alias for the spell
- Portals created with the spell are less verbose
January 5, 2018
- CHARM MONSTER can work on Dragons and Insect races
January 4, 2018
- HOUSELOG command added. Owners can check activity like CONSTRUCT and
adding or removing guests with this.
- AC command updated and will breakdown your total AC value by eq, dex, etc.
- Spell/Skill Fail bonus/penalty shows up on the SKILLS command now (if applicable)
- DEFENSE command simplified. AC shows up, only resistances that you have
some resistance or vulnerability to will show
- MSDP variables added: AREA_MINLEVEL, AREA_MAXLEVEL, AREA_NAME, WORLD_TIME
EXPERIENCE_TNL, RACE, and CLASS
- Paragon free RECALL won't interfere with benefits of newbie RECALL (which
can be used when fighting)
- METALOG history restored and resizing items will no longer show up in metalog
- In Player Houses: Closet renamed to Safe and Shed renamed to Armoury
- MAGICAL SHIELD renamed to MAGIC SHIELD
- DICTIM renamed (correctly) to DICTUM
- Asgaard updated
January 1, 2018
- Happy New Year!
- Wasat will allow you to REGRESS proficiencies
- REGRESS command shows you the Paragon discount explicitly when you
type REGRESS by itself
December 30, 2017
- MSDP re-enabled
- BREAKOUT command added to cut your pending command stack and change
tactics. See HELP BREAKOUT for more info.
- METALOG and GAINLOG commands work again.
- Gear is no longer restricted higher than level 75
- Mud sound pack updated with more sounds for Prayer, Fly, Zeal, Hamstring,
Lay Hands, Auction, Page, New Mail, and more. Download the full sound
pack with everything here: http://kallistimud.com/info/msp.php
- There are no trainable skills beyond level 75 (but you still earn skill
points at levels higher than 75 to max ranks in lower level skills)
- Shopkeepers are more generous with what types of goods they will buy
and refill their coffers a little faster
- You can't wear items that give you negative stats that would take you
below 0 (i.e. if you have a 3 strength, you can't wear something that
is -4 strength)
- Wield now specifically tells you when you use 2 hands to wield something
(because you weren't strong enough to wield it with 1 hand) and EQUIPMENT
command specifically shows if you are wielding 1 handed or 2.
- GUILD command directions fixed
- 2 digit shortcuts work for movement now (i.e. '10n' will move you
ten north), previously it was limited just 1 digit (i.e. 9n)
- Fixed a display issue with meditating group members
- LOCATE OBJECT spell alias is now just "locate"
- Noble points renamed to "Hero Points". Nobility is getting a revamp
in near future update.
- Legacy characters from K4 and K4.5 aren't eligible for account based
Paragon rewards.
December 27, 2017
- Alaron's Alchemy shop in Midgaard sells some new potions now
December 26, 2017
- Fixed a significant error in noble point requirements above level 58
(it's overall lower after level 58 as originally intended)
- When you REPORT while sleeping, you will see the report.
You can also report to yourself (report )
- Sound pack now includes sounds for haste, vigor, lullaby, blast, gouge,
gelsewhere, learning skills, bell chime on tick, and wear off sounds for
haste, vigor, and sanc
- You can use the free RECALL command up to level 20 now and any
player can use it within the city of Midgaard or from player houses
December 25, 2017
- Merry Christmas!
- Update to LoK sound pack posted on the website here:
http://www.kallistimud.com/files/msppack.zip
- different sound added for closing doors instead of the same for
both open and close, and the door sounds play on both sides of the door
- sounds for flee, hungry, thirsty, buying/selling, gossip/music/advice
channels, dropping items, disarm, can level / rare kill, reporting,
fear and zap spells added
- Alias for LCOATE OBJECT spell fixed (lobject)
December 21, 2017
- INVISIBILITY vs DETECT INVISIBILITY fixes:
If viewers don't have ANY detect invisibility, they can't see any
level of invisible targets. If detect invisibility is higher than
the target's invis level, then the invisible person still has
about a 5% of remaining undetected. If detect is lower than the
target's invis level, then viewer has a 1 in chance
of detecting the invis target. For example, if I have detect at 30
and trying to view a level 50 invis target, then I have a 1 in 20 chance.
- Fixed an issue with Paragon REGRESS bonus (it works now!)
- Targeting with keyword "me" to target spells on yourself will take
precedence over abbreviated targets like "members"
- Several stability fixes
- We have a MUMBLE server for live voice chatting:
kallistimud.com, port 64738, password is Kmud2018
(See HELP MUMBLE)
December 14, 2017
- Back in business! Everything restored.
- Color codes: You can use "c" (without the space) to (temporarily)
force the mud to stop translating color codes on a line of text.
Useful for pasting text that has unintended color codes embedded.
December 8, 2017
- Kallisti suffered a major hardware failure on November 25.
We are working very hard to restore everything and we feel confident
that we can restore all files.
We have moved to a new, much more modern server with a much better set
of redundancies to ensure this doesn't happen again.
Currently, the mud is running from a backup on August 17.
We will restore player files ASAP, likely by or before Tuesday, Dec 12.
Apologies for the inconvenience!
November 24, 2017
- Tank formation style works better so that the alpha tank position
gets hit more reliably
- INVISIBILITY spell (and SHROUD OF DARKNESS) is more effective at
increasing invisibility levels
- HIDE works a little better to avoid aggressive enemies
- You can now view your meta history with the METALOG command
- Faerie Realm (higher level now) and Lerot and Slavor Lair updated
November 23, 2017
- Happy Thanksgiving!
- FOCUS lasts longer (based on level and rank)
- RAGE skill ignores any combat penalty for low stamina and delay upon
success greatly reduced
- Penalty to attack rates and hit chances for low stamina start at a
lower threshold than previously (50% now instead of 75% prevoiusly),
and is less severe in general until you go below 20% of max stamina.
November 21, 2017
- MSDP (Mud Server Data Protocol) is now supported!
You can build custom interfaces with this feature and I'm excited
to see what people come up with!
- Invisibility is not all created equal! There is now an "invisibility
level" that shows up on your DEFENSE command. You need a higher level
of Detect Invisibility than your target's Invisibility in order to see
them (if you're close to the same level then you have a chance). If
you're in the same group, there is no invis level restriction as long
as you have some level of detect invis.
Globally, if you have any level of detect invis then you can see other
players regardless of invis level unless you can PK each other, then you
will follow the Invis vs Detect Invis rules.
- WILD MAGIC rooms are visible to all Mages and Priests
- SLEEP (the spell, LULLABY song, etc.) immediately take a foe out of
RANGED combat upon success
- Spell affects (mostly Shapechange) that give skillbonuses show more
clearly under AFFECTS command
- Fixed an issue where a summoned mount would not award exp to the
rider if the mount got the killing blow after the rider was dismounted
- Fixed an issue with wielding two handed weapons that weren't respecting
size restrictions and erroneously limiting large races from wielding
small two handed weapons
- Fixed a rare issue where you would remain in a fighting state after
escaping combat
- DISARM is much more likely to send weapon to inventory than to ground
- FRACTURE is less likely to affect Ethereal races
- Object condition display simplified when identified
November 17, 2017
- Village of Barovia and Temple of the Winds updated
November 15, 2017
- The GUILD command will show directions to your guild from your
current location (from anywhere in or near Midgaard) rather than
always showing directions from the Temple
- HOLY STEED flag now shows as a flag for your mount on the group
command
- You will see your mount's affect wear-off messages
- You can cast SANCTUARY on your own mount
- If you enter too many characters on a single input line, the mud
will no longer disconnect you. You'll just get a message saying
that your input was truncated and you'll remain connected.
- SHAPECHANGE and MORTIFY don't cost any mana when you cast it
on a form you cannot change into or just cast it to see the options
- The REROLL command will also reroll your starting HMS
- CURE spell will break curses at a lower level and the messaging
for minimum casting level is clearer
- PRAYING for CURE at the Prayer Room will remove affects like
being on fire, acid, decay, etc.
- Shopkeepers will gradually gain more gold, the longer the uptime
November 9, 2017
- NEW ZONE: Baramon Ingrol (thanks Ansalon!)
Lovel range 30-60, located in Hoan Dor near Midgaard River
- Charisma has been removed. It was barely used, and didn't add
much game value. The few things that used it (charm, haggle,
lure) now just use Intelligence as a check. Mobs aren't more
or less aggressive to you based on Charisma and there are no
grouping limits based on Charisma anymore. CONTROL UNDEAD, CHARM,
and CHARM MONSTER all limit the maximum total number of levels
that you can control based on your skill/spell rank, level,
Wisdom, and Intelligence. Existing characters that meta'd
Charisma will retain any noble points earned from that.
- GROUP command shows NPC followers more cleanly and generally
got a colorized facelift. Also, NPC followers show their
current position (instead of "linkless")
- Zone "Boss" mobs are worth a little more exp now
- All weapon buffs (vorpal, strangler, basher, etc.) show damage numbers
- You can learn SHAPECHANGE at rank 1 even if you haven't learned HAWK EYES
- Archers are slowed down a little
November 1, 2017
- DRAGONSTRIKE will give you some of the mana drained from your
opponent
- Thri-Kreen Badlands updated
October 23, 2017
- Ant Hill and Blackrock Hallow updated
October 20, 2017
- Mana cost for DEADCRY reduced for every rank invested
October 19, 2017
- AREAS command updated:
- Sorted by average level range (easiest first)
- You can specify a single level ("areas 10") to show areas
(roughly) suitable for a level 10
- You can specify a keyword like "areas rommena" to show all
the areas with "Rommena" in their name
- CONSIDER command updated to take into account dispositions
better and an AC field added to compare armor class
- SNEAK has been improved to reduce the chances of aggressive
NPC's noticing you in a room
- You get a warning when entering a TUNNEL room:
"ou have entered a tunnel - there's not much space in here."
- GROUP command shows member's mounts
- RAGE gives a little higher boost to initiative every round
- Rank 4 and 5+ in skills give a slightly higher chance of success
- ROOM TOSS will dismount the victim on success and WIMPY NPC's will
not follow you upon a successful room toss
- RETREAT will automatically hide upon success if you know the skill
and the delay has been reduced, especially at rank 2+
- Crystal Eyes, Bloodlust, and Invisibility to Undead do not
cast at reduced effectivness when cast upon a fellow groupmate
- HOLY STEED will also provide SANC to the target mount
- Leader exp loss upon group member death greatly reduced
October 9, 2017
- When fighting more than 1 opponent, your prompt will show the total
number of opponents you (or anyone in your group if grouped and the
groupmate is present) is fighting (this option requires "Opponent"
prompt option to be turned on.
- The IDENTIFY spell will show class, level, race, and more info about
the victim identified
- Wizard mobs will obey their subclass (fire, ice, or mordent) spell list
- LAYHANDS will show correct amount healed when healing close to max
October 7, 2017
- CONSIDER command updated to give a better comparison with damage
especially vs foes with special attacks
- All characters under level 10 will auto gain (just like Paragons)
- Deaths and Deathtraps don't have as much affect on your overall
top10 points
- In a pinch, Bards can sing songs without instruments, albeit with
reduced effectiveness
- When affected by CREEPING DEATH, you will become more difficult to
heal
- ANIMATE DEAD improves the type of undead you can raise with rank
- Ptam's casting level is lowered. Grab a high level caster buddy
for higher level spell affects.
- More intuitive color codes implemented, for example "g" (without the space)
for "bright green". See HELP COLORCODES for more info.
- Flags on prompts will only show for spells (not equipment affects)
- You can construct the Public Board in your house
- "Alas, you cannot go that way"... now indicates direction
September 21, 2017
- Information about mobs affects when seen in a room have been
simplified to one line. i.e. [ sanc trainer ranged ]
rather than taking several lines of screen space. To see the
full list of affects in the prior format just LOOK at the mob.
- Training SHAPECHANGE at Druid trainer works better now (there
was a bug learning higher ranks)
- GROUP command shows affect flags for all members
- BIND explicitly states if you used a bandage or not
- Delay on BIND SOUL spell greatly reduced
- Under level 20, you can not kill/hit/shoot a foe that is MUCH
higher level than you. You can still start combat with a skill
or spell. This is to protect newbies from suicide.
- PASS WITHOUT TRACE has a wearoff message when you stop and if you
use the skill while already in effect, it will correctly stop
- Object hunt tasks on the Kingdom channel will tell you which zone
the mob is in to complete the quest
- Failing to advance messages are suppressed in BRIEF COMBAT mode
along with abjure, stoneskin, and fireshield type messages
- Ash type corpses respond to the keyword 'ashes'
- Half-orcs correctly display their race name where appropriate
(instead of "orc")
September 20, 2017
- Quest point awards for high levels have been spread out so that
you gain qpts every level starting at 53 rather than every 10
levels starting at 60. Use the LEVELS command to see the schedule.
The total number of qpoints for level gains has increased a little.
Existing characters will be converted and retroactively awarded
automatically upon login.
- TOGGLE AUTOADVANCE option added to automatically advance on ranged
foes during combat (will not auto advance to initiate combat)
- You can now REMOVE gear by wear location (i.e. 'remove finger' will
remove anything worn on either finger, 'remove light', etc.)
- Mid/High range mobs (Levels ~50 - 70) have more gold and really
high level mobs (70+) have less
- Prophets, Demoniacs, Assassins, and Barbarians get slightly more
stamina per meta
- There is an option during account creation to specify where you
heard about Kallisti (TMS, Google, Facebook, etc.)
- POLYMORPH 'snake' changed to 'salamander'. The new form grants
swim, aqualung, aquatic resistance, and will regrow lost limbs when
assuming the form
- Regen Stamina option added to rooms and CONSTRUCT option in player
houses
- WHOIS colors match WHO
- You will see Created Date on WHOIS for yourself and all other
characters on your account
September 15, 2017
- RECOMMEND command added to help you search for gear. It will
recommend an item for you to wear based on a particular wear
location. Example: recommend shield defense
- Gnomes have discovered that ear wax from rare pygmy bats have
the unusual feature that, when rubbed on things like town bells,
will cause them to be heard from farther away. All the bells
got the wax.
- Qp rewards from quests will show up in your private gainlog
- EQUIPMENT display updated
September 8, 2017
- REPLAY shows timestamp in front for all channels
Also, "replay group" displays slightly different so as not to
trigger group actions
- Fixed an issue with +rank items
- Fixed an issue with group follower position display
- Cabal improvements
September 6, 2017
- An explicit message has been added to let you know when you've
earned bonus exp for rare kills (mobs that haven't been killed
in a long time)
- The format when identifying items has been revamped to show object
wear requirements more clearly and also includes condition
- TETHERing a mount will last a lot longer (20 mud hours instead of 5)
- You can no longer PARRY with whips
- REPLAY for tells and grouptells shows the timestamp first so you
won't accidentally trigger on past group communications
- If you have a PARAGON above level 1, then all newly created
characters on your account can use the gossip channel at level 1
- Tombs of the Damned updated
August 28, 2017
- FORMATION updates:
- Tank option added to FORMATION STYLE command. The Tank option
will feel like traditional march-order grouping from K4.x with
a prioritized list of tanks. You can use FORMTEST to test how
positions in a formation will get targetted.
- Mob divert attention (switch) is based solely on formation order
rather than order of entering a room (or group "march" order)
- If you join a group with someone and already have an existing,
then your existing group will be disbanded
- Display of FORMATION and GROUP commands updated
- HELP FORMATIONS updated
August 26, 2017
- FORMATION updates:
- When you walk into a new room, the order of group members entering
is based on your formation (front ranks enter first) rather than
the march order
- Group members can MARCH themselves (rather than relying on leader)
- FORMATION SMART command will change group formation positions with
some AI to select logical members for front vs back ranks
- Additional options added to FORMATION command, type FORMATION HELP
for more info
- You can use the WHO command to see who is on what channel
(i.e. WHO GOSSIP)
- You will see a (*) next to items in lists that are currently unusable
by you due to size or alignment restrictions (you still see (!) if it's
unusable due to level or class restrictions)
- Order of HMS updated on REGEN command for consistent ordering
- Items with +rank in a skill that you can learn are a bit lower level
- "group" option added to UNHOLY AURA spell for casting on your group of
undead minions
- Speed of mob aggressiveness turned way down
- Fixed an issue with Paragon perma-nohunger/thirst returning
- TRUE SEEING will first attempt to cure blind when cast before granting
enhanced vision
August 18, 2017
- LEVELS command shows skillpoint, questpoint, and maxstat meta gains
that you'll be granted per level
- Polymorphing / Shapechanging will give you added defense against
being disarmed
- Shapechange responds to "mammoth" as a form name for "woolly mammoth"
(instead of just "woolly")
August 17, 2017
- Objects that you cannot wear will show a (!) next to them
in your inventory or in containers
- Deathfog nasty effects work more reliably
- Fixed an issue with shards granting gold incorrectly upon redemption
- City of Evermore updated
August 14, 2017
- If your mount gets the killing blow on a target mob of a quest,
then you still get credit as if you killed the mob
- Completing a quest with an exp reward won't be affected by exp
bonuses (like Outlaw) or be limited to exp caps based on level
- Gaining quest points from killing special mobs will show up in your
own private GAINLOG
- DEATH FOG updated (see help file)
August 12, 2017
- SCORE shows noble points
- Shards will always grant something, no duds. Shards also
have a chance to reward skillpoints and practice sessions.
- Exp cost to REGRESS skills lowered
- DIVINE SHIELD effectiveness increased (better than SHIELD USE alone)
- REDEMPTION works a little better on REALLY evil foes
- ASSIMILATION works a little better on REALLY good foes
- Top10 Charts won't update level on Paragons when reset to 1
- Summon Mount won't create a mount you can't ride
August 11, 2017
- If you wear an item that gives a +rank in a skill that your
class can normally train, then you can use that skill (even
if your current rank in the skill is 0 when not wearing the item)
- ChangeRace cost reduced
- REROLL command changes:
- Updated to more clearly show bonuses from Bloodline, Paragon,
and Human race status
- Anyone at level 1 can use the REROLL command
- You now have a chance for your stats to not always be
in the same order from highest to lowest based on your chosen
class. Sometimes they can be in random order which will allow
for a wider variety of starting ability scores.
- Maximum delay on Butchering skills (i.e. skinning hides) reduced
- Base mana regen for Paladins and Dreadlords increased
August 8, 2017
- Black Swamp, Halls of Volition, and Moonglow updated
- Custom info messages added for high level gains
- Items with bonus to Lay Hands skill are lower level now for
classes that get that skill
August 7, 2017
- Object restriction update: if any subclass (i.e. Barbarian, Paladin
Ranger, Dreadlord) can wear an item then the superclass (i.e. Fighter)
can wear it.
- For extended uptimes, mobs have a chance to gain additional experience
if they are not killed up to a maximum of +35% experience over time.
Higher level mobs accumulate slower than lower level mobs (since they
are typically killed less often)
- TOGGLE BRIEFCOMBAT updates:
- Will summarize your mount's attacks
- Counts RIPOSTE and COUNTER ATTACKs in summary
- Fixed an issue where critical hits weren't summarized in damage
- Simplified verbage
- Is suppressed in initial attacks and attacks where victim dies
- Attack speed for SHAPECHANGE forms increased
- TOP10 lists (including top5 on login screen) now show class and level
- TOP10 KallistiX shows top10 info for all eras combined
- SPELLCOSTS command tells the truth for mana costs
- The first 15 points of Dexterity provide more AC bonus than before
- Shard redemption details will show in your private GAINLOG
- Lights will correctly respond to "wear all" and "wear light"
- Guild specific boards fixed
- Meta guard no longer blocks entry to Meta Shop
- French and other special ascii characters supported
- Fixed a crash with undead followers
July 28, 2017
- Tol Morlyg, Drow City, Thalos, and Sewers of Midgaard updated
July 24, 2017
- AREAS command added to let you show and search for areas at Kallisti
- Darkport updated
July 23, 2017
- Significant improvements to SHAPECHANGE for Druids
- Characters have an option to review their past achievements
with the new GAINLOG command
- CREEPING DEATH cast time reduced and mana cost increased
- Rangers can learn the ENDURANCE skill
- Prophets can learn GUST OF WIND
- WARPAINT duration increased at higher ranks
- CONSTRUCT cost to refill and change custom fountain liquid type reduced
- Ranged weapon rank needed when identify missile weapons shows correctly
- The Lagoon and Deaquamaula updated
July 20, 2017
- Paragons can Gossip at level 1
- Quest point shop options to add new procs corrected
- Special death messages added for Seppuku, Hardcore players and Paragons
- EXP command revamped and shows more detail
Jul