This site will look much better in a browser that supports web standards, but it is accessible to any browser or Internet device.

Assassin

Overview

The assassin relies on stealth and cunning in battle. They will always try to get in the first hit, striking from behind with a deadly backstab. They have a knack with poisons and can detect traps, pick locks, and scout ahead for danger.

Prime Requisite: Dexterity
Can't be the following races: Eldar

Spells and Skills
Level 1 : backstab
Level 1 : critical hits
Level 4 : kick
Level 4 : swim
Level 6 : sneak
Level 6 : ride
Level 7 : climb
Level 8 : hide
Level 9 : peek
Level 9 : palm
Level 10 : dodge
Level 10 : armor use
Level 10 : shield use
Level 10 : blunt weapons
Level 10 : edged weapons
Level 10 : ranged weapons
Level 10 : natural weapons
Level 11 : pick
Level 11 : orienteering
Level 12 : steal
Level 12 : multi attack
Level 13 : trip
Level 15 : trap mastery
Level 15 : blind fighting
Level 16 : critical hits
Level 18 : disarm
Level 20 : hunt
Level 20 : gathering
Level 20 : poison craft
Level 20 : skinning
Level 20 : tanning
Level 20 : leatherworking
Level 20 : weaving
Level 20 : tailoring
Level 20 : bonecrafting
Level 20 : prospecting
Level 20 : polishing
Level 20 : gem cutting
Level 20 : fletching
Level 21 : feign death
Level 22 : lore
Level 24 : evade
Level 25 : gouge
Level 26 : scout
Level 27 : bind
Level 28 : trap mastery
Level 30 : snapshot
Level 30 : poison use
Level 30 : antidotes
Level 30 : antidotecraft
Level 31 : retreat
Level 31 : wrangling
Level 32 : lure
Level 35 : circle
Level 38 : hamstring
Level 39 : combination attacks
Level 40 : tumble
Level 41 : snipe
Level 43 : snapshot
Level 45 : disguise
Level 50 : assassinate
Level 50 : building
Level 55 : garrotte
Level 65 : awareness
Level 75 : focus

The Assassin's Guild

The Assassin's Guild is 3s 3w 3s from the temple of Midgaard.

You may learn new skills and spells while in the guild by typing practice or level up by typing gain.