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Wizard

Overview

Throughout history, those who could master the forces of magic have been both worshiped and feared. The magic-users of Legends of Kallisti have devoted their lives to the study of the arcane, to channel the powers of magic, for beneficial or destructive purposes. Their knowledge of various spells is contained in the spellbooks, an invaluable possession, for they cannot cast their spells without one. Some spend years searching for legendary tomes of magic containing secrets of rare and deadly spells, devised by wizards of long ago.

Mages have spent most of their lives in study, therefore neglecting the arts of warfare and combat. Hence, magic-users cannot use most weapons and armour, and are limited to small daggers, staves, robes and various magical protection, such as rings and cloaks. They are also quite weak in physical combat, preferring the protection of a strong warrior while they prepare their spells.

Prime Requisite: Intelligence

Trolls and Troglodytes are not suited to study Wizardry.

Spells and Skills Wizard

Here are the spells and skills that are available to general wizards and below that are the special skills or spells for each wizard specialization.

Level 1 : zap
Level 2 : strength
Level 4 : dispel magic
Level 4 : swim
Level 5 : familiar
Level 6 : ride
Level 8 : sleep
Level 9 : detect poison
Level 10 : blunt weapons
Level 10 : chill touch
Level 10 : crystal eyes
Level 10 : edged weapons
Level 10 : magic shield
Level 10 : precision spells
Level 11 : burning hands
Level 11 : orienteering
Level 11 : shocking grasp
Level 11 : ventriloquate
Level 12 : knock
Level 12 : know monster
Level 13 : light
Level 14 : fubar
Level 15 : fear
Level 16 : slow
Level 17 : poison
Level 17 : web
Level 18 : astral walk
Level 18 : chromatic orb
Level 19 : enlarge
Level 19 : reduce
Level 20 : armor use
Level 20 : bookbinding
Level 20 : brewing
Level 20 : divining
Level 20 : enchant armor
Level 20 : enchant weapon
Level 20 : harnessing
Level 20 : magicfocusing
Level 20 : natural weapons
Level 20 : paper making
Level 20 : scribing
Level 20 : shield use
Level 20 : staving
Level 20 : tailoring
Level 20 : thaumaturgy
Level 20 : weaving
Level 20 : wizard eye
Level 21 : feeblemind
Level 21 : lightning bolt
Level 21 : stone blast
Level 22 : charm monster
Level 22 : teleport
Level 23 : haste
Level 24 : breathe water
Level 24 : icestorm
Level 24 : identify
Level 25 : counterspell
Level 26 : water walk
Level 27 : vanish
Level 28 : dimension door
Level 29 : firestorm
Level 30 : gust of wind
Level 30 : paralyze
Level 31 : wrangling
Level 33 : fireball
Level 34 : blur
Level 35 : blizzard
Level 36 : dictum
Level 37 : wild magic burst
Level 38 : stone skin
Level 39 : call lightning
Level 40 : hunt
Level 40 : mage sword
Level 41 : fracture
Level 42 : fireshield
Level 42 : iceshield
Level 42 : shockshield
Level 43 : acidstorm
Level 44 : acid blast
Level 45 : stasis
Level 46 : frostbite
Level 47 : manaseer
Level 49 : meteor storm
Level 50 : building
Level 50 : hellstream
Level 51 : fly
Level 52 : stonewall
Level 54 : renew life
Level 55 : blink
Level 56 : portal
Level 58 : ravage mana
Level 60 : abjure
Level 65 : chain lightning
Level 68 : alacrity
Level 72 : vivify
Level 75 : static field
Level 100: eidetic memory

The Mage Guild

The Mage Guild is 2s 2w 2s e from the temple of Midgaard.

You may learn new skills and spells while in the guild by typing practice or level up by typing gain.