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The assassin relies on stealth and cunning in battle. They will always try to get in the first hit, striking from behind with a deadly backstab. They have a knack with poisons and can detect traps, pick locks, and scout ahead for danger.
Prime Requisite: Dexterity
Can't be the following races: Eldar
Level 1 : backstab Level 1 : critical hits Level 4 : kick Level 4 : swim Level 6 : sneak Level 6 : ride Level 7 : climb Level 8 : hide Level 9 : peek Level 9 : palm Level 10 : dodge Level 10 : armor use Level 10 : shield use Level 10 : blunt weapons Level 10 : edged weapons Level 10 : ranged weapons Level 10 : natural weapons Level 11 : pick Level 11 : orienteering Level 12 : steal Level 12 : multi attack Level 13 : trip Level 15 : trap mastery Level 15 : blind fighting Level 16 : critical hits Level 18 : disarm Level 20 : hunt Level 20 : gathering Level 20 : poison craft Level 20 : skinning Level 20 : tanning Level 20 : leatherworking Level 20 : weaving | Level 20 : tailoring Level 20 : bonecrafting Level 20 : prospecting Level 20 : polishing Level 20 : gem cutting Level 20 : fletching Level 21 : feign death Level 22 : lore Level 24 : evade Level 25 : gouge Level 26 : scout Level 27 : bind Level 28 : trap mastery Level 30 : snapshot Level 30 : poison use Level 30 : antidotes Level 30 : antidotecraft Level 31 : retreat Level 31 : wrangling Level 32 : lure Level 35 : circle Level 38 : hamstring Level 39 : combination attacks Level 40 : tumble Level 41 : snipe Level 43 : snapshot Level 45 : disguise Level 50 : assassinate Level 50 : building Level 55 : garrotte Level 65 : awareness Level 75 : focus |
The Assassin's Guild is 3s 3w 3s from the temple of Midgaard.
You may learn new skills and spells while in the guild by typing practice or level up by typing gain.